Comprehensive RBT Certification and Applied Behavior Analysis Study Notes

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Description and Tags

Comprehensive vocabulary flashcards covering BACB credentialing, measurement systems, behavioral functions, reinforcement and punishment schedules, clinical protocols, and verbal operants.

71 Terms

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Behavior Analyst Certification Board (BACB)

The regulatory organization that oversees credentials in behavior analysis, enforcing professional standards and ethical guidelines across certified practitioners.

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Registered Behavior Technician (RBT)

A paraprofessional credentialed in behavior analysis who studies the science of behaviors and delivers Applied Behavior Analysis (ABA) therapy under supervision.

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RBT 40-Hour Training Course Window

The required coursework covering the RBT task list that must be completed within an allowable window of 5 to 180 days.

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RBT Examination Specifications

An assessment administered in person at an official testing center consisting of 85 questions with a 90-minute time allocation.

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Subjective Definition

A behavioral description characterized by internal emotional states, non-observable descriptions, or vague labels (such as describing a client as 'getting frustrated').

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Objective Definition

A behavioral definition strictly delineated by measurable, observable physical acts and measurable parameters with explicit inclusionary and exclusionary criteria.

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Overt Behaviors

Actions that are directly observable by an outside observer, such as opening a bag of peanuts.

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Covert Behaviors

Internal behaviors or private events that cannot be directly observed by others, such as thinking about how peanuts will taste.

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Target Behavior

The specific behavior selected for modification, reduction, or skill acquisition within a behavioral intervention program.

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Five Criteria for Defining Target Behaviors

The essential standards requiring a target behavior definition to be objective, clear, complete, observable, and measurable.

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Automatic / Sensory Behaviors

Self-reinforcing behaviors that generally do not require access to or assistance from others, maintained by internal sensory input (e.g., repetitive motor movements like rocking and hand flapping).

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Escape Behaviors

Behaviors carried out to avoid or delay an undesired or non-preferred task, person, activity, or location (e.g., elopement, tantrums, dropping to the floor).

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Attention-Maintained Behaviors

Behaviors carried out to gain attention, social reaction, or acknowledgment from others (e.g., throwing objects, hitting, crying, spitting).

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Tangible-Maintained Behaviors

Behaviors carried out to gain physical access to preferred items, activities, locations, or people (e.g., tantrums, physical aggression, yelling).

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ABC Contingency Framework

A foundational behavioral model analyzing environmental context across three elements: Antecedent (immediate trigger), Behavior (observable topography), and Consequence (immediate post-behavior event).

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Positive Reinforcement

The addition or presentation of a stimulus following a response, resulting in an increase or maintenance of the behavior in the future.

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Negative Reinforcement

The removal, reduction, or termination of a stimulus following a response, resulting in an increase or maintenance of the behavior in the future.

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Positive Punishment

The addition or presentation of a stimulus immediately following a response, which decreases the likelihood of that behavior occurring in the future.

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Negative Punishment

The removal or withdrawal of a stimulus immediately following a response, which decreases the likelihood of that behavior occurring in the future.

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Core Behavioral Rule of Separation

The rule establishing that a stimulus and a behavior cannot be the same entity: a stimulus is an external environmental condition, whereas a behavior is an observable, measurable physical act.

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Preference Dynamism

The principle that preferences change over time due to external environmental conditions, biological states, or developmental progression, requiring ongoing systematic assessment.

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The Matching Principle

The clinical rule stating that reinforcers must match the level of the demand.

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Motivating Operations (MO)

Variables that alter the reinforcing or punishing efficacy of a stimulus, object, or event, driven by environmental context, physiological deprivation, or biological satiation.

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Establishing Operations (EO)

An environmental or biological variable associated with deprivation or unfulfilled need that increases the momentary value of a reinforcer and evokes behaviors historically reinforced by it.

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Abolishing Operations (AO)

An environmental or biological variable associated with satiation that decreases the momentary reinforcing effectiveness of a stimulus and abates behaviors historically reinforced by it.

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Continuous Reinforcement (CRF)

A schedule where reinforcement is delivered every single time the target behavior occurs, typically utilized during the initial acquisition of novel skills.

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Intermittent Reinforcement

A schedule where reinforcement is delivered only some of the time that the behavior occurs, utilized for maintaining established behaviors and building resistance to extinction.

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Fixed Interval (FI)

A schedule where reinforcement is delivered for the first correct response occurring after a set, exact period of time has elapsed (e.g., FI 2 = 2 minutes).

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Fixed Ratio (FR)

A schedule where reinforcement is delivered following the completion of a set, exact number of responses (e.g., receiving a cookie for every 5 burpees completed).

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Variable Interval (VI)

A schedule where reinforcement is delivered for the first response emitted following a variable, unpredictable period of time that fluctuates around a specified mean temporal value.

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Variable Ratio (VR)

A schedule where reinforcement is delivered following an unpredictable number of responses revolving around a designated average, generating high, steady response rates without post-reinforcement pauses.

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Non-Contingent Reinforcement (NCR)

A behavior reduction strategy delivering functional reinforcers on a fixed or variable time schedule completely independent of client behavior, reducing problem behavior via an abolishing operation.

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Token Economy

An organized behavioral system where individuals receive tokens immediately after displaying a desirable target behavior, which function as conditioned reinforcers exchangeable for backup reinforcers.

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Duration

A continuous measurement of the total extent of time in which a behavior occurs from its onset to its offset.

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Frequency

A continuous measurement recording the total count or number of occurrences of a behavior.

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Rate

A ratio of count per observation time, expressed by the formula Rate=frequencyduration\text{Rate} = \frac{\text{frequency}}{\text{duration}}.

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Latency

A measurement of temporal locus defined as the elapsed time from the presentation or onset of a stimulus to the initiation of a response.

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Inter-Response Time (IRT)

A measurement of temporal locus defined as the elapsed time between two successive responses.

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Whole Interval Recording

A discontinuous measurement procedure where the behavior is scored only if it occurs continuously throughout the entire duration of the interval, which tends to underestimate behavior.

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Partial Interval Recording

A discontinuous measurement procedure where the behavior is scored if it occurs at any point or for any amount of time during the observation interval, which tends to overestimate behavior.

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Momentary Time Sampling

A discontinuous measurement procedure where the observer records whether the behavior is occurring specifically at the precise moment when an interval ends.

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Permanent Product Recording

A recording method where durable physical outcomes or tangible artifacts left behind by a behavior (such as completed worksheets or property damage) are evaluated after the behavior has occurred.

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Phase Change Line

A vertical boundary line placed on a graph to indicate a significant change in the environment or treatment condition, allowing comparison of behavioral data before and after the change.

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Baseline

The measurement phase conducted before treatment or intervention is implemented, serving as the comparative reference point.

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Scatter Plot

A data display that plots two variables together to identify temporal distributions, patterns, or correlations between environmental events and behavioral occurrences.

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Setting Events

Broader contextual or physiological conditions (e.g., being tired, cold, or at a specific home) that temporarily alter consequence values and make target behaviors significantly more likely to occur.

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Precursor Behaviors

Sub-escalatory behaviors that reliably precede and may lead directly to the primary target behavior, functioning as early warning signs for staff to implement de-escalation protocols.

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Premack Principle

An antecedent strategy often formulated as 'First/Then' statements that pairs a lower-probability task before providing access to a high-probability behavior or reward.

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Happy, Relaxed, and Engaged (HRE)

The optimal internal emotional and motivational state required for a client before presenting demands or instructional tasks to maximize learning receptivity and minimize challenging behaviors.

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Pairing

The systematic procedure of associating oneself with established, highly preferred reinforcers so the therapist's presence becomes a conditioned reinforcer who is inherently fun, safe, and reinforcing.

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Discrete Trial Training (DTT)

A systematic instructional method that breaks down complex target skills into simpler, discrete, and manageable steps evaluated via continuous trial-by-trial data collection.

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Discriminative Stimulus (SD)

An antecedent stimulus that signals the availability of reinforcement for a specific, corresponding behavior or response.

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Restraint

Physically restricting or impeding the bodily movements of an individual for a duration of 3 seconds or longer, which is strictly prohibited within standard programming.

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Seclusion

Involuntarily removing a child from the setting and isolating him or her away from others, which is strictly prohibited across clinical operations.

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Errorless Learning

An instructional methodology engineered to minimize or prevent errors during skill acquisition through response blocking, immediate prompting, and most-to-least prompt fading.

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Stimulus Fading

The process of gradually diminishing an artificial prompt's intensity, salience, or magnitude while staying within the same prompt level so responding transfers to the natural discriminative stimulus.

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Four-Step Error Correction Protocol

A structured instructional correction sequence consisting of Step 1: Model, Step 2: Prompt, Step 3: Distract, and Step 4: Repeat.

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Multiple Stimulus Without Replacement (MSWO)

A direct preference assessment where multiple stimuli are presented simultaneously; chosen items are removed from the array and not replaced for subsequent trials to establish a preference hierarchy.

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Multiple Stimulus With Replacement (MSW)

A direct preference assessment where multiple stimuli are presented simultaneously, and selected items remain in or are returned to the array alongside remaining options for subsequent trials.

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Free Operant Assessment

A direct preference assessment allowing the client unrestricted access to various stimuli in a designated environment while the observer records total engagement duration for each item without presenting demands.

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High-Probability Request Sequence

An antecedent strategy (behavior momentum) where a rapid sequence of 2 to 5 easy, high-probability requests paired with reinforcement is presented immediately before delivering a low-probability request.

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Extinction Burst

An immediate, temporary increase in the frequency, duration, or intensity of a targeted behavior immediately following the withdrawal of reinforcement.

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Spontaneous Recovery

The sudden reappearance of a previously extinguished behavior after a period of time has elapsed without any recent reinforcement.

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Differential Reinforcement of Alternative Behavior (DRA)

A procedure where a specific, desirable, functionally equivalent alternative behavior is reinforced while reinforcement is withheld for the problem behavior.

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Differential Reinforcement of Other Behavior (DRO)

A procedure delivering reinforcement contingent upon the complete absence or omission of the problem behavior throughout a specified interval of time.

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Differential Reinforcement of Low Rates of Behavior (DRL)

A procedure delivering reinforcement only when the target behavior occurs at or below a predetermined rate or frequency threshold, used to reduce excessive but acceptable behaviors.

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Extinction

A behavioral procedure involving the termination of reinforcement for a previously reinforced behavior, resulting in the reduction or elimination of that behavior over time.

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Mand

A verbal behavior operant defined as a request for an object or action.

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Tact

A verbal behavior operant defined as labeling an object, person, or action.

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Echoic

A verbal behavior operant defined as repeating a vocal behavior, characterized as parroting.

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Intraverbal

A verbal behavior operant defined as social interchanges involving explaining, discussing, or describing an item or situation that is not present or not currently happening.