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animation
the use of cinema technology to give the illusion of movement to successive drawings, paintings, figures, or computer-generated images
experimental media/films (aka avant-garde films)
media (including noncommercial, often non-narrative films, analog and digital video, installations, and computer-based media) that use elements of form and structure for aesthetic expression
video art
created by artists using the new format of video beginning in the late 1960s for installations and gallery exhibitions
new media
technologies including the internet, video games, mobile media, and virtual and augmented reality
modernity
the term designating the period of history from the end of the medieval era to the present as well as the period’s attitude of confidence in progress and science centered on the human capacity to shape history
absolute film
animated experiments in abstraction created by Dada artists Hans Richter and Viking Eggelings in Germany in the 1920s
live-action movies
film using photographic images
anime
Japanese animation
underground film
nonmainstream film associated particularly with the experimental film culture of 1960s and 1970s New York and San Francisco
structural film
an experimental film movement that emerged in North America in the 1960s in which films were organized around formal principles
Third Cinema
a term coined in the late 1960s in Latin America to echo the phrase and concept “Third World” that opposed commercial and auteurist cinemas with a political, populist aesthetic and united films from a number of countries and contexts
found footage
material shot for other purposes and turned to documentary or poetic use
machinima
computer-based work which modifies videogame engines to create computer animation
expanded cinema
term coined by Gene Youngblood in 1970 for installation or performance-based experimental film practices
augmented reality (AR)
environments that combine design elements with a live view of the space with which the user is interacting
traditional animation
images are hand drawn or painted and photographed in sequence onto single frames of film using an animation camera
cels
transparent sheets of celluloid that the components of the image are often produced on
2-D animation
only the moving elements of characters and props need to be changed every frame
multiplane camera
a camera used to move different layers of the image past the camera at different speeds
stop-motion photography
records figures in different positions in separate frames creating the illusion of motion when projected
claymation
a form of stop-motion photography popular in mid-twentieth century cartoons that accomplishes the effect of movement with clary or plasticine figures
pixilation
employs stop-motion photography to transform the movement of human figures into rapid, jerky gestures
computer animation
the process of digitally generating moving images
3-D animation
characters and objects are modeled in three dimensions, and animators move features, limbs, and props through keyframes
keyframes
frames that mark the important points and transitions between movements
photorealism
the reproduction in animation of the details obtained in photography
rotoscoping
an animation technique using recorded real figures and action as a basis for painting individual frames
documentary animation
tells true stories using animation images to emphasize subjective states or to avoid sensationalizing the subject matter
surrealist cinema
an expressive form which manipulated time, space, and material objects according to a dreamlike logic
counter cinema
films made in opposition to mainstream cinema, especially in the 1960s and 1970s