PSY 3217: Ch. 13: Problem Solving and Creativity

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29 Terms

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problem solving

beginning with a goal and seeking steps that will move you toward that goal

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problem space

 the set of possible states and moves that can occur between the starting point and the goal

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creativity

producing ideas or solutions that are novel while still being useful or appropriate to the problem

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core question

Why do some approaches lead quickly to solutions while others trap us in unproductive routines?

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initial space

where the problem begins

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goal state

the outcome you are trying to reach

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operators

actions or moves that transform one state into another

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hill climbing

at each choice point, select the option that appears to move you closer to the goal, no matter what.

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strength

simple, fast, and sensible when progress is monotonic or reliant on continuous forward momentum

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weakness

some problems require temporarily moving away from the goal before a solution becomes possible

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means-end analysis heuristic

  • Compare current state w/ goal state, identify the largest difference, and choose an operation that reduces that diff.

  • Useful cuz it breaks large problems into manageable subproblems. A useful subgoal does not need to solve the whole problem, it only needs to make the next stage easier.

  • Current: what is true now? → Subgoal: What smaller diff can i reduce first? → Goal: what outcome am i tryna reach?


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analogy

using the solution to an earlier problem as a guide for a new problem

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deep structure

the underlying relationships or causal pattern that two problems share

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surface features

 obvious objects, settings, or vocabulary that can make two analogous problems look unrelated

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mapping

figuring out which elements of the old problem correspond to elements in the new one

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Gick and Holyoak’s Tumor Analogy Study

  • Participants encountered the “general and fortress” story, in which several small forces converge from different directions to avoid a minefield and capture a fortress

  • Then, they attempted the tumor problem, whose solution requires multiple low-intensity rays converging on one target

  • The crucial question was whether people would spontaneously notice that the two problems shared the same deep structure

  • 75% solved w/ analogy, 30% solved w/ analogy present no hint, 10% solved with neither


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Goldwater and Jamrozik study

  • Encouraged learners to encode examples using labels for underlying relationships

  • Examples were tagged w/ relational ideas such as “trade-off” or “positive feedback loop”

  • Later, participants were more likely to retrieve useful analogies when the relational structure had been emphasized during learning

  • Benefit was strongest when deep structure was encoded from the beginning and not added only when people were already searching for an analogy


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Expertise, chunking, and chess

  • Chess experts can briefly view a meaningful board position and remember far more of it than novices

  • Don’t memorize each piece independently; they encode coordinated patterns as meaningful chunks

  • Those chunks organize memory, guide attention, and suggest useful subgoals


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well-defined problem

  • Goal is clearly specified

  • Allowed operations are known

  • Success can usually be judged objectively

  • Ex.) chess puzzle, algebra problem


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Ill-defined problem

  • Goal may be vague or open-ended

  • Possible operations are unclear

  • Several outcomes might count as success

  • Ex.) “Have a great vacation”


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functional fixedness

 a tendency to think of an object only in terms of its usual function

  • Not always about the objects given, but how the solver represents them

  • Fixedness is more likely when the conventional function is strongly emphasized by the way the objects are presented

  • Overcoming fixedness requires noticing features that make an alternative use possible


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problem-solving set

the assumptions and strategies a solver brings into a new problem

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einstellung

rigidity that develops when an earlier method works repeatedly, making people less likely to notice a better method. (being stuck in your old habits/ways)

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Luchin’s Water-Jar Problem Study

  • Participants solved a series of measuring problems using three jars w/ diff capacities

  • Several early problems could all be solved using the same multi-step formula

  • After the procedure became habitual, participants often kept using it on later problems even when a simpler solution was available


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creativity

  • Involves producing something that is novel, but novelty by itself is not enough. The product must also be useful, appropriate, or valued in its context


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Big-C creativity

transformative achievements associated with major artists, scientists, inventors, or composers

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Little-c creativity

everyday novelty; solving a practical problem, finding an original joke, or approaching an assignment in a new way

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