EEM competency 1

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35 Terms

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audience engagement.

a group of people’s active and positive response to a live presentation. involved and interested.

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high audience engagement

  1. stands out and remain top of mind.

  2. creates a positive feedback loop

  3. leads to brand partnerships and monetisation opportunities


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successfully engagement.

  1. increase participation, improves learning and heightened satisfaction.

  2. brand loyalty increases. create brand ambassadors.


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types of event participation.

  1. primary = directly involved, 1 role to play.

  2. multi = involved, more role / capacities.

  3. incidental = x directly involved, present or participating bus of circumstances.

  4. accidental = x not intend to be involved but became involved because of unexpected situations.


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audience goals

  1. something they want to achieve.

  2. a problem they want to solve.

  3. a need they want to meet

specific objectives / aims they want to achieve.


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push factor (networking)

meeting new people eg. conference

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push factor (entertainment)

having fun, concert

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push factor (personal growth)

improving yourself eg. wellness workshops

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push factor (supporting a cause)

supporting a particular cause or organization eg. charity

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push factor (travel and tourism)

exploring new countries and culture eg. itinerary

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celebrations

celebrating a special occasion or milestone eg. birthdays

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push factor (business)

making corporate purchase, gaining business knowledge eg. MICE

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audience motivation

underlying reasons / factors to drive individuals to attend an event

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pull factors (relevance)

matches with their interest and needs eg. tech event for tech lovers

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pull factors (expert speakers)

famous / respected speakers eg. industry experts giving a talk

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pull factors (unique experience)

something special / exclusive eg. vip backstage access

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pull factors (entertainment value)

fun and enjoyable activities eg. concert with your fav idol

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pull factors (learning opportunities)

gaining new knowledge eg. workshop

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pull factors (trends)

latest developments / popular things eg. latest fashion exhibition

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pull factors (making purchases)

buying things esp discounts eg. shopping exhibition

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audience spectrum

the different types of people who attend the event

  1. age group

  2. demographics

  3. interests

  4. level of familiarity


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psychological (audience spectrum)

basic survival needs eg. food, water and comfortable seating

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safety (audience spectrum)

feeling protected eg. security, first aid and emergency procedures

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belongingness (audience spectrum)

feeling of being accepted and connected eg. networking and socializing

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esteem (audience spectrum)

feeling of respect and recognition eg. awards and recognition programs

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self-actualization (audience spectrum)

reaching personal potential eg. challenging yourself / learning new skills

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audience segmentation

process of grouping people based of shared characteristics

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demographic (audience segmentation)

personal details eg. age, gender, income, education

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psychographic (audience segmentation)

lifestyle and personality eg. hobbies, interests and values

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behavioral (audience segmentation)

actions and habits eg. past event attendance and purchasing habit

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geographic (audience segmentation)

location eg. country, city and neighborhood

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audience targeting

identifying and segmenting a specific group of people who are likely to attend a particular event

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audience persona

a very detailed description of the most common types of customers / attendees an event will receive or target to have

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what should audience persona include

  1. demographic

  • age

  • gender

  • income

  • religion

  • marital status

  • education

  1. psychographic

  • hobbies

  • interests

  • values

  • goals and pain points

  • lifestyle

  1. face

  • a stock image or illustration representing the persona


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why is audience persona important

  1. helps organizers understand their target audience

  2. helps create event content and marketing messages

  3. improves engagement and sign up rates

  4. create more personalized experience