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Vocabulary practice flashcards covering fundamental physical units, derived units, vectors, Newton's laws of motion, work, energy, friction, and collision dynamics based on the lecture notes.
Kilogram
The standard unit of mass.
Meter
The distance light travels in a vacuum in 1/299,792,458 second.
Joule
The SI unit of work, equivalent to a newton-meter (N-m).
Watt
The SI unit of power, equivalent to a newton-meter per second (N-m/s).
Kelvin
The SI unit of temperature.
Candela
The SI unit of luminous intensity, equivalent to lumen/steradian.
Relative Intensity
A physical quantity that has no units (unitless).
Pascal (Pa)
The SI unit of pressure, equivalent to N/m2.
Bar
A unit of pressure equivalent to 100,000 Pascals.
Intensity
A physical quantity with the SI unit of watt/m2.
Volt
The unit of potential difference, equivalent to joule/coulomb.
Electron Volt
The energy required by an electron that has been accelerated by a potential difference of 1 volt, equivalent to 1.6×10−19 joules.
Farad
The unit of capacitance, equivalent to coulomb/volt.
Ampere
The unit of electric current, equivalent to coulomb/second.
Ohm
The unit of resistance, equivalent to volt/ampere.
Lumen
The unit of luminous flux.
Luminous Efficiency
A property measured in the unit lumen/watt.
Lux
The unit of illumination, equivalent to lumen/m2.
Footcandle
A unit of illumination equivalent to lumen/ft2.
Newton
A unit of force equivalent to 100,000 dynes.
Quantum
An elemental unit of energy.
Slug
An English unit of mass defined as the mass that is accelerated at the rate of one foot per second when acted on by a force of one pound; 1 slug equals 14.6 kilograms.
Horsepower
A unit of power equivalent to 746 watts.
Kilowatt-hour
A unit of work or energy.
Mole
An SI base unit that measures the amount of substance.
Decibel
The unit used to measure sound intensity.
Unit Vector
A vector with a magnitude of one and with no unit, whose purpose is to describe the direction in space.
Dot Product
Another term for the scalar product of two vectors; for two perpendicular vectors, it is always equal to 0.
Cross Product
Another term for the vector product of two vectors; it is always equal to 0 for two parallel or antiparallel vectors, or for any vector with itself.
Scalar Quantities
Physical quantities that are completely specified by just a number and a unit, or physical quantities that have magnitudes only (e.g., time).
Vector Quantities
Physical quantities that have both a magnitude and a direction (e.g., displacement, velocity, acceleration).
Vector
An arrowed line whose length is proportional to the magnitude of some vector quantity and whose direction is that of the quantity.
Vector Diagram
A scaled drawing of the various forces, velocities, or other vector quantities involved in the motion of a body.
Average Speed
The distance covered by a moving object in a time interval divided by the time interval.
Acceleration
The rate at which velocity changes with time.
Work-Energy Theorem
The principle stating that the work done by the net force on a particle equals the change in the particle's kinetic energy.
Kinetic Energy
The energy an object possesses by virtue of its motion, equal to the total work that particle can do in the process of being brought to rest.
Work
The physical quantity defined as the product of force and displacement.
Power
The time rate at which work is done.
Force
Any influence that can change the velocity of an object.
Mass
A measure of the inertia of an object.
Inertia
The property of matter which is the reluctance to change its state of rest or of uniform motion.
First Law of Motion
The principle that if no net force acts on it, an object at rest will remain at rest and an object in motion will remain in motion at constant velocity.
Second Law of Motion
The principle stating that the net force acting on an object equals the product of the mass and the acceleration of the object, with the direction of the force being the same as that of the acceleration.
Third Law of Motion
The principle stating that when an object exerts a force on another object, the second object exerts on the first a force of the same magnitude but in the opposite direction.
Weight
The force with which the earth attracts an object.
Friction
An actual force that arises to oppose relative motion between contracting surfaces.
Static Friction
The force between two stationary surfaces in contact that prevents motion between them.
Starting Friction
The maximum value of static friction.
Sliding Friction
Another term for kinetic friction, which is always less than static friction.
Efficiency of a Machine
The ratio of power output to power input.
Rest Energy
The energy something possesses by virtue of its mass.
Potential Energy
The energy something possesses by virtue of its position.
Elastic Collision
A collision in which kinetic energy is conserved and the coefficient of restitution equals 1.
Completely Inelastic Collision
A collision where the two colliding objects stick together after impact, kinetic energy is lost to maximum value, and the coefficient of restitution is 0.
Coefficient of Restitution
The ratio of relative speed after collision to relative speed before collision, which always applies jointly to the colliding objects.
Law of Conservation of Momentum
The principle stating that when the vector sum of the external forces acting on a system of particles equals zero, the total linear momentum of the system remains constant.
Impulse
The product of the force and the time during which a force acts.
Momentum
The physical quantity defined as the product of velocity and mass.