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Cinematography
Motion-picture photography
Academy Ratio
An aspect ratio of screen width to height of 1.37:1, the standard adopted by the Motion Picture Academy of Arts and Sciences in 1932 and used by most films until the introduction of widescreen in the 1950s
Aspect Ratio
The width-to-height ratio of the film frame as it appears on a movie screen or television monitor
Axis of Action
An imaginary line bisecting a scene corresponding to the 180-degree rule in continuity editing
Blocking
The arrangement and movement of actors in relation to one another within the physical space of the mise-en-scène
Canted/Dutch Angle
Angle that is not level, creating an unbalanced appearance
Continuity Editing
Editing that uses transitions to create a smooth, clear story from shot to shot
Depth of Field
The range or distance before and behind the main focus of a shot within which objects remain relatively sharp and clear
Dissolve
An optical effect that briefly superimposes one shot over the next, which takes its place: one image fades out as another image fades in
Establishing Shot
An initial long shot that establishes the location and setting and that orients the viewer in space to a clear view of the action
Eyeline Match
A cut that follows a shot of a character looking offscreen with a shot of a subject whose screen position matches the gaze of the character in the first shot
Frame
A still image from a movie
Intercutting
Interposing shots of two or more actions or locations
Jump Cut
An edit that interrupts a particular action and intentionally or unintentionally creates discontinuities in the spatial or temporal development of shots
Letterboxing
An effect, usually seen on home video or television, where the top and bottom strips of a frame are blacked out to accommodate a widescreen image
Long Take
A shot of relatively long duration
Match on Action
A cut between two shots continuing a visual action
Pan-and-Scan
The process used to transfer a widescreen-format film to the 4:3 television aspect ratio
Parallel Editing
An editing technique that alternates back and forth between actions in separate locations, often implying simultaneity
Process Shot
A special effect that combines two or more images as a single shot, such as filming an actor in front of a projected background
Prop
An object that functions as a part of the set or as a tool used by the actors
Rule of Thirds
An object that functions as a part of the set or as a tool used by the actors
Sequence
Any number of shots or scenes that are unified as a coherent action or an identifiable motif, regardless of changes in space and timeS
Sequence Shot
A shot in which an entire scene is played out in one continuous take
Shot
A continuous point of view (or continuously exposed piece of film) between two edits
Shot/Reverse Shot
An editing pattern that begins with a shot of one character looking offscreen in one direction, followed by a shot of a second character, who appears to be looking backS
Scene
One or more shots that depict a continuous space and time
Steadicam
A camera stabilization system introduced in 1976 that allows a camera operator to film a continuous and steady shot without a dolly or other device
Three-Point Lighting
A lighting technique common in Hollywood that combines key lighting, backlighting, and fill lighting to blend the distribution of light in a scene
Instrumental props
musical instruments used as props
Cultural props
Social, historical, or cultural props
Naturalistic mise-en-scène
visual design for realism
Rack Focus
Change in a lens focus during a continuous shot to shifts the attention from one sub to another
180-Degree Rule
An imaginary line between two interacting subjects where a camera stays on one side to prevent disorientation of the viewer
Kuleshov Effect
Viewers find more emotional meaning from two shots interacting than one shotMet
Metaphorical props
Props used not for their intended purpose for symbolic meaning
Contextualized props
Props that have a special meaning in the film
Theatrical mise-en-scene
Visual arrangement and staging on a theatre set
Discontinuity Editing
Breaks rules to disorient the audience (Ex. jump cuts, breaking 180 rule, graphic mismatch)