1/40
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Formstorming
An Act of visual thinking. The goal is to exhaust the obvious solutions so that you can discover more creative possibilities.
Point
Simplest element of visual design
focuse
Establishes orientation
Creates relationship with other points
Line
An infinite series/chain of points.
Invisible lines
Created by alignment, grids, typography, baselines .
Plane
A flat surface with considerable height and width.
Sketching
A preliminary, hand-drawn representation of a user experience including: user research outcomes, interfaces, and interactions. Used for visual communication. About ideas.
Composition
Arranging elements into a pleasing whole. Controls how the viewers eye moves through the design
CRAP Principles
Contrast
Repetition
Alignment
Proximity
Contrast
Creates differences between elements.
Light vs dark
Large vs small
Thick vs thin
Different colors
Repetition
Repeating visual elements to create consistency
Alignment
Placing elements so they visually line up
Proximity
Placing related elements close together
Balance - placement of elements
Symmetrical - elements are balanced/equal on both sides
Asymmetrical - elements are not identical but still create visual balance
Radical - elements radiate from central point
White space
empty space that gives design breathing room
Focal point
The area you want the viewer to notice/leverage point
Leading lines
Help direct the viewers eye
Grids
-visual hierarchy
visual impact
ease of viewing
structure
appropriate line length
Margin
Empty space between the edge of the format and content
Column
Vertical spatial zone
Row
Horizontal spatial zone
Gutter
Space between rows and columns
Rule of thirds
3 × 3 grids
Golden ratio
1 : 1.61
Dual coding theory
verbal and visual information can be processed together, and that presenting information visually and verbally can improve recall/recognition.
Typically uses CMYK or cyan, magenta, yellow, key/black
Digital
Typical uses RGB or red, green, blue
Icon
Has a physical resemblance to the idea it represents
index
points to its referent or is a trace/direct impression of an object or event.
Symbol
Abstract and its form does not physically resemble its meaning
Hue
Pure color
Shade
Add black to a hue
Tint
Add white to a hue
Tone
Add gray to a hue
Complementary
Colors that are opposites on the color wheel
Triadic
Three colors equally spaced around the color wheel
Split complementary
One color + two colors on either side of its opposite
Analogous
Three colors next to each other on the color wheel
Warm color
Red, yellow, orange
Cool colors
Blue, green, purple
Hex Code
A six symbol code used to express rgb color