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Thorndike
Conducted the first experimental studies of operant conditioning using puzzle boxes with cats.
Trial-and-Error Learning
Learning through repeated attempts in which successful responses are strengthened and unsuccessful responses are weakened.
Law of Effect
Behaviors followed by satisfying consequences are strengthened; behaviors followed by unsatisfying consequences are weakened.
Skinner
Developed the Skinner Box and expanded the study of operant conditioning.
Skinner Box
An operant chamber where an animal can make responses and receive consequences such as food.
Operant Conditioning
A type of learning in which the future probability of a behavior is affected by its consequences.
Operant Behavior
A behavior that operates on the environment to produce consequences.
Reinforcer
A consequence that increases the future probability of a behavior.
Punisher
A consequence that decreases the future probability of a behavior.
Three-Term Contingency (ABC)
Antecedent, Behavior, Consequence.
Antecedent
An event or stimulus that occurs before a behavior.
Behavior
An observable response emitted by an organism.
Consequence
An event that follows a behavior and affects its future occurrence.
Positive Reinforcement
Adding a desirable stimulus to increase behavior.
Negative Reinforcement
Removing an aversive stimulus to increase behavior.
Positive Punishment
Adding an aversive stimulus to decrease behavior.
Negative Punishment
Removing a desirable stimulus to decrease behavior.
Escape Behavior
A behavior that terminates an aversive stimulus that is already present.
Avoidance Behavior
A behavior that prevents an aversive stimulus from occurring.
Primary Reinforcer
A naturally reinforcing stimulus such as food, water, or shelter.
Secondary (Conditioned) Reinforcer
A stimulus that becomes reinforcing through association with a primary reinforcer.
Generalized Reinforcer
A conditioned reinforcer associated with many other reinforcers, such as money.
Shaping
Reinforcing successive approximations of a target behavior.
Fixed Schedule
A schedule in which reinforcement occurs in a predictable manner.
Variable Schedule
A schedule in which reinforcement occurs unpredictably around an average.
Ratio Schedule
Reinforcement based on the number of responses.
Interval Schedule
Reinforcement based on the passage of time.
Continuous Reinforcement
Reinforcement delivered after every response (FR-1).
Intermittent Reinforcement
Reinforcement delivered only after some responses.
Fixed Ratio (FR)
Reinforcement after a fixed number of responses.
Variable Ratio (VR)
Reinforcement after an unpredictable number of responses.
Fixed Interval (FI)
Reinforcement for the first response after a fixed time period.
Variable Interval (VI)
Reinforcement for the first response after varying time intervals.
Ratio Strain
A decrease in responding caused by increasing the response requirement too quickly.
Stretching the Ratio
Gradually increasing the response requirement to maintain behavior while avoiding ratio strain.
Fixed Duration Schedule
Reinforcement contingent on continuously performing a behavior for a specific amount of time.
Noncontingent Reinforcement
Reinforcement delivered independently of behavior.
Superstitious Behavior
Behavior that develops when accidental reinforcement strengthens a response.
Conjunctive Schedule
A complex schedule in which reinforcement requires meeting two or more schedule requirements.
Chained Schedule
A sequence of two or more simple schedules that must be completed in order.
Premack Principle
A high-probability behavior can reinforce a low-probability behavior.
Short-Circuiting the Contingency
Having control over the reinforcer, making it difficult to maintain reinforcement contingencies.
Extinction
The nonreinforcement of a previously reinforced behavior, resulting in a decrease in that behavior.
Extinction Procedure
Withholding reinforcement for a previously reinforced response.
Extinction Process
The decrease in response strength that occurs when reinforcement is removed.
Extinction Burst
A temporary increase in the frequency or intensity of a behavior when extinction begins.
Increase in Variability
Trying new forms of behavior when a previously reinforced behavior is no longer reinforced.
Emotional Behavior
Frustration or emotional responses that may occur during extinction.
Aggression
An emotional reaction that may occur when reinforcement is withheld.
Resurgence
The reappearance of previously reinforced behaviors during extinction.
Depression (Extinction)
Reduced activity levels that may occur during extinction.
Resistance to Extinction
The persistence of behavior after reinforcement has been removed.
Partial Reinforcement Effect
Behavior reinforced intermittently is more resistant to extinction than behavior reinforced continuously.
Differential Reinforcement of Other Behavior (DRO)
Reinforcing any behavior other than the target behavior.
Differential Reinforcement of Incompatible Behavior (DRI)
Reinforcing a behavior that cannot occur at the same time as the target behavior.
Response Cost
A form of negative punishment involving the loss of a specific reinforcer.
Time-Out
A form of negative punishment involving temporary removal from access to reinforcement.
Shuttle Avoidance Procedure
A procedure in which an animal moves back and forth to avoid an aversive stimulus.
Two-Process Theory of Avoidance
Theory stating that avoidance learning involves both classical and operant conditioning.
Process 1 of Two-Process Theory
Classical conditioning creates fear in response to a conditioned stimulus.
Process 2 of Two-Process Theory
Avoidance behavior reduces fear, which serves as negative reinforcement.
OCD
Considered a form of active avoidance behavior.
Phobia
Considered a form of passive avoidance behavior.
Problems with Punishment
Can cause fear, aggression, avoidance, and only temporary suppression of behavior.
Effective Punishment
Should be immediate, consistent, sufficiently intense, and paired with reinforcement of appropriate behavior.
Premack Principle of Punishment
Restricting access to a preferred activity contingent on an undesirable behavior.
Learned Helplessness
A condition in which repeated exposure to uncontrollable aversive events leads to passive behavior and failure to escape.