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Last updated 12:04 AM on 5/8/25
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23 Terms

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method

A group of statements that accomplishes a specific task.

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access_modifier

Determines the access level or visibility of the method from another class.

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return_type

Specifies whether the method returns a value or not.

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MethodName

An identifier and is case sensitive.

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parameter list

Refers to the required type, order, and number of the parameters of a method.

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method body

Contains a set of statements that performs the specific task of the method.

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method signature

The combination of access level, return type, method name, and parameters.

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argument

Required values passed to the method during invocation.

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method overloading

Allows methods of the same name to be declared in the same class with different sets of parameters.

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structure

A value type data type that holds related data of various data types.

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struct

Keyword used for creating a structure.

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constructor (in struct)

Used to initialize struct fields via an instance of a struct object.

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value type

A type where variables directly contain their values.

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reference type

A type where variables store memory addresses of where actual values are stored.

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interface

A contract that can be implemented by a structure, but not inherited.

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Class

A data structure or a blueprint that defines data and actions in a single unit.

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Object

Instances of classes are created using the new keyword which allocates memory for a new instance, invokes a constructor to initialize the instance, and returns a reference to the instance.

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Encapsulation

The process of hiding or encapsulating data from the outside world.

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Property

The properties use a pair of public mutator (set) and accessor (get) methods to manipulate private data members of a class.

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this

The this keyword refers to the object or the current instance of the class.

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Constructor

A special method where its name is the same as the name of its type (class or structure).

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Overloading Constructors

Constructors can be overloaded like all methods.

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Namespace

Provides a logical grouping to organize related classes, structures, interfaces, and other types.