Media - session 1

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Last updated 7:30 PM on 1/19/25
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20 Terms

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Digital Divide

The gap between individuals and communities that have access to modern information and communication technology and those that do not.

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Influencer

An individual with the power to affect the purchasing decisions of others because of their authority, knowledge, position, or relationship with their audience.

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Augmented Reality (AR)

An enhanced version of reality created by integrating digital information with the user’s environment in real time.

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Virtual Reality (VR)

A simulated experience that can be similar to or completely different from the real world, typically accessed through VR headsets.

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Content Marketing

A marketing strategy focused on creating and distributing valuable, relevant content to attract and engage a target audience.

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Social Media

Platforms that enable users to create, share, or exchange information and content in virtual communities and networks.

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Data Privacy

The practice of protecting sensitive information from unauthorized access and disclosure.

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Streaming Media

Media that is continuously received by and presented to an end-user while being delivered by a provider.

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Podcasting

Creating a series of spoken-word content distributed digitally for downloading or streaming.

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User-Generated Content (UGC)

Content created and published by unpaid contributors, often through social media platforms.