Coordinate Geometry, Quadrilateral Properties, and Conservation of Momentum

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/25

flashcard set

Earn XP

Description and Tags

Comprehensive practice flashcards covering coordinate geometry methods, quadrilateral properties (parallelograms, trapezoids, rhombuses, squares), and classical linear momentum conservation, collisions, and impulse.

26 Terms

1
New cards

Bounding Box Method (Coordinate Area)

A coordinate geometry technique for finding the area of an irregular polygon by calculating the total area of an enclosing rectangle (L×WL \times W) and subtracting the areas of outer right triangles (12bh\frac{1}{2}bh) and outer rectangles.

2
New cards

Perimeter on a Coordinate Plane

The total boundary length of a coordinate polygon, found by calculating each side length using the distance formula ((Δx)2+(Δy)2\sqrt{(\Delta x)^2 + (\Delta y)^2}) and summing them together.

3
New cards

Midpoint Formula

The coordinate geometry formula used to find the center point equidistant from two endpoints (x1,y1)(x_1, y_1) and (x2,y2)(x_2, y_2): (x1+x22,y1+y22)\left(\frac{x_1 + x_2}{2}, \frac{y_1 + y_2}{2}\right).

4
New cards

Point-Slope Form

The linear equation representation written as y−y1=m(x−x1)y - y_1 = m(x - x_1), where mm is the slope of the line and (x1,y1)(x_1, y_1) represents a known point on the line.

5
New cards

Slopes of Perpendicular Lines

Two intersecting lines forming right angles whose slopes are negative reciprocals of one another, satisfying m1×m2=−1m_1 \times m_2 = -1 (e.g., a line with slope 33 has a perpendicular slope of −13-\frac{1}{3}).

6
New cards

Slopes of Parallel Lines

Coplanar lines that never intersect and have identical slopes (m1=m2m_1 = m_2).

7
New cards

Consecutive Angles of a Parallelogram

Adjacent interior angles along the same side of a parallelogram that are supplementary and sum to 180∘180^\circ.

8
New cards

Opposite Angles of a Parallelogram

Non-adjacent angles located across from each other in a parallelogram that are always congruent (≅\cong).

9
New cards

Diagonals of a Parallelogram

Segments connecting opposite non-consecutive vertices of a parallelogram that always bisect each other into equal halves.

10
New cards

Trapezoid

A quadrilateral having exactly one pair of parallel opposite sides, referred to as the bases.

11
New cards

Median of a Trapezoid

The segment connecting the midpoints of the non-parallel legs of a trapezoid, whose length equals the average of the upper and lower bases: base1+base22\frac{\text{base}_1 + \text{base}_2}{2}.

12
New cards
<p>Isosceles Trapezoid</p>

Isosceles Trapezoid

A specific trapezoid in which the non-parallel legs are congruent (≅\cong), diagonals are congruent (≅\cong), base angles are congruent (≅\cong), and opposite angles are supplementary (180∘180^\circ).

13
New cards

Right Trapezoid

A trapezoid that contains exactly two right angles (90∘90^\circ) formed between one perpendicular leg and the two parallel bases.

14
New cards

Rhombus

An equilateral parallelogram having four congruent sides (≅\cong) whose diagonals are perpendicular (⊥\perp) and bisect the vertex angles.

15
New cards

Diagonals of a Rhombus Property

Diagonals that intersect at right angles (90∘90^\circ) to divide the rhombus into four congruent right triangles, allowing side lengths to be computed using the Pythagorean theorem (a2+b2=c2a^2 + b^2 = c^2).

16
New cards

Square

A regular quadrilateral possessing four congruent sides (≅\cong), four right angles (90∘90^\circ), and congruent diagonals that bisect each other perpendicularly.

17
New cards

Law of Conservation of Momentum

The physical law stating that the total momentum of an isolated system remains constant (pbefore=pafterp_{\text{before}} = p_{\text{after}}) unless an external force acts on the system.

18
New cards

System (Physics)

The specific object or collection of interacting objects chosen for analysis in a physical scenario.

19
New cards

Net External Force (Momentum)

An outside force acting on a system, which serves as the sole mechanism capable of changing the total velocity and overall momentum of that system.

20
New cards

Scalar Nature of Mass

The principle that mass is strictly a scalar quantity and must always be positive (m>0m > 0), even when an object's velocity and momentum have negative signs indicating direction.

21
New cards

Elastic Collision

A collision type (exemplified by polished steel spheres) in which both total system momentum and total kinetic energy are conserved (KEbefore=KEafterKE_{\text{before}} = KE_{\text{after}}).

22
New cards

Inelastic Collision

A collision (exemplified by soft polymer bumpers) where total system momentum is conserved, but total kinetic energy decreases (KEafter<KEbeforeKE_{\text{after}} < KE_{\text{before}}) due to deformation or energy conversion.

23
New cards

Perfectly Inelastic Collision

An impact where colliding bodies lock or stick together (such as magnetic connectors or locking mechanisms) and travel together with a single common final velocity (vfv_f).

24
New cards

Push-Apart / Explosion Event

An event where two or more objects start together (often at rest with pinitial=0 kg⋅m/sp_{\text{initial}} = 0\,\text{kg}\cdot\text{m/s}) and push apart via internal forces, giving each object equal and opposite momentum changes (Δp1=−Δp2\Delta p_1 = -\Delta p_2).

25
New cards
<p>Impulse from a Force-Time Graph</p>

Impulse from a Force-Time Graph

The change in momentum (JJ), calculated as the geometric area under a force-time pulse using J=12×base×peak forceJ = \frac{1}{2} \times \text{base} \times \text{peak force}.

26
New cards

Internal Forces in Collisions

Action-reaction forces that colliding objects exert directly on one another; because they cancel in pairs, they do not change the total system momentum.