Unit 2.2: Thinking, Problem-Solving, Judgments, and Decision-Making

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Vocabulary flashcards covering key cognitive psychology concepts, problem-solving techniques, heuristics, biases, and fallacies from AP Psychology Unit 2.2.

Last updated 12:39 AM on 10/17/26
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23 Terms

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Cognition

A mental process that involves knowing, understanding, remembering, and communicating.

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Metacognition

Thinking about thinking, which involves keeping track of and evaluating our own mental processes.

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Concept

The mental grouping of similar objects, events, ideas, or people defined by common features.

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Prototype

A mental image or best, most typical example of a category that provides a quick and easy method for sorting items into categories.

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Schema

A concept or framework that organizes and interprets information, encompassing the prototype and connecting it to behavior, context, and memory.

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Assimilation

The process of interpreting new experiences in terms of existing schemas.

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Accommodation

The process of adapting current schemas or understandings to incorporate new information.

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Creativity

The ability to produce novel and valuable ideas.

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Convergent Thinking

Narrowing down available problem solutions to determine the single best solution; arriving at a common idea or consensus from a variety of starting points.

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Divergent Thinking

Starting with an element or idea and expanding upon it to generate new ideas and a number of possible solutions.

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Fixation

An inability to see a problem from a fresh perspective, which impedes problem solving.

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Mental Set

A tendency to approach a problem in a particular way, especially if that specific way was successful in the past.

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Functional Fixedness

A cognitive bias that limits a person to using an object only in the way it is traditionally used.

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Executive Functions

Cognitive skills that work together to help plan, organize, generate, and implement goal-directed behavior.

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Algorithm

A methodical, logical rule or procedure that guarantees solving a particular problem by exhausting all possibilities.

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Heuristic

A simple thinking strategy or mental shortcut that allows people to make judgments and solve problems efficiently, though more error-prone than an algorithm.

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Representativeness Heuristic

Judging the likelihood of things or objects in terms of how well they seem to match, or represent, a particular prototype, often leading to stereotypes or ignoring base rate information.

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Availability Heuristic

Estimating the likelihood of events based on their availability in memory and how easily vivid or dramatic examples come to mind.

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Priming

A phenomenon where exposure to one stimulus or idea influences a person's response to a subsequent stimulus, without conscious awareness of the connection.

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Framing

A cognitive bias where people react differently to a choice depending on how the information is presented.

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Fallacy

A flaw in reasoning that makes an argument invalid, weak, or misleading, even though it may look or sound convincing.

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Sunk-Cost Fallacy

A cognitive bias where one continues investing time, money, or energy into something simply because they have already invested heavily in it.

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Gambler's Fallacy

The mistaken belief that if something happens more frequently than normal during a given period, it will happen less frequently in the future (or vice versa).