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Class Notes 11/10
Information Processing: View of the Child
Child as computer
Child actively works to solve problems, given the “hardware” available at a given age
Thinking is “information processing”
Development driven by domain-general thinking processes (e.g., memory, attention)
Information Processing - Computer Analogy
Input Devices (Sensory Memory) —> Processor/Ram (Working Memory) —> Output (Response to Stimuli) —> Hard Drive Storage (Long-Term Memory)
The Information Processing System
Divides the cognitive system into components (e.g., memory, attention, perception) and look at how these work to acquire, manipulate, and transform knowledge
Aim of Information Processing is to…
Describe thinking
If thinking is information processing, then we should be able to:
Identify system capabilities
Analyze representations
Analyze processes
Include cognitive and metacognitive
Task Analysis
Analyze the knowledge and processes involved in various processes
To understand and predict behaviors
Compare expert vs. novices
Provides detailed description of the steos involved in thinking (like a computer program)
What Changes with Age?
Basic processes increase in terms of capacity, speed, and efficiency
Attention
Memory
Perception
Strategies become more sophisticated and efficient
Ex. Rehearsal versus mnemonics for memorizing information
With age, we generally use better and more efficient strategies, BUT at any age multiple strategies are available to us
With age and experiences, children become better able to adaptively choose the best strategy for different situations or problems
Information Processing: How Does it Change?
Increased Knowledge Base
About the world (content knowledge)
About one’s own abilities and limitations (metacognition)
Biological Processes
Myelination
Synaptogenesis (increased connectivity)
Neurogenesis (growth of gray matter)
Selective Attention
Intentionally focusing on a specific task or source of information while filtering out competing, irrelevant information or distractions in the environment
Ex. Where’s Waldo: Searching only for stripes
Information Processing Key Mechanisms
Encoding:
Representing features of objects and events in memory
Association:
“Tie” two events together (similar to classical conditioning but does not rely on unconditioned stimulus)
Ex. Connecting facial expressions with emotions; connecting cause-and-effect
Automation:
Skills become “unconscious” leading to faster, more accurate execution (frees resource for other processes)
Generalization:
Applying solutions from one situation to another
Strategy Construction and/or Selection:
Create new strategies when faced with problems; strategies compete with each other; adaptively select best strategy
Generalization might be a strategy selected for this!
Six Key Mechanisms
Selective Attention: ignoring distracting or irrelevant information
Encoding: representing features of objects and events in memory
Association: come to “tie” two events together
Automization: skills become “unconscious” leading to faster more accurate execution (frees resources for other processes)
Generalization: applying solutions from one situation to another
Strategy Construction/Selection: generate new strategies when faced with problems; strategies compete with each other; adaptively select best strategy
Critique of Information Processing Theory
Pros:
Specific, therefore testable
Allows for individual differences (performances can differ depending on task)
Cons:
Little focus on social contexts
Hard to differentiate between milestones and mechanisms
Application to Education
Base assessment and instruction on task analysis
Detailed picture of knowledge
Target instruction to particular need
Adjust instruction to support learning mechanisms
Design interventions to improve or promote learning mechanisms