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Comprehensive practice flashcards covering coordinate geometry methods, quadrilateral properties (parallelograms, trapezoids, rhombuses, squares), and classical linear momentum conservation, collisions, and impulse.
Bounding Box Method (Coordinate Area)
A coordinate geometry technique for finding the area of an irregular polygon by calculating the total area of an enclosing rectangle (L×W) and subtracting the areas of outer right triangles (21bh) and outer rectangles.
Perimeter on a Coordinate Plane
The total boundary length of a coordinate polygon, found by calculating each side length using the distance formula ((Δx)2+(Δy)2) and summing them together.
Midpoint Formula
The coordinate geometry formula used to find the center point equidistant from two endpoints (x1,y1) and (x2,y2): (2x1+x2,2y1+y2).
Point-Slope Form
The linear equation representation written as y−y1=m(x−x1), where m is the slope of the line and (x1,y1) represents a known point on the line.
Slopes of Perpendicular Lines
Two intersecting lines forming right angles whose slopes are negative reciprocals of one another, satisfying m1×m2=−1 (e.g., a line with slope 3 has a perpendicular slope of −31).
Slopes of Parallel Lines
Coplanar lines that never intersect and have identical slopes (m1=m2).
Consecutive Angles of a Parallelogram
Adjacent interior angles along the same side of a parallelogram that are supplementary and sum to 180∘.
Opposite Angles of a Parallelogram
Non-adjacent angles located across from each other in a parallelogram that are always congruent (≅).
Diagonals of a Parallelogram
Segments connecting opposite non-consecutive vertices of a parallelogram that always bisect each other into equal halves.
Trapezoid
A quadrilateral having exactly one pair of parallel opposite sides, referred to as the bases.
Median of a Trapezoid
The segment connecting the midpoints of the non-parallel legs of a trapezoid, whose length equals the average of the upper and lower bases: 2base1+base2.

Isosceles Trapezoid
A specific trapezoid in which the non-parallel legs are congruent (≅), diagonals are congruent (≅), base angles are congruent (≅), and opposite angles are supplementary (180∘).
Right Trapezoid
A trapezoid that contains exactly two right angles (90∘) formed between one perpendicular leg and the two parallel bases.
Rhombus
An equilateral parallelogram having four congruent sides (≅) whose diagonals are perpendicular (⊥) and bisect the vertex angles.
Diagonals of a Rhombus Property
Diagonals that intersect at right angles (90∘) to divide the rhombus into four congruent right triangles, allowing side lengths to be computed using the Pythagorean theorem (a2+b2=c2).
Square
A regular quadrilateral possessing four congruent sides (≅), four right angles (90∘), and congruent diagonals that bisect each other perpendicularly.
Law of Conservation of Momentum
The physical law stating that the total momentum of an isolated system remains constant (pbefore=pafter) unless an external force acts on the system.
System (Physics)
The specific object or collection of interacting objects chosen for analysis in a physical scenario.
Net External Force (Momentum)
An outside force acting on a system, which serves as the sole mechanism capable of changing the total velocity and overall momentum of that system.
Scalar Nature of Mass
The principle that mass is strictly a scalar quantity and must always be positive (m>0), even when an object's velocity and momentum have negative signs indicating direction.
Elastic Collision
A collision type (exemplified by polished steel spheres) in which both total system momentum and total kinetic energy are conserved (KEbefore=KEafter).
Inelastic Collision
A collision (exemplified by soft polymer bumpers) where total system momentum is conserved, but total kinetic energy decreases (KEafter<KEbefore) due to deformation or energy conversion.
Perfectly Inelastic Collision
An impact where colliding bodies lock or stick together (such as magnetic connectors or locking mechanisms) and travel together with a single common final velocity (vf).
Push-Apart / Explosion Event
An event where two or more objects start together (often at rest with pinitial=0kg⋅m/s) and push apart via internal forces, giving each object equal and opposite momentum changes (Δp1=−Δp2).

Impulse from a Force-Time Graph
The change in momentum (J), calculated as the geometric area under a force-time pulse using J=21×base×peak force.
Internal Forces in Collisions
Action-reaction forces that colliding objects exert directly on one another; because they cancel in pairs, they do not change the total system momentum.