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Object
A fundamental, self-contained unit that represents a real-world or abstract entity. Contains attributes that describe its characteristics and behaviors that define its actions.
Model
An idea or concept that represents a set of entities. It serves as a general representation from which individual instances can be identified.
Instance
A realization of a particular model or class. Represents one specific object belonging to a general category
Object Model
A representation of an object that identifies its attributes or state and its possible behaviors. It describes what information an object contains and what actions it can perform.
Attributes
The characteristics or properties that describe an object. Represent information associated with an object, such as its name, color, age, or balance.
State
The current condition or values of an object's attributes. An object's state can change over time as it performs different actions.
Behavior
The possible actions that an object can perform. May change an object's state, retrieve information about its state, or affect another object's state. In Java, they are represented by methods.
Abstraction
The process of representing an entity using its essential characteristics and behaviors while leaving out unnecessary details.
Anthropomorphic
Describes the treatment of objects as entities that have their own characteristics and can perform actions.
Basic Data Manipulation Operations
Operations used to manage information within a system. These include inserting new data, modifying existing data, removing data, viewing information, and searching for specific records.