Learning Types

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13 Terms

1
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7 types of learning (according to Matthias)

  • Psychomotor learning

  • Habituation

  • Imprinting

  • Imitation

  • Classical conditioning

  • Operant conditioning

  • Cognitive learning


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Psychomotor learning

= learning of motor patterns to automatization

  •   e.g. walking, tying shoelaces, riding a bike

  • Has the most typical learning curve with 3 phases

    • Phase 1: Slow

    • Phase 2: Gradual incline depending on learning speed

    • Phase 3: Plateau

      • Fast and slow learners can reach the same plateau level


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Habituation

= behavioural adaptation to a situation that is constant or regular

  • e.g. learn to ignore the sensation of clothing

  • filtering out information that the brain has learned to be repetitive

  • NOT the same as sensory adaptation

  • Habituate with all senses except pain

    • we can use mental process to lower/ignore the pain, but that is not habituation


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Habituation vs Sensory adaptation

  • Habituation

    • A learning process

  • Sensory adaptation

    • Sensory fatigue

    • Sensory neurons no longer send the signals due to the neurons being exhausted


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Imprinting

= association between behavioural response and a specific situation/stimulus that occurs only once/few times during a specific developmental phase

  • e.g. geese

    • Filial imprinting

      • Filial= takes place in the offspring

    • Does not appear in all birds

  • Very fast form of learning, almost irreversible


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Nidifugous birds

  • Have the ability to leave the nest as young

    • e.g. geese

    • (e.g. birds of prey cannot leave the nest immediately, so they are not nidifugous)


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Types of imprinting

  • Filial imprinting

  • (Bird songs)

    • Certain species learn from hearing other birds nearby sing (not an innate knowledge to sing)

  • Sexual imprinting

    • Certain animals don’t know what a sexual partner looks like

      • May try to mate with the first thing they see when reaching maturity

    • E.g. birds of prey, may sexually imprint on the humans who raised them

      • Humans use special hats to collect semen and then inseminate the females with it


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Imitation

= copying the behaviour of role models (usually conspecifics).

  • Not a hierarchal thing

  • Primates generally suck at observational learning

    • e.g. cracking open nuts with rocks is not an imitated response    

      • apes figure it out as fast as those who have observed the behaviour before


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Classical conditioning

= association between a reflex-controlled behaviour and a repeated stimulus

  • Is reversible

  • Process:

    • unconditioned stimulus —> unconditioned response

    • unconditioned stimulus + conditioned stimulus —> unconditioned response

    • conditioned stimulus —> conditioned response


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Operant conditioning

= association between any spontaneously occurring behaviour and a repeated stimulus

Learning steps:

  • Associate a motor pattern performed immediately followed by a consequence

    • consequence can be positive or negative

  • The association between a motor pattern and a consequence may depend on the presence of a certain sensory stimulus

    • e.g. light, sound, smell

    • rats learn much faster when associated with smell as opposed to sound or light

    • Primates are faster with visual stimuli than olfactory

    • Rats outperform primates in smell, elephants outperform rats in smell


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Rules of operant conditioning

Found by B. F. Skinner

  • Continuous Reinforcement

    • Leads to fast acquisition of a behaviour

  • Intermittent Reinforcement

    • Leads to a long-lasting acquisition of a behaviour

    • (Rewarded on occasion but still the majority of the time, e.g. 80% of the time.

      • Animals remember for longer because they keep their focus for longer when a reward is not guaranteed (this makes them bored))

  • Continuous Lack of Reinforcement

    • Leads to extinction of a conditioned behaviour


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Factors that alter effectiveness of consequences

  • Motivational status

    • e.g. hunger, thirst levels

    • No effect on learning outcome

  • Immediacy

    • = time delay between motor pattern and consequence

    • Very important

  • Contingency

    • = reliability of the consequence

  • Size

    • = “costs vs benefit”, investment needed to perform the motor pattern, and amount of quality of the consequence

    • No difference in learning speed (learning curve- wise)


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Cognitive learning

= does not require actual execution or training of motor patterns but is characterized by solving problems exclusively mentally

  • think through a problem and come to a solution

  • e.g. those monkeys that reached a reward by moving boxes and attaching sticks to make them longer