Attention

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/87

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 3:02 PM on 10/10/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

88 Terms

1
New cards
Attention
A mechanism that selects information for continued cognitive processing.
2
New cards
Why is attention limited
People have limited attentional resources and cannot fully perform multiple demanding continuous tasks at the same time.
3
New cards
Parallel performance
Truly performing two tasks at the same time.
4
New cards
Do people perform two demanding continuous tasks in parallel
Usually no; performance declines because attention is limited or switches between tasks.
5
New cards
Dual task paradigm
A method that tests attention limits by having a person perform two continuous tasks at the same time.
6
New cards
Attentional resources
The limited mental resources required to perceive, think, and respond during a task.
7
New cards
What determines how many attentional resources a task needs
Task difficulty and context; for example, driving in a busy city requires more resources than driving on an empty back road.
8
New cards
Multiple resource theory
Tasks interfere less when they draw on different resource pools and interfere more when they use the same resources.
9
New cards
Wickens' resource dimensions
Processing stage, verbal versus spatial code, and input and output modalities.
10
New cards
Example of tasks that compete for the same resource pool
Playing a visual video game while visualizing a room; both require visual spatial resources.
11
New cards
Allocation of attention
Directing available attention toward the location, object, or task that is most important.
12
New cards
Can attention be allocated flexibly
Yes; people can direct attention to different areas and can broaden or narrow it, although splitting attention reduces performance.
13
New cards
Posner's spotlight view
Attention acts like one spotlight and cannot be split.
14
New cards
Sperling and Melchner result
People could divide attention between inner and outer letter arrays, but detection was lower when attention was split than when it was focused.
15
New cards
Automaticity
Performing a practiced task with few attentional resources and little conscious intention.
16
New cards
Effect of practice on attention
With practice, a task becomes more automatic and demands fewer attentional resources.
17
New cards
Selective attention
Selecting some information for processing while other stimuli receive little or no further processing.
18
New cards
Attention as a filter
Attention filters information so that selected stimuli receive further processing and unattended stimuli receive less processing.
19
New cards
Dichotic listening task
A task in which different auditory messages are played to each ear and the participant shadows or repeats the message in one attended ear.
20
New cards
Shadowing
Repeating aloud the message presented to the attended ear in a dichotic listening task.
21
New cards
Early selection model
Attention filters information early, after basic physical features are processed but before most meaning or semantics are processed.
22
New cards
Early selection evidence from dichotic listening
Participants notice physical changes in the unattended message, such as a voice or sound change, but usually do not notice changes in meaning.
23
New cards
Late selection model
Attention can sometimes select information after meaning has been processed.
24
New cards
Late selection evidence from dichotic listening
A meaningful unattended stimulus, especially a person's own name, can break through into awareness.
25
New cards
Why does hearing your own name support late selection
The name must receive some semantic processing before it can be recognized as personally meaningful.
26
New cards
Best conclusion about the attentional filter
The filter is flexible but is usually prioritized early; all stimuli receive basic physical processing and some unattended meaning can break through.
27
New cards
What does attention select
Attention can select spatial locations, but evidence shows it often selects whole objects.
28
New cards
Object based attention
Attention prioritizes one complete object over parts of two separate objects, even when distances are similar.
29
New cards
Disjunctive visual search
Searching for a target defined by one unique feature among distractors.
30
New cards
Example of a disjunctive search
Finding a Q among Ts when the Q has one distinctive feature.
31
New cards
Disjunctive search processing
Parallel processing; the unique target is salient and tends to pop out.
32
New cards
Effect of more distractors in a disjunctive search
Search time changes little because the target can be processed across the display in parallel.
33
New cards
Conjunctive visual search
Searching for a target defined by a combination of features that are shared separately by distractors.
34
New cards
Example of a conjunctive search
Finding a Q among Rs, Os, and Ts when each distractor shares one of the target's features.
35
New cards
Conjunctive search processing
Serial processing; focused attention is needed to inspect items one by one.
36
New cards
Effect of more distractors in a conjunctive search
Search time increases because more items must be inspected serially.
37
New cards
Why is conjunctive search harder than disjunctive search
The target does not uniquely stand out because distractors share its individual features.
38
New cards
Visual sampling
Measuring where and how people scan for information, using eye tracking, head turns, or gaze behavior.
39
New cards
Fovea
The central region of vision with the best visual acuity, contrast sensitivity, and color vision.
40
New cards
Why do people move their eyes during visual sampling
They move important information onto the fovea for detailed processing.
41
New cards
Smooth pursuit
A smooth eye movement used to follow a moving target.
42
New cards
Saccade
A rapid jumping eye movement used to shift gaze from one location or object to another.
43
New cards
When are smooth pursuits useful
When continuously tracking a moving object.
44
New cards
When are saccades useful
When quickly shifting attention between objects or locations that are far apart.
45
New cards
Supervisory control visual sampling
Sampling in a context where the operator already knows where and when information is likely to appear.
46
New cards
Target search visual sampling
Scanning for a target whose location is unknown.
47
New cards
Mental model in visual sampling
Expectations about where, when, and how often events will occur in different information channels.
48
New cards
Conclusion 1 from visual sampling research
Mental models guide sampling, and expertise refines those models.
49
New cards
Conclusion 2 from visual sampling research
People adapt slowly when event rates change; they keep sampling the formerly high rate area for a while.
50
New cards
Conclusion 3 from visual sampling research
Display arrangement affects sampling; people tend to scan horizontally more than vertically or diagonally.
51
New cards
Conclusion 4 from visual sampling research
Imperfect memory causes imperfect sampling; people may recheck locations because they forget what they already inspected.
52
New cards
Conclusion 5 from visual sampling research
A useful preview or priming of what to expect improves sampling, but too much preview can overload working memory.
53
New cards
Conclusion 6 from visual sampling research
Processing strategy affects sampling; too much information can lead to cognitive tunneling and lost situational awareness.
54
New cards
Cognitive tunneling
Focusing on one indicator or source of information to the detriment of other relevant information.
55
New cards
Why does cognitive tunneling harm performance
The operator stops sampling the broader environment and loses situational awareness.
56
New cards
Useful field of view or UFOV
The area around fixation from which a person can effectively obtain information without moving their eyes.
57
New cards
Typical useful field of view
Roughly 1 to 5 degrees of visual angle.
58
New cards
Factors that affect UFOV
Scene density, age, and search training or practice.
59
New cards
Dwell time
The time the eyes remain fixed on a location so the person can identify or comprehend information.
60
New cards
When is longer dwell time needed
When targets are harder to find or harder to identify.
61
New cards
Display driven processing
Attention guided by display features such as contrast, salience, color, placement, or alerts.
62
New cards
Conceptually driven processing
Attention guided by meaning, goals, expectations, and mental models.
63
New cards
How do experts differ in target search
Experts use better mental models to look in more useful locations and recognize relevant information more effectively.
64
New cards
Typical visual search pattern
Search often begins in the upper left and is concentrated near the center; display edges receive less attention.
65
New cards
Drury model
A model predicting inspection performance and the time needed to find flaws in a product.
66
New cards
Drury model prediction
Detection rises with search time at first, then levels off; after a point, additional search time produces little additional benefit.
67
New cards
Design implication of the Drury model
Give inspectors enough time to find likely flaws, but recognize that searching indefinitely is inefficient.
68
New cards
Symbol coding
Using multiple dimensions, such as color, shape, size, height, and placement, to support quick holistic identification.
69
New cards
Why do multiple symbol codes help
Redundant cues make information easier and faster to identify.
70
New cards
Menu design prediction
Users should be able to locate needed information in about 2 to 3 clicks.
71
New cards
Recommended number of menu items
About 3 to 10 items; too many items are harder to remember and navigate.
72
New cards
Embedded menus
Deeply nested menus that make information harder and slower to locate.
73
New cards
Heads up display or HUD
A display that overlays cues on the real world so users can view the environment and display information together.
74
New cards
Benefit of a HUD
It reduces the need to look away from the real world while accessing relevant information.
75
New cards
Object display
One integrated indicator that communicates several related pieces of information at once.
76
New cards
Auditory attention
Using sound to make information or locations salient and guide attention.
77
New cards
Redundant auditory and visual signals
Presenting the same information through sound and vision to increase signal strength and provide more ways to receive it.
78
New cards
Why is contextually relevant sound effective
A meaningful voice or sound is more salient and is more likely to gain attention.
79
New cards
Limitation of auditory signals
Sound is less spatially precise and directional than vision.
80
New cards
When can spatial audio help
Spatial audio paired with visual information can help people locate targets faster.
81
New cards
Why can a phone conversation be more distracting than a passenger conversation
A passenger shares awareness of the driving environment, while a caller cannot see contextual events.
82
New cards
Inattentional blindness
Failing to notice a visible and salient but unexpected object because attention is occupied by another task.
83
New cards
Drew, Vo, and Wolfe X ray study task
Radiologists searched five chest CT scans for lung nodules while their eye movements were tracked.
84
New cards
Unexpected object in the X ray study
A gorilla, more than 48 times the size of an average lung nodule, was inserted into the final CT scan.
85
New cards
Main X ray study finding
20 of 24 radiologists, or 83 percent, failed to report seeing the gorilla.
86
New cards
Why was the X ray study surprising
Even expert radiologists missed a large, clearly visible unexpected object while doing a task in their own area of expertise.
87
New cards
Eye tracking finding in the X ray study
12 of the 20 radiologists who missed the gorilla looked directly at its location.
88
New cards
Main conclusion of the X ray study
Looking directly at something does not guarantee awareness; attention determines whether visible information is consciously noticed.