Gamification and Educational Vocabulary

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A complete list of vocabulary terms related to gamification, learning levels, and cognitive skills based on the provided lecture notes.

Last updated 1:52 PM on 7/17/26
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27 Terms

1
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gamification

adding game elements to non-game activities (trò chơi hóa)

2
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underpin

to support or strengthen (củng cố, hỗ trợ)

3
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acquisition

the act of obtaining something (sự tiếp thu, đạt được)

4
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retention

the ability to keep or remember (sự ghi nhớ, duy trì)

5
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reflect

to show or mirror something (phản ánh)

6
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competence

ability to do something well (năng lực)

7
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novice

a beginner (người mới, tân binh)

8
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apprentice

a learner who works for an expert (người học việc)

9
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master

an expert at something (bậc thầy)

10
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refer to

to mention or relate to (đề cập đến)

11
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point out

to call attention to something (chỉ ra)

12
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sophisticated

complex and advanced (tinh vi, phức tạp)

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demonstrate

to show clearly (chứng minh, thể hiện)

14
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persevere

to continue despite difficulty (kiên trì)

15
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short-lived

lasting only a short time (ngắn ngủi, không lâu)

16
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non-threatening

not dangerous or scary (không đe dọa)

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motivational

giving inspiration or reason to act (tạo động lực)

18
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resilience

ability to recover quickly (khả năng phục hồi)

19
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stamina

energy and endurance (sức bền)

20
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constant

continuous, unchanging (liên tục, không đổi)

21
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catalyst

something that causes a change (chất xúc tác)

22
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fundamental

basic and essential (cơ bản, nền tảng)

23
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transition

change from one state to another (sự chuyển đổi)

24
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versatile

able to do many things (đa năng, linh hoạt)

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intuitive

easy to understand without instruction (trực quan)

26
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adaptive

able to change to new conditions (thích ứng)

27
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customize

to modify to fit preferences (tùy chỉnh)