Motor Development: Locomotion, Ballistic Skills, Constraints, and Reflexes

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Comprehensive practice flashcards defining core vocabulary, developmental sequences, locomotion patterns, constraints, and ballistic skills across all motor development lecture notes.

53 Terms

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Motor Development

The continuous, age-related process of change in movement abilities that considers interacting constraints in the individual, environment, and task.

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Motor Learning

Relatively permanent gains in motor skill capability associated with practice or experience, rather than age.

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Motor Behavior

The overarching field combining the study of motor development and motor learning.

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Motor Control

The neural, physical, and behavioral aspects of movement, specifically focusing on how the central nervous system controls muscles.

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Physical Growth

A quantitative increase in size or body mass, typically viewed as a function of age.

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Maturation

A qualitative advance in biological makeup that refers to cell, organ, or system advancement in biochemical composition toward peak or optimal function.

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Aging

A process occurring with the passage of time that leads to a loss of adaptability or full function and eventually to death.

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Constraints

Factors that discourage or limit certain movements while encouraging, permitting, or shaping other movements by channeling them toward specific patterns.

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<p>Newell's Model of Constraints</p>

Newell's Model of Constraints

A framework stating that movement emerges from the dynamic interactions among individual constraints, environmental constraints, and task constraints.

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Structural Constraints

Internal individual constraints related to the physical structure of the body, such as height and muscle mass.

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Functional Constraints

Internal individual constraints related to behavioral function, including attention, motivation, fear, and past experience.

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Environmental Constraints

Global, external constraints that are not task-specific, consisting of physical characteristics (e.g., gravity, surfaces, temperature) and sociocultural factors (e.g., gender roles, cultural norms).

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Task Constraints

External factors specific to an activity or skill, including the movement goals, the rules guiding task performance, and required equipment.

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Rate Limiter (Rate Controller)

An individual constraint or developing system that holds back or slows the emergence, execution, or maintenance of a motor skill.

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Developmental Trajectory

A plotted curve showing the course of behavior change over time or age, typically plotted with time/age on the horizontal axis and behavioral advancement on the vertical axis.

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Arrested Development

The failure of motor behavior to develop beyond a particular developmental level or point.

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Proficiency Barrier

A developmental threshold proposed by Seedfeldt stating that if fundamental motor skills are not crossed by a certain age, subsequent motor skill development will be difficult.

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Performance

A single attempt at a specific task that is influenced by past experience, current system state, and psychological state, which then informs future performances.

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Mixed Design

A developmental research method that measures a cross section of participants over an extended, overlapping period of time, making it the design least susceptible to cohort effects.

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Universality vs. Variability

A developmental paradox wherein individuals of a species show stereotypical, universal motor progressions while simultaneously demonstrating individual differences in timing and developmental pathways.

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Spontaneous Movements

Early infant movements not caused by any known external stimuli, which serve as foundational building blocks for later voluntary movements.

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Infantile Reflex

An involuntary, stereotypical movement response elicited by a specific external stimulus, observed specifically during infancy and localized to a single muscle or specific muscle group.

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Primitive Reflexes

A category of strong infant reflexes present at birth that diminish in strength and typically disappear around 4 months4\text{ months} of age.

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Postural Reactions

Also known as gravity reflexes; automatic responses appearing after 2 months2\text{ months} of age that help an infant maintain posture in a changing environment before disappearing late in the first or early second year.

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Locomotor Reflexes

Involuntary reflexive movements that resemble voluntary behaviors, appearing earlier than voluntary skills and typically disappearing months before voluntary locomotion is attempted.

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Asymmetrical Tonic Neck Reflex

A primitive reflex elicited in the supine position by turning the infant's head to one side, causing the arm and leg on the same side to extend.

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Symmetrical Tonic Neck Reflex

A reflex in a supported sitting infant where flexing or extending the head/neck causes arms to flex and legs to extend, or arms to extend and legs to flex.

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Moro Reflex

A startle reflex elicited by shaking an infant's head, causing the arms, legs, and fingers to extend, followed by flexion of the arms and legs.

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Palmar Grasp Reflex

A primitive reflex triggered by touching the palm with a finger or object, causing the infant's hand to close tightly around it.

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Derotative Righting

A postural reaction where turning the head to one side (or turning the pelvis) causes the body, trunk, and head to follow in sequential rotation.

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Parachute Reaction

A postural reaction elicited by lowering an upright infant rapidly toward the ground, causing the arms and legs to extend.

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Labyrinthine Righting Reflex

A postural reaction where tilting a supported upright infant causes the head to automatically tilt back to stay upright.

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Motor Milestone

A fundamental motor skill whose attainment is associated with the acquisition of later voluntary movements.

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Crawling (Commando Crawl)

An early form of infant locomotion where movement is accomplished across a surface using the hands and abdomen.

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Creeping

A form of infant locomotion characterized by moving across the floor on the hands and knees.

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Walking

The first form of upright, bipedal locomotion, defined by 50%50\% phasing between the legs and an alternating period of double support followed by single support.

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Stability vs. Mobility Trade-off

The developmental compromise where early movers prioritize balance and stability over movement speed, whereas proficient performers sacrifice stability to maximize speed and mobility.

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Double Knee-Lock

A pattern adopted by proficient walkers where the knee extends at heel strike, flexes slightly during midstance, and extends again at push-off.

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Running

A locomotor skill emerging 66 to 7 months7\text{ months} after walking begins, defined by 50%50\% phasing between the legs and a flight phase followed by single support.

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Jump

A locomotor action where an individual propels themselves off the ground using one or two feet and lands simultaneously on two feet.

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Hop

A locomotor action where an individual propels themselves off the ground with one foot and lands on the same foot.

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Leap

A locomotor action where an individual propels themselves off the ground with one foot, extends the flight period, and lands on the opposite foot.

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Gallop

An asymmetric locomotor skill consisting of a forward step on one foot followed by a leap onto the other foot.

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Slide

An asymmetric locomotor skill consisting of a sideways step on one foot followed by a leap onto the other foot.

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Skip

A symmetric locomotor skill consisting of alternating step-hops taken first on one foot and then on the other.

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TGMD-3 (Locomotor Scale)

A standardized gross motor test assessing run, gallop, one-leg hop, skip, jump, and slide across 33 to 55 performance criteria each, with a maximum score of 4646.

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Ballistic Skills

Motor skills in which the performer applies force to an external object in order to project it, such as throwing, kicking, and striking.

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Product Measures

Quantitative outcome measurements of a movement skill, such as accuracy, distance, or ball velocity.

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Process Measures

Qualitative movement evaluations that analyze the developmental sequences and movement patterns of a skill.

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<p>Observation Plan for Throwing</p>

Observation Plan for Throwing

A systematic diagnostic flowchart used to assess developmental steps across foot action, trunk action, backswing, humerus action, and forearm action during an overarm throw.

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Differentiated Trunk Rotation

A proficient throwing component where the pelvis/lower trunk initiates forward rotation before the upper trunk rotates, rather than rotating as a single block.

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Forearm Lag

A characteristic of advanced throwing where the forearm and projectile trail behind upper body forward rotation before extending forward.

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Kicking

A ballistic striking skill using the foot that requires perceptual abilities and eye-foot coordination to make contact with a ball.