1/33
Looks like no tags are added yet.
marketing mix
key decisions needed to effectively market a product
price / place / promotion / product / process / phys evi / ppl
PLC Production Life Cycle
time + revenue
development —> intro —> growth —> maturity (saturation) —> decline
to show the course a product takes from its development to decline AND a way to determine what to do with products

research + development
intro
growth
maturity
saturation
decline
design/test prod ; prod fail = not full launch
not profitable + set price high to lower R&D costs
sales inc bc early adapters + econ scale
sales rise but slower rate ; sales rev inc
sales = peak + extension strategies
final stage bef withdrawal
BCG boston consulting growth matrix
helps decide investing + decisions
analyze current performance ; existing prod ; intro of new prod
DOESNT predict future success or failures
only a PLANNING tool
market share and market growth

star (bcg)
most income
need inc investments to sustain growth
can mature into cash cows
cash cows (bcg)
sales high + profitable
well-established
high cash flow + strong loyalty
FUNDS star + ?
Q-Mark (bcg)
large investments needed
uncertain
star or dog
dog (bcg)
bad
dec markets
little $ → replaced / elim
branding
the identity
name/symbol/sign that differentiates firm prod from competitors
create imgs in consumers mind
val / loyalty / development / awareness
brand awareness (branding)
how recog a business good/services is in perception
brand development (branding)
extent to which a brand inc sales/market share
ex. postits kleenex
brand loyalty (branding)
extent to which a consumer will buy the good/service OVT
brand equity (branding)
extra amt consumers pay above avg market price for a prod bc of brand
Pricing methods
cost based pricing - markup
penetration pricing
loss leader pricing
predatory pricing
premium pricing
cost based pricing - markup ($ing)
determine selling $ing: add percentage/predetermined amt of profit to cost
easy to calcu + ensure covers costs
BUT
doesnt take into account the needs
cost = pay
price = sell for
markup = price - cost
‘ % = markup/cost
market based pricing = adapting to prices to conditions in the market
penetration pricing ($ing)
gain larger market share through mass marking + helps prod get established in industry
dec $ing + high sales vol + econ scale
BUT
inc sales doesnt mean inc prodits // poor quality perception
loss leader pricing ($ing)
selling prod @/below cost
ST strategy
predatory pricing ($ing)
temporarily reduc price to force rivals out of the industry who cannot compete
premium pricing ($ing)
set high price for prod that is much higher than competitors to give impression of quality + prestige
promotion
methods of communication to market w prod/service w intention of inc sales
inform , persuade , remind
above the line ads = paid ads for mass media
below the line ads = non-mass direct cont
above the line (promotion)
tv
radio
newspaper
cinemas
billboards
endorsements
below the line (promotion)
branding
slogans
logo
packaging
word of mouth
direct marketing (emails / telemarketing)
sales promotions
point of sales (at store)
sponsorship
publicity
promotion ad + disad
ad
targeted / trackable / flexible
disad
limited reach / time+$ / data dependency / branding risk
place
the DISTRIBUTION of prod or how prod GETS TO CONSUMERS
NOT where its made
distribution channel (place)
steps prod takes while moving from producer to customer
intermediary (place)
person/business within distribution channel that handles prod/service
wholesaler (place)
large quantities → sels to retailers
retailers (place)
receive med/small quant → sells to customers
agents (place)
negotiate sales on behalf of sellers + commission
distributor (place)
independent businesses that carry prod of only new manufacturers (cars)
levels of distribution (place)
producer —————————-→ consumer
producer ——————>retailer—>consumer
producer→wholesaler→retailer→consumer
zero-level channel (place)
manufacturer sells prod direct to consumers
no intermediaries
dec cost + fast + perishable goods
BUT
promotion dome by producer (time $)
producer incurs all storage + delivery fees
one lvl channel
single intermediary channel
(place)
one intermediary
usually when retailers sell prod to consumers
promotion + service + storage = retailer
retailer assist by selling prod @ convenient locations
BUT
retailers take a mark-up
LESS CONTROL
two lvl channel
two intermediaries channel
(place)
two intermediaries
wholesalers + retailers
wholesalers incurs storage costs
good when selling internationally
BUT
two markups
manu = less control over distribution + promotional strategies used