Visual Design

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/40

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 1:36 PM on 10/8/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

41 Terms

1
New cards

Formstorming

An Act of visual thinking. The goal is to exhaust the obvious solutions so that you can discover more creative possibilities.

2
New cards

Point

Simplest element of visual design

  • focuse

  • Establishes orientation

  • Creates relationship with other points


3
New cards

Line

An infinite series/chain of points.

4
New cards

Invisible lines

Created by alignment, grids, typography, baselines .

5
New cards

Plane

A flat surface with considerable height and width.

6
New cards

Sketching

A preliminary, hand-drawn representation of a user experience including: user research outcomes, interfaces, and interactions. Used for visual communication. About ideas.

7
New cards

Composition

Arranging elements into a pleasing whole. Controls how the viewers eye moves through the design

8
New cards

CRAP Principles

Contrast

Repetition

Alignment

Proximity

9
New cards

Contrast

Creates differences between elements.

Light vs dark

Large vs small

Thick vs thin

Different colors

10
New cards

Repetition

Repeating visual elements to create consistency

11
New cards

Alignment

Placing elements so they visually line up

12
New cards

Proximity

Placing related elements close together

13
New cards

Balance - placement of elements

Symmetrical - elements are balanced/equal on both sides

Asymmetrical - elements are not identical but still create visual balance

Radical - elements radiate from central point

14
New cards

White space

empty space that gives design breathing room

15
New cards

Focal point

The area you want the viewer to notice/leverage point

16
New cards

Leading lines

Help direct the viewers eye

17
New cards

Grids

  • -visual hierarchy

  • visual impact

  • ease of viewing

  • structure

  • appropriate line length


18
New cards

Margin

Empty space between the edge of the format and content

19
New cards

Column

Vertical spatial zone

20
New cards

Row

Horizontal spatial zone

21
New cards

Gutter

Space between rows and columns

22
New cards

Rule of thirds

3 × 3 grids

23
New cards

Golden ratio

1 : 1.61

24
New cards

Dual coding theory

verbal and visual information can be processed together, and that presenting information visually and verbally can improve recall/recognition.

25
New cards

Print

Typically uses CMYK or cyan, magenta, yellow, key/black

26
New cards

Digital

Typical uses RGB or red, green, blue

27
New cards

Icon

Has a physical resemblance to the idea it represents

28
New cards

index

points to its referent or is a trace/direct impression of an object or event.

29
New cards

Symbol

Abstract and its form does not physically resemble its meaning

30
New cards

Hue

Pure color

31
New cards

Shade

Add black to a hue

32
New cards

Tint

Add white to a hue

33
New cards

Tone

Add gray to a hue

34
New cards

Complementary

Colors that are opposites on the color wheel

35
New cards

Triadic

Three colors equally spaced around the color wheel

36
New cards

Split complementary

One color + two colors on either side of its opposite

37
New cards

Analogous

Three colors next to each other on the color wheel

38
New cards

Warm color

Red, yellow, orange

39
New cards

Cool colors

Blue, green, purple

40
New cards

Hex Code

A six symbol code used to express rgb color

41
New cards