Internet Fundamentals, Networks, and Protocols Vocabulary

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Vocabulary flashcards covering computing devices, networks, IP addressing, routing, redundancy, TCP, and UDP based on the provided lecture slides.

Last updated 7:01 PM on 10/1/26
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24 Terms

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Basic Requirements for Internet Communication

The three essential elements needed to communicate over the Internet: Computers, Connections, and Communication Rules.

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Computing Device

A machine that can run a program, including computers, tablets, servers, routers, and smart sensors.

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Computing Network

A group of interconnected computing devices capable of sending or receiving data for a common purpose.

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Computing System

A group of computing devices and programs working together for a common purpose, relying on computing devices and a computing network.

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Protocol

An agreed-upon set of rules that specify the behavior of some system.

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Metadata

Data that describes data.

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Internet Protocol (IP)

A protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device.

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Open Protocol

Publicly available rules that tell devices how to communicate with each other.

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Open Standard

A technical standard that is publicly available and can be used by anyone.

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IP Address

The unique number assigned to each device on the Internet.

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IPv4

The fourth version of the Internet Protocol (IP) that uses a numerical address with four sections ranging from 0 to 255, providing about 4.2 billion possible addresses.

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IPv6

The sixth version of the Internet Protocol (IP) that uses 128 bits written as 8 groups of hexadecimal numbers to provide about 340 undecillion possible addresses.

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Router

A type of computer that forwards data across a network.

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Path

The series of connections between computing devices on a network starting with a sender and ending with a receiver.

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Bandwidth

The maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.

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Routing

The process of finding a path from sender to receiver.

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Redundancy

The inclusion of extra components so that a system can continue to work even if individual components fail, such as having more than one path between connected devices in a network.

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Fault Tolerant

The ability of a system to continue to function even in the event of individual component failures.

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Scalability

The capacity for a system to change in size and scale to meet new demands.

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Packet

A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all.

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Datastream

Information passed through the Internet in packets.

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Packet Metadata

Data added to packets to help route them through the network and reassemble the original message.

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Transmission Control Protocol (TCP)

A protocol for sending packets that performs error-checking to ensure all packets are received and properly ordered.

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User Datagram Protocol (UDP)

A protocol for sending packets quickly with minimal error-checking and no resending of dropped packets.