1/84
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Consumer Behavior
The set of value-seeking activities that take place as people go about addressing real needs
Consumption
The process by which goods, services, or ideas are used and transformed into value
Qualitative research
Gathers data in a relatively unstructured way
Quantitative research
Addresses questions using numerical measurement and analysis tools
The Hindsight Bias
Tendency to think you “knew-it-all-along”
Correlational Designs
Attempt to determine whether two variables are correlated/ associated
An experiment has two key aspects
Manipulation of at least one variable and random assignment
independent variable
what is being manipulated and what determines the conditions in the experiment
dependent variable
what is thought to be affected by the independent variable
Value
Benefits - Costs
Marketing myopia
a company views itself in a product business rather than in a value- or benefits-producing business
Exposure
the process of bringing some stimulus within proximity of a consumer so that the consumer can sense it
Attention
The purposeful allocation of information-processing capacity toward developing an understanding of some stimulus
Comprehension
occurs when consumers react to the stimulus and attempt to derive meaning from the information they receive
The Perception Process
Exposure → Attention → Comprehension
Selective exposure
Marketers must pick a medium to send their messages
Selective attention
Marketers must attempt to get their message noticed
Selective perception
Marketers must work to ensure that consumers understand the message
Selective retention
Marketers must try to ensure the message makes it to memory
Mere Exposure Effect
The more we are exposed to a stimulus, the more familiar it becomes, and the more we will like it
Product Placements
Intentional insertions of branded products within media content not otherwise seen as advertising
Just noticeable difference
Condition in which one stimulus is stronger than another so that one can notice that the two are not the same
Just meaningful difference
Smallest amount of change in a stimulus that would influence consumption / consumer choice
Operant Conditioning
A behavioral response can be conditioned through reinforcement—either punishment or rewards associated with undesirable or desirable behavior
Nudges
Influence consumers through subtle stimuli that do not involve deep and intentional cognitive processing
Explicit memory
type of memory that develops when a person is exposed to, attends to, and tries to remember information
Implicit memory
the intuitive type of memory for things that a person did not try to remember
echoic memory
very brief memory for things we hear
iconic memory
very brief memory for things we see
Sensory memory
unlimited capacity, but is very short-lived if not processed
Encoding
when information is transferred from working memory to long-term memory
Retrieval
when it is transferred back to working memory
Cognitive Load
to do with the amount of cognitive effort/resources being used by a particular task or cognitive process
Repetition
holding a thought in short-term memory by mentally repeating the thought
Dual coding
two different sensory “traces” being available to remember something
Meaningful encoding
occurs when pre-existing knowledge is used to store new information
Autobiographical (episodic) memory
knowledge about ourselves
Semantic memory
general knowledge we know about the world
Recognition
when we don’t remember something, but then we see/hear/smell/touch something and the memory returns
Recall
when we do remember something explicitly and can retrieve it from LTM
Recirculation
involves remembering information better because it is encountered a lot
Elaboration
involves processing information at a deeper level, making it more likely to be remembered easily
schema
a portion of an associative network that represents a specific entity and gives it meaning
brand schema
smaller part of an associative network responsible for defining a marketing entity
product schema
activated each time a consumer encounters a product, resulting in comparisons in the mind between associations in the schema
exemplar
a concept within a schema that is the single best representative of some category (can differ based on consumers’ experiences)
prototype
the best representation of some category (conglomeration of the most associated characteristics of a category)
Experts
people whose prior knowledge is well-developed, in part because they have had a lot of experience and familiarity with an object or task
Exemplar strategy
Associate a new product with an already well-known one to help consumers categorize the new one
Feature-based strategy:
stress the special attributes of a new product to help consumers categorize it
First Mover Advantage
the competitive edge a company gains by being the first to enter a market segment or launch a new product
downsides to categorical thinking: Compression
Categorization in terms of prototypes leading one to ignore variations
downsides to categorical thinking: Amplification
Exaggerating differences between category boundaries
downsides to categorical thinking: Discrimination
Favoring certain categories over others
downsides to categorical thinking: Fossilization
Categories leading to a fixed world view
Key principles for stickiness
Simple, unexpected, concrete, emotional
Prevention focus
Focusing on avoiding negative consequences (i.e., homeostasis)
Promotion focus
Driving towards positive outcomes; pursuing ideals or aspirations (i.e., self-improvement)
Manifest motives
known to the individual and are freely admitted (direct questions)
Latent motives
unknown to the individual, or the individual is reluctant to admit them
Consumer involvement
The degree of personal relevance a consumer finds in pursuing value from a particular category of consumption
Consumer engagement
Brand-related activities performed by the consumer, including purchasing, that help create value for the brand
Situational involvement
temporary involvement associated with a specific situation
Enduring involvement
ongoing interest in a product category or behavior
Consumer involvement can be thought of as a
moderating variable: changes the nature of the relationship between other variables
To promote behavior you need
motivation, ability, and opportunity
Consumer affect
the feelings a consumer has about a particular product or activity, often expressed as tone or liking
Visceral responses
feeling states that are tied to physical behavior in a direct way
Cognitive Appraisal Theory
represents a school of thought proposing that specific types of appraisal thoughts can be linked to specific types of emotions
Anticipation appraisal
Focuses on the future and can elicit anticipatory emotions like hopefulness or anxiety
Agency appraisal
Reviews responsibility for events; it can evoke consequential emotions like gratefulness, frustration, guilt, or sadness
Equity appraisal
Considers how fair some event is; it can evoke emotions like warmth or anger
Outcome appraisal
Considers how something turned out relative to one’s goals; it can evoke emotions like joyfulness, satisfaction, sadness, or pride
Autonomic measurement
automatically recording responses based on automatic visceral reactions or neurological brain activity
Emotional contagion
the extent to which an emotional display by one person influences the emotional state of a bystander
Trait Approach to Personality
value consciousness, materialism, need for cognition, competitiveness, productivity orientation, innovativeness
five-factor model
openness, conscientiousness, extroversion, agreeableness, neuroticism
Brand personality
a product’s ability to appeal to consumers based on the human characteristics associated with it
Brand personality
sincerity, competence, ruggedness, excitement, sophistication
Brand actions
can result in consumer inferences about brand personality
Lifestyles
the ways consumers live and spend their time and money
Values and Lifestyles (VALS)
resource and behavioral motivations
ideals (knowledge and principles)
achievement (success to their peers)
self expression (desire social or physical activity)
High resource VALS segments
innovators, thinkers, achievers, experiencers
Low resource VALS segments
believers, strivers, makers, survivors
Geodemographic techniques
combine data on consumer expenditures and socioeconomic variables with geographic information in order to identify commonalities in consumption patterns of households in various regions