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Cattell’s Theory of Intelligence
Two types of intelligence:
Crystalized Intelligence is memorized information (nurture)
Fluid Intelligence is ability to reason and problem solve (nature)
Practice > IQ for skill acquisition
Sensation
Process of receiving information from the five senses
Perception
Process of assigning meaning to sensations
Absolute threshold
The minimum amount a human sensory system to detect stimulus consciously (must be over 50% of the time)
Difference threshold
The minimum amount a stimulus needs to change to be detected by a human (over 50% of the time)
Constructivism
Believe perception occurs “top-down” (perception relies on pre-existing knowledge to understand sensations)
Gibsonians
Believe perception occurs “bottom-up” (sensation is automatically perceived)
Gestalt Psychology
Claims humans can never see reality objectively because pre-existing knowledge always impacts perception (ex. humans are able to understand things through patterns w/o seeing the full picture
Dual-processing approach
Combines top-down and bottom-up perception ideas
Dorsal route
Sensations do directly to motor cortex; implicit
Ventral route
Sensations are linked through language processing; explicit
Blindsight
Blind people are still able to sense visual stimulus unconsciously
Signal detection theory
Paying attention to a single stimulus in an overwhelming environment
Divided attention
Switching attention between multiple stimuli (ex. conversations)
Bottleneck hypothesis
Claims two activities calling for the same brain function can’t be done simultaneously because the mind’s resources to attend are being split & weakened for each
Filter model of attention
Humans cannot remember details of an unattended stimulus
Instinct
Unlearned yet pre-existing knowledge
Classical conditioning
Pavlov’s dogs: Unconditioned stimulus, unconditioned response, and neutral stimulus > neutral stimulus and conditioned response
Operant conditioning
Skinner suggests learners operate on their environment and learn through positive/negative reinforcement/punishment
Shaping
Conditioning a series of successive behaviors to reach a goal behavior (ex. positive reinforcement for a child picking up a toy, they eventually will clean their own room)
Imitated conditioning
Behavior learnt by observing a role model practicing it
Atkinson-Shiffrin Model
Dual store theory; LTM (long term storage w/ no capacity) and STM (short term storage w/ smaller capacity)
Working memory
A “workplace” that holds information in heightened availability (ex. seeing a series of digits and reciting them in backwards order)
Forgetting curve
Forgetting occurs with exponential decay
Primacy
Remembering the first information provided (and forgetting later given information because first one is still in your mind)
Recency
Remembering the final information provided because it was given most recently
Infantile amnesia
Occurs due to a) underdeveloped hippocampus or b) lack of language development (which helps us process our memories)
Extrinsic motivation
Goal-directed behavior coming from a desire to reach the outcome of a task (ex. do homework to get good grades/parent’s approval)
Intrinsic motivation
Goal-directed behavior coming from a desire to complete the task itself (ex. do homework to deepen understanding/because it’s fun)
Drive Theory
physiological need > desire for goal to fulfill that need > homeostasis
Hierarchy of needs
Coined by Maslow; physiological needs > safety > relationships > esteem > self-actualization
Set point
The point where homeostasis is reached
Synpathetic nervous system
Used in fight of flight
Parasympathetic nervous system
Used in relaxing