Applied Behavior Analysis (ABA) Concepts Flashcards

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Vocabulary flashcards covering core Applied Behavior Analysis (ABA) terms and definitions directly from Chapters 1 through 6 of the lecture transcript.

Last updated 1:54 AM on 10/7/26
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63 Terms

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Repertoire

All the behaviors a person can do.

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Response

A single instance of behavior.

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Response Class

A group of behaviors that have the same function and meet the same need.

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Stimulus

Anything in an individual's environment that affects their behavior.

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Stimulus Class

A group of stimuli that physically share a set of common elements and have a common effect on a response class.

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Formal Stimulus Class

A group of stimuli that share certain physical features or topographies.

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Temporal Stimulus Class

A group of stimuli related by their place and time.

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Functional Stimulus Class

A group of stimuli that are related by their effect on a behavior.

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Feature Stimulus Class

A group of stimuli that share an infinite number of possible common topical forms and evoke the same response.

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Arbitrary Stimulus Class

A group of stimuli that evoke the same response but do not share any common stimulus features.

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Respondent Behavior

Reflexive, involuntary behavior elicited without any prior learning, inherited through phylogenic evolution and controlled by antecedents only.

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Unconditioned Stimulus

A stimulus that elicits a reflexive response without prior learning history.

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Neutral Stimulus

A stimulus that does not elicit a reflexive response prior to respondent conditioning.

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Conditioned Stimulus

A previously neutral stimulus that was paired with an unconditioned stimulus and now elicits a conditioned response.

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Conditioned Response

A reflexive response that is elicited by a conditioned stimulus after pairing with an unconditioned stimulus.

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Operant Behavior

Learned behavior that is emitted and evoked, controlled by consequences that modify its future occurrence.

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Reinforcement Contingency

A stimulus change that follows a behavior and results in the behavior occurring more in the future or maintaining.

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Positive Reinforcement

The addition of a desirable stimulus that increases or maintains the future occurrence of that and similar behaviors under similar conditions.

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Negative Reinforcement Contingency

The immediate reduction or removal of an aversive stimulus following a behavior, which increases or maintains its future occurrence.

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Escape Contingency

A negative reinforcement contingency where a behavior leads to the termination of an ongoing aversive stimulus or unpleasant situation.

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Avoidance Contingency

A contingency where behavior prevents or postpones an aversive stimulus before it occurs, which can be discriminated (signaled) or free operant (unsignaled).

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Positive Punishment

The addition of an aversive stimulus immediately following a behavior that results in a decrease in future occurrence.

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Negative Punishment Contingency

The immediate removal or decrease in intensity of a preferred stimulus following a response, resulting in a decrease in future occurrence.

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Automatic Reinforcement

Behavior evoked, shaped, or maintained by environmental variables that are not delivered or controlled by another person.

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Automatic Punishment

Punishment that occurs as a product of an individual's own behavior without social mediation by others.

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Socially Mediated Contingency

A contingency where antecedents and consequences are presented by another person.

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Unconditioned Reinforcers

Primary reinforcers that are naturally reinforcing because they provide a survival benefit, requiring no prior conditioning.

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Conditioned Reinforcers

Secondary reinforcers that become reinforcing through repeated association with unconditioned or previously conditioned reinforcers rather than biological need.

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Unconditioned Punisher

A primary punisher that is naturally aversive and requires no conditioning because avoidance is necessary for survival.

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Conditioned Punisher

A neutral stimulus that is identified as a punisher after pairing it with unconditioned or other conditioned punishers.

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Generalized Reinforcer

A conditioned reinforcer paired with multiple reinforcers across many situations that retains its reinforcing ability over time.

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Generalized Punisher

A punisher that is associated with multiple other punishers across many situations.

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Continuous Reinforcement

A schedule where reinforcement is delivered every time the target behavior occurs.

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Intermittent Schedule of Reinforcement

A schedule where some but not all instances of target behaviors are reinforced.

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Forward Chaining

A method of teaching steps of a behavior chain in order, beginning with the first step and moving sequentially as each step is mastered.

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Total Task Chaining

A chaining variation where the entire behavior chain is present and taught in every trial/session.

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Backward Chaining

A chaining procedure in which the last step in a behavior chain is taught first, producing natural reinforcement through task completion.

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Backward Chaining with a Leap Ahead

A variation of backward chaining where the client performs some previously mastered steps without training to save time.

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Task Analysis

Taking a multifaceted task and breaking it down into smaller, manageable units that can be taught in a sequence.

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Operant Extinction

A process in which maintaining reinforcement for a target behavior is discontinued, resulting in zero reinforcement and the behavior stopping.

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Respondent Extinction

Unpairing a conditioned stimulus (CS) and unconditioned stimulus (US) after respondent conditioning, resulting in the CS becoming neutral again.

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Discriminative Stimulus (SD)

A stimulus that signals the availability of reinforcement for a specific behavior.

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Stimulus Delta (S-delta)

A signal that reinforcement is not available for a specific behavior.

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Stimulus Discrimination

Learning to respond to the discriminative stimulus (SD) and not the stimulus delta (S-delta).

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Stimulus Generalization

When a response behavior occurs in the presence of untrained stimuli that are similar to the trained stimulus.

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Response Generalization

When a person exhibits novel, untrained responses that are functionally equivalent to their trained target responses.

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Response Maintenance

The extent to which a behavior remains in a client's repertoire over time beyond training.

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Motivating Operations

Environmental variables, desires, or feelings that affect the value of a reinforcer (value-altering effect) and alter the frequency of behavior (behavior-altering effect).

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Establishing Operation

A motivating operation that increases the reinforcing effectiveness of a stimulus (reinforcer establishing effect) and evokes behavior (evocative effect).

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Abolishing Operation

A motivating operation that decreases the reinforcing effectiveness of a stimulus (reinforcer abolishing effect) and abates behavior (abative effect).

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Unconditioned Motivating Operations

Motivating operations that are biologically or innately present without any type of learning history.

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Surrogate Conditioned Motivating Operation (CMO-S)

A conditioned motivating operation created by pairing a neutral stimulus with another motivating operation.

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Reflexive Conditioned Motivating Operation (CMO-R)

A conditioned motivating operation that signals a worsening or improving situation.

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Transitive Conditioned Motivating Operation (CMO-T)

A conditioned motivating operation associated with solving a problem or needing an intermediate object/event to access a reinforcer.

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Rule-Governed Behavior

Behavior controlled by instructions or rules presented explicitly rather than discovered through direct experience with consequences.

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Contingency-Shaped Behavior

Behavior learned resulting from direct reinforcement, reward, or punishment often through trial and error.

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Mand

A verbal operant that serves as a request.

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Echoic

A verbal operant involving vocal imitation.

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Intraverbal

A verbal operant involving responding to questions or filling in the blank.

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Tact

A verbal operant that involves labeling environmental stimuli via the senses.

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Textual

A verbal operant that involves reading text.

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Transcription

A verbal operant that involves writing or converting spoken words into written words.

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Behavioral Momentum

The tendency of a behavior to persist despite interruptions such as background distractions, extinction, or changes in the task.