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7 types of learning (according to Matthias)
Psychomotor learning
Habituation
Imprinting
Imitation
Classical conditioning
Operant conditioning
Cognitive learning
Psychomotor learning
= learning of motor patterns to automatization
e.g. walking, tying shoelaces, riding a bike
Has the most typical learning curve with 3 phases
Phase 1: Slow
Phase 2: Gradual incline depending on learning speed
Phase 3: Plateau
Fast and slow learners can reach the same plateau level
Habituation
= behavioural adaptation to a situation that is constant or regular
e.g. learn to ignore the sensation of clothing
filtering out information that the brain has learned to be repetitive
NOT the same as sensory adaptation
Habituate with all senses except pain
we can use mental process to lower/ignore the pain, but that is not habituation
Habituation vs Sensory adaptation
Habituation
A learning process
Sensory adaptation
Sensory fatigue
Sensory neurons no longer send the signals due to the neurons being exhausted
Imprinting
= association between behavioural response and a specific situation/stimulus that occurs only once/few times during a specific developmental phase
e.g. geese
Filial imprinting
Filial= takes place in the offspring
Does not appear in all birds
Very fast form of learning, almost irreversible
Nidifugous birds
Have the ability to leave the nest as young
e.g. geese
(e.g. birds of prey cannot leave the nest immediately, so they are not nidifugous)
Types of imprinting
Filial imprinting
(Bird songs)
Certain species learn from hearing other birds nearby sing (not an innate knowledge to sing)
Sexual imprinting
Certain animals don’t know what a sexual partner looks like
May try to mate with the first thing they see when reaching maturity
E.g. birds of prey, may sexually imprint on the humans who raised them
Humans use special hats to collect semen and then inseminate the females with it
Imitation
= copying the behaviour of role models (usually conspecifics).
Not a hierarchal thing
Primates generally suck at observational learning
e.g. cracking open nuts with rocks is not an imitated response
apes figure it out as fast as those who have observed the behaviour before
Classical conditioning
= association between a reflex-controlled behaviour and a repeated stimulus
Is reversible
Process:
unconditioned stimulus —> unconditioned response
unconditioned stimulus + conditioned stimulus —> unconditioned response
conditioned stimulus —> conditioned response
Operant conditioning
= association between any spontaneously occurring behaviour and a repeated stimulus
Learning steps:
Associate a motor pattern performed immediately followed by a consequence
consequence can be positive or negative
The association between a motor pattern and a consequence may depend on the presence of a certain sensory stimulus
e.g. light, sound, smell
rats learn much faster when associated with smell as opposed to sound or light
Primates are faster with visual stimuli than olfactory
Rats outperform primates in smell, elephants outperform rats in smell
Rules of operant conditioning
Found by B. F. Skinner
Continuous Reinforcement
Leads to fast acquisition of a behaviour
Intermittent Reinforcement
Leads to a long-lasting acquisition of a behaviour
(Rewarded on occasion but still the majority of the time, e.g. 80% of the time.
Animals remember for longer because they keep their focus for longer when a reward is not guaranteed (this makes them bored))
Continuous Lack of Reinforcement
Leads to extinction of a conditioned behaviour
Factors that alter effectiveness of consequences
Motivational status
e.g. hunger, thirst levels
No effect on learning outcome
Immediacy
= time delay between motor pattern and consequence
Very important
Contingency
= reliability of the consequence
Size
= “costs vs benefit”, investment needed to perform the motor pattern, and amount of quality of the consequence
No difference in learning speed (learning curve- wise)
Cognitive learning
= does not require actual execution or training of motor patterns but is characterized by solving problems exclusively mentally
think through a problem and come to a solution
e.g. those monkeys that reached a reward by moving boxes and attaching sticks to make them longer