Consumer Behavior exam 1

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Last updated 2:51 PM on 9/21/26
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85 Terms

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Consumer Behavior

The set of value-seeking activities that take place as people go about addressing real needs

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Consumption

The process by which goods, services, or ideas are used and transformed into value

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Qualitative research

Gathers data in a relatively unstructured way

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Quantitative research

Addresses questions using numerical measurement and analysis tools

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The Hindsight Bias

Tendency to think you “knew-it-all-along”

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Correlational Designs

Attempt to determine whether two variables are correlated/ associated

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An experiment has two key aspects

Manipulation of at least one variable and random assignment

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independent variable

what is being manipulated and what determines the conditions in the experiment

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dependent variable

what is thought to be affected by the independent variable

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Value

Benefits - Costs

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Marketing myopia

a company views itself in a product business rather than in a value- or benefits-producing business

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Exposure

the process of bringing some stimulus within proximity of a consumer so that the consumer can sense it

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Attention

The purposeful allocation of information-processing capacity toward developing an understanding of some stimulus

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Comprehension

occurs when consumers react to the stimulus and attempt to derive meaning from the information they receive

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The Perception Process

Exposure → Attention → Comprehension

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Selective exposure

Marketers must pick a medium to send their messages

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Selective attention

Marketers must attempt to get their message noticed

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Selective perception

Marketers must work to ensure that consumers understand the message

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Selective retention

Marketers must try to ensure the message makes it to memory

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Mere Exposure Effect

The more we are exposed to a stimulus, the more familiar it becomes, and the more we will like it

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Product Placements

Intentional insertions of branded products within media content not otherwise seen as advertising

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Just noticeable difference

Condition in which one stimulus is stronger than another so that one can notice that the two are not the same

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Just meaningful difference

Smallest amount of change in a stimulus that would influence consumption / consumer choice

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Operant Conditioning

A behavioral response can be conditioned through reinforcement—either punishment or rewards associated with undesirable or desirable behavior

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Nudges

Influence consumers through subtle stimuli that do not involve deep and intentional cognitive processing

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Explicit memory

type of memory that develops when a person is exposed to, attends to, and tries to remember information

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Implicit memory

the intuitive type of memory for things that a person did not try to remember

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echoic memory

very brief memory for things we hear

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iconic memory

very brief memory for things we see

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Sensory memory

unlimited capacity, but is very short-lived if not processed

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Encoding

when information is transferred from working memory to long-term memory

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Retrieval

when it is transferred back to working memory

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Cognitive Load

to do with the amount of cognitive effort/resources being used by a particular task or cognitive process

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Repetition

holding a thought in short-term memory by mentally repeating the thought

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Dual coding

two different sensory “traces” being available to remember something

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Meaningful encoding

occurs when pre-existing knowledge is used to store new information

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Autobiographical (episodic) memory

knowledge about ourselves

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Semantic memory

general knowledge we know about the world

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Recognition

when we don’t remember something, but then we see/hear/smell/touch something and the memory returns

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Recall

when we do remember something explicitly and can retrieve it from LTM

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Recirculation

involves remembering information better because it is encountered a lot

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Elaboration

involves processing information at a deeper level, making it more likely to be remembered easily

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schema

a portion of an associative network that represents a specific entity and gives it meaning

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brand schema

smaller part of an associative network responsible for defining a marketing entity

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product schema

activated each time a consumer encounters a product, resulting in comparisons in the mind between associations in the schema

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exemplar

a concept within a schema that is the single best representative of some category (can differ based on consumers’ experiences)

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prototype

the best representation of some category (conglomeration of the most associated characteristics of a category)

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Experts

people whose prior knowledge is well-developed, in part because they have had a lot of experience and familiarity with an object or task

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Exemplar strategy

Associate a new product with an already well-known one to help consumers categorize the new one

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Feature-based strategy:

stress the special attributes of a new product to help consumers categorize it

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First Mover Advantage

the competitive edge a company gains by being the first to enter a market segment or launch a new product

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downsides to categorical thinking: Compression

Categorization in terms of prototypes leading one to ignore variations

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downsides to categorical thinking: Amplification

Exaggerating differences between category boundaries

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downsides to categorical thinking: Discrimination

Favoring certain categories over others

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downsides to categorical thinking: Fossilization

Categories leading to a fixed world view

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Key principles for stickiness

Simple, unexpected, concrete, emotional

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Prevention focus

Focusing on avoiding negative consequences (i.e., homeostasis)

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Promotion focus

Driving towards positive outcomes; pursuing ideals or aspirations (i.e., self-improvement)

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Manifest motives

known to the individual and are freely admitted (direct questions)

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Latent motives

unknown to the individual, or the individual is reluctant to admit them

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Consumer involvement

The degree of personal relevance a consumer finds in pursuing value from a particular category of consumption

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Consumer engagement

Brand-related activities performed by the consumer, including purchasing, that help create value for the brand

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Situational involvement

temporary involvement associated with a specific situation

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Enduring involvement

ongoing interest in a product category or behavior

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Consumer involvement can be thought of as a

moderating variable: changes the nature of the relationship between other variables

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To promote behavior you need

motivation, ability, and opportunity

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Consumer affect

the feelings a consumer has about a particular product or activity, often expressed as tone or liking

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Visceral responses

feeling states that are tied to physical behavior in a direct way

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Cognitive Appraisal Theory

represents a school of thought proposing that specific types of appraisal thoughts can be linked to specific types of emotions

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Anticipation appraisal

Focuses on the future and can elicit anticipatory emotions like hopefulness or anxiety

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Agency appraisal

Reviews responsibility for events; it can evoke consequential emotions like gratefulness, frustration, guilt, or sadness

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Equity appraisal

Considers how fair some event is; it can evoke emotions like warmth or anger

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Outcome appraisal

Considers how something turned out relative to one’s goals; it can evoke emotions like joyfulness, satisfaction, sadness, or pride

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Autonomic measurement

automatically recording responses based on automatic visceral reactions or neurological brain activity

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Emotional contagion

the extent to which an emotional display by one person influences the emotional state of a bystander

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Trait Approach to Personality

value consciousness, materialism, need for cognition, competitiveness, productivity orientation, innovativeness

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five-factor model

openness, conscientiousness, extroversion, agreeableness, neuroticism

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Brand personality

a product’s ability to appeal to consumers based on the human characteristics associated with it

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Brand personality

sincerity, competence, ruggedness, excitement, sophistication

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Brand actions

can result in consumer inferences about brand personality

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Lifestyles

the ways consumers live and spend their time and money

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Values and Lifestyles (VALS)

resource and behavioral motivations

ideals (knowledge and principles)

achievement (success to their peers)

self expression (desire social or physical activity)

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High resource VALS segments

innovators, thinkers, achievers, experiencers

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Low resource VALS segments

believers, strivers, makers, survivors

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Geodemographic techniques

combine data on consumer expenditures and socioeconomic variables with geographic information in order to identify commonalities in consumption patterns of households in various regions