Modules 5 & 6: New Product Strategy and Product Management

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Description and Tags

Comprehensive vocabulary flashcards reviewing product levels, innovation classifications, service characteristics, branding strategies, and product mix concepts from Modules 5 and 6.

40 Terms

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Product (Satisfactions Definition)

The sum of physiological, sociological, and psychological satisfactions that a buyer derives from purchase, ownership, and consumption.

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Discontinuous Innovation

A fairly revolutionary, breakthrough innovation with no previous product available that necessitates a change in consumer behavior (e.g., fax machines, 3D printers).

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Dynamically Continuous Innovation

An innovation that brings a major change or performance improvement while maintaining a similar consumption pattern (e.g., electronic typewriters, cell phones).

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Continuous Innovation

The most common type of innovation, consisting of minor improvements and variations of existing products (e.g., razors).

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Imitation

A new product strategy based on replication where a company simply copies a competitor's existing product (e.g., sticky notes).

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Screening

The stage in the new product development process used to eliminate ideas that are inconsistent with organizational objectives or otherwise inappropriate.

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Concept Testing

The stage where a new product idea is evaluated before any prototype has been developed, often utilizing focus group research with target market members.

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Business Analysis

The stage in new product development where preliminary figures for demand, cost, and profitability are projected without including marketing strategy.

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Simulated Test Markets

An experimental research method using a physical or digital 3D high-resolution virtual store with eye-tracking or virtual click data to evaluate a new product.

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Commercialization

The most costly stage of new product development, involving starting full-scale production, building inventories, shipping the product, training sales personnel, and announcing the product.

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Diffusion of Innovation

The process by which an innovation spreads from its source of invention or creation to its ultimate users or adopters over time.

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Five Product Characteristics Influencing Diffusion

The key attributes affecting adoption rate: complexity (slows diffusion), compatibility, relative advantage, observability, and trialability (which facilitate diffusion).

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Cognitive Dissonance

The mental discomfort or anxiety a consumer experiences when experiencing doubts or conflicting feelings after making a purchase decision.

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Early Adopters

Respected opinion leaders who adopt an innovation shortly after innovators and serve as key targets for new product marketers.

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Incremental Innovation

Entering new markets by tweaking products for new customers, using variations on a core product, and creating interim solutions for industry-wide problems.

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Disruptive Technologies

Cheaper innovations created by new companies that are more likely to alter the competitive space.

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Customer Value Hierarchy

The five progressive product levels that add value: core benefit, basic product, expected product, augmented product, and potential product.

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Augmented Product

The product level encompassing all added attributes and benefits that exceed customer expectations, where brand positioning and competition occur.

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Potential Product

The product level that includes all possible future augmentations and transformations a company explores to satisfy customers and differentiate its offering.

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Staple Items

Essential convenience goods purchased frequently, regularly, and with minimal effort due to consistent high demand (e.g., milk, bread, toilet paper).

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Impulse Items

Typically inexpensive convenience products bought without planning, driven by sudden urges or high-visibility checkout placement (e.g., candy, magazines).

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Heterogeneous Shopping Goods

Shopping goods where brands are perceived by consumers as fundamentally different, leading buyers to compare and seek out the best bundle of attributes.

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Homogeneous Shopping Goods

Shopping goods where major brands appear substantially similar, leading consumers to compare products primarily on price.

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Specialty Goods

Products for which consumers know the specific brand they want before leaving home and are willing to exert considerable effort to acquire it.

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Search Qualities

Characteristics of a product that a buyer can examine and evaluate prior to purchasing (e.g., pure goods like jewelry).

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Credence Qualities

Characteristics that the consumer finds difficult or impossible to evaluate even after consumption has taken place (e.g., legal or medical services).

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Experience Qualities

Characteristics of an offering that the customer can evaluate only after consumption or use (e.g., haircuts or repair services).

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Service Intangibility

A unique service characteristic meaning the offering cannot be seen, felt, tasted, or smelled, requiring firms to link the service to tangible symbols like logos.

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Service Heterogeneity

The variability in service performance across different employees, managed by standardizing employee training or automating the service with technology.

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Service Perishability

The service characteristic meaning services cannot be stored for later sale or use, creating challenges during fluctuating demand.

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Service Inseparability

The simultaneous production and consumption of a service, requiring the provider to supply physical, social, or advertising cues to signal quality.

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Interactive Marketing

Marketing that describes the employee's skill in serving the client, evaluating both technical quality and functional quality.

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Zone of Tolerance

The range of acceptable service performance bounded by the minimum level consumers accept and the level they believe should be delivered.

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Life-Cycle Cost

The total cost of a product calculated as: purchase cost+discounted cost of maintenance/repair−discounted salvage value\text{purchase cost} + \text{discounted cost of maintenance/repair} - \text{discounted salvage value}.

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Gap #1 (Service Gap Analysis)

The service quality gap representing the difference between what customers expect and what management thinks they expect.

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Spokescharacter

A real or fictional animated being, or unknown hired actor (e.g., Flo), brought to life to symbolize brand character and provide emotional appeal.

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Family (Umbrella) Branding

A strategy using one brand name across a wide range of products, providing lower marketing costs and instant recognition at the risk of widespread reputational damage if one item fails.

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Flankers

Brands positioned strategically with respect to competitors' offerings so that more important and profitable flagship brands can maintain their desired position.

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Ingredient Branding

A form of co-branding that creates brand equity for materials, components, or parts contained within other branded products (e.g., Intel inside HP).

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Situations Where Guarantees Are Most Effective

Guarantees are most effective in two specific situations: when the company or products are not well known, and when the product's quality is superior to competition.