ch.3 161 Selected Practice Models for Occupational Therapy in Mental Health

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Vocabulary flashcards based on lecture slides on selected OT practice models in mental health, covering core theories, skill areas, assessment tools, and intervention principles.

Last updated 4:09 AM on 9/4/26
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49 Terms

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Practice Model

A framework that helps organize what occupational therapy looks at and what OT might do in clinical practice.

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Adaptive Skills

The skills people use to meet the ordinary demands of daily life, which develop in a sequence where later skills build on earlier ones.

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Development of Adaptive Skills Model

A practice model developed by Anne Cronin Mosey proposing that if development was interrupted, OT returns to the point where the sequence stalled and builds forward.

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Sensory Integration (Mosey's Adaptive Skill)

An adaptive skill area defined as using touch, movement, and body-position information.

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Cognition (Mosey's Adaptive Skill)

An adaptive skill area defined as organizing information to think and problem solve.

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Dyadic Interaction

An adaptive skill area defined as participating in a relationship with one other person.

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Group Interaction

An adaptive skill area defined as participating in a variety of groups.

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Self-Identity

An adaptive skill area defined as knowing one's own assets, limits, and self-direction.

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Sexual Identity

An adaptive skill area defined as accepting one's sexual nature as a positive part of the self.

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Find the Floor

A principle in Adaptive Skills practice using observation, activity performance, and life-history interview to determine which skills are already established.

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Begin Where Growth Stalled

A principle in Adaptive Skills practice of starting with the areas that are least developed and working in sequential order.

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Offer Meaningful Experience

A principle in Adaptive Skills practice of providing activities the person actually cares about that call for the next level of skill.

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Role Acquisition Model

A model developed by Anne Cronin Mosey focused on helping people learn the life, work, leisure, and interpersonal skills needed for a chosen social role.

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Social Skills Training

An intervention approach where clients practice interpersonal skills such as expression, conversation, asking for help, giving feedback, and handling disagreement.

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Meaningful and Chosen

A Role Acquisition principle stating that the client helps identify the problem and goal based on their interests, culture, and roles.

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The Right Challenge

A Role Acquisition principle stating that goals are ability-based, hard enough to matter but achievable enough to succeed, with challenge rising as skill rises.

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Practice and Repetition

A Role Acquisition principle emphasizing that skills are rehearsed through repetition rather than explained once to ensure learning holds.

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Modeling and Imitation

A Role Acquisition principle stating that people learn a great deal by watching someone else demonstrate a skill first.

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Break It Into Parts

A Role Acquisition principle where complex skills are taught one piece at a time and chained together.

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Generalization

The principle that a skill practiced in the clinic must also be used and transferred to a real-life setting.

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Psychoeducation

An educational approach rooted in cognitive-behavioral methods and psychiatric rehabilitation where the practitioner functions partly as an educator and the client as a learner.

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Structured Learning

A feature of psychoeducation where sessions have shape, established through objectives, a plan, materials, and sometimes homework.

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Sensory Integration (Ayres)

A practice model developed by A. Jean Ayres proposing that the nervous system organizes sensory input to support an adaptive response.

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Sensory Processing Model

A model developed by Winnie Dunn, PhD, OTR, FAOTA, examining the interaction between a person's neurological threshold and behavioral response.

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Low Neurological Threshold

In Winnie Dunn's Sensory Processing model, a state where sensory input is noticed very quickly by the nervous system.

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High Neurological Threshold

In Winnie Dunn's Sensory Processing model, a state where more sensory input is required before it is noticed by the nervous system.

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Sensory Sensitivity

A sensory processing pattern with a low threshold where a person notices input readily and may be easily distracted by sounds, lights, textures, or smells.

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Sensation Avoiding

A sensory processing pattern with a low threshold where a person actively acts to reduce input by leaving noisy spaces, avoiding textures, or preferring routine.

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Low Registration

A sensory processing pattern with a high threshold where a person may miss cues others notice, such as being called, temperature, or hunger.

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Sensation Seeking

A sensory processing pattern with a high threshold where a person seeks more input through movement, strong flavors, music, or activity.

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Adolescent/Adult Sensory Profile

An evaluation tool used to assess sensory processing patterns according to Winnie Dunn's model.

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Cognitive Disabilities Model

A practice model developed by Claudia Allen focusing on how impaired cognition affects the ability to carry out everyday tasks safely.

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Functional Cognition

What a person can actually do in a real task with real objects.

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Level 1: Automatic Actions

An Allen Cognitive Level characterized by minimal awareness, response to internal cues, and requirement of total assistance.

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Level 2: Postural Actions

An Allen Cognitive Level where the person is aware of movement and position, may wander, and requires constant supervision.

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Level 3: Manual Actions

An Allen Cognitive Level where the person is interested in objects, easily distracted, and performs repetitive actions with cues.

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Level 4: Goal-Directed Actions

An Allen Cognitive Level where the person copies a demonstration one step at a time, but misses errors and cannot plan ahead.

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Level 5: Exploratory Actions

An Allen Cognitive Level where the person learns by trial and error and can live in the community with some support.

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Level 6: Planned Actions

An Allen Cognitive Level where the person anticipates, plans, and reasons through problems independently.

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Allen Cognitive Level Screen (ACLS-5)

A standard screening assessment tool used to help identify a client's Allen Cognitive Level.

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Routine Task Inventory (RTI-E)

An assessment tool used within the Cognitive Disabilities model to evaluate functional cognition in daily activities.

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Cognitive Performance Test (CPT)

An assessment tool in the Cognitive Disabilities model that evaluates functional task performance.

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Model of Human Occupation (MOHO)

A practice model developed by Dr. Gary Kielhofner proposing that occupation is shaped by volition, habituation, performance capacity, and environment.

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Occupational Adaptation

The ultimate goal of intervention in the Model of Human Occupation (MOHO).

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Volition

A MOHO component representing what motivates a person, consisting of interests, values, and personal causation.

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Personal Causation

An element of volition in MOHO referring to a person's belief in their own abilities and effectiveness.

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Habituation

A MOHO component referring to the habits and internalized roles that structure and organize everyday life.

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Performance Capacity

A MOHO component defined as physical and mental abilities, including the person's lived experience of those abilities.

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Person-Environment-Occupation (PEO)

A practice model developed by Dr. Mary Law and Canadian colleagues emphasizing that occupational performance depends on the dynamic fit between person, environment, and occupation.