Consumer Behavior - Exam 2

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Description and Tags

b.c.

86 Terms

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attitude

an overall evaluation of an object (person, place, thing) of whether it is good or bad in your opinion.

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attitude characteristics

learned, stored in memory, can be positive or negative, have strength and direction; not perfectly stable.

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attitude objects

products, brands, people, actions, and/or social issues.

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are attitudes stable?

no!

example 1: nice weather can increase reported life satisfaction.

example 2: small waiting rooms can increase apartment satisfaction ratings.

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assimilation effect

judgement shifts TOWARDS reference points.

example: nice weather —> life feels better.

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contrast effect

judgment shifts AWAY from reference point.

example: small waiting rooms —> apartment looks larger.

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ABC Model of Attitudes

attitude has three components: affect, behavior; cognition.

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ABC Definitions

(1) affect- feelings.

(2) behavior- actions or intentions.

(3) cognition- beliefs and thought.

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Multi-Attribute Attitude Model (MAAM)

(1) identify attributes

(2) determine weights (importance weight)

(3) determine beliefs (belief rating)

(4) multiply and add scores

<p>(1) identify attributes</p><p>(2) determine weights (importance weight)</p><p>(3) determine beliefs (belief rating)</p><p>(4) multiply and add scores</p>
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Why do Marketers Use MAAM?

-improve attribute ratings

-change importance weights

-strengthen associations

-add new attributes

-lower competitor evaluations

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Theory of Planned Behavior

Consists of 3 components: (1) attitude- feelings about performing behaviors. (2) subjective norm- what important people think you should do. (3) perceived behavioral control- whether you feel capable of doing it.

Predicts behavior better than MAAM.

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Result of Theory of Planned Behavior

attitude + subjective norm + perceived behavioral control → intention → behavior.

<p>attitude + subjective norm + perceived behavioral control → intention → behavior.</p>
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Cognitive Consistency

people want: thoughts, behaviors, and feelings to be consistent. We value harmony among our thoughts, feelings, and behaviors, and a need to maintain uniformity among these elements to motivate us.

<p>people want: thoughts, behaviors, and feelings to be consistent. We value harmony among our thoughts, feelings, and behaviors, and a need to maintain uniformity among these elements to motivate us. </p>
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Cognitive Dissonance

occurs when attitudes and behaviors CONFLICT.

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Cognitive Dissonance pt. 2

people reduce discomfort by: changing behavior OR changing attitudes.

example: “I bought an expensive phone but it was worth it”.

<p>people reduce discomfort by: changing behavior OR changing attitudes. </p><p>example: “I bought an expensive phone but it was worth it”.</p>
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Persuasion

active attempt to change an attitude.

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involvement

perceived importance of a topic to a person.

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higher involvement

more thinking and more information processing.

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lower involvement

less thinking and more reliance on cues.

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Elaboration Likelihood Model (ELM)

this model uses levels of involvement.

low involvement → peripheral

high involvement → central

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high involvement = central processing route

System 2 - SLOW persuasion

- consumers use “central processing”: more extensive processing of relevant attributes.

-strength of arguments matter.

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low involvement = peripheral processing route

System 1 - FAST persuasion

-consumers use “peripheral processing”: less extensive processing of relevant attributes.

-peripheral cues produce persuasion.

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Central Route Processing

Used when involvement is HIGH

Consumers focus on: logic, facts, evidence, and strong arguments.

Produces: stronger attitudes and longer-lasting attitudes.

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Peripheral Route Processing

Used when involvement is LOW.

Consumers focus on: attractiveness, credibility, celebrity endorsers, humor, fear, and repetition.

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Behavioral Influence Approach

If you can get someone to try a product: behavior —> attitude change.

examples: coupons, samples, and free trials.

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Fear Appeals

Work best when: (1) threat is moderate, (2) solution (your product) exists, and (3) consumer believes solution works.

TOO much fear will backfire.

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Consumer Decision Making Types

routine, limited, and extensive.

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Routine Decision Making

low involvement and little thought; example: the tooth paste you buy.

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Limited Decision Making

moderate involvement and moderate thought; example: the jeans you buy.

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Extensive Decision Making

high involvement and much thought: examples: the house and car you buy.

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decision making map

the higher the information processing goes up and higher involvement goes up, so does the type of decision making.

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Stages of Decision Making

Stage (1): Need Recognition

Stage (2): Information Search

Stage (3): Evaluation of Alternatives

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Need Recognition

Gap between the desired state and the actual state; creates the need.

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Information Search

Internal Search - memory.

External Search- personal, commercial, experiential; public sources.

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Evaluation of Alternatives

consumers compare options using: determinant criteria and choice overload.

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determinant criteria

attributes that actually drive the choice.

examples for a phone: price, brand, quality, and battery life.

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Choice Overload

too many options can: increase anxiety, reduce satisfaction, and increase regret.

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Decision Strategies

non-compensatory and compensatory.

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Non-Compensatory- bad score cannot be offset.

lexicographic, satisficing, and elimination by aspects.

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Lexicographic

choose BEST option on most important attribute.

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Satisficing

first option meeting MINIMUM cutoff.

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Elimination by Aspect

Remove options FAILING cutoff criteria.

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Compensatory- tradeoffs allowed.

weighted averages, equal weight; majority of confirming dimensions.

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weighted average

multiply: weight x rating; add the scores.

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equal weight

treat all attributes equally.

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majority of confirming dimensions

pairwise comparison.

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Heuristics

mental shortcuts; can lead to biases.

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Brand Loyalty

“I buy what I bought before”

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Brand Familiarity

“I recognize it, so it must be good”

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Family Influence

Buy what parents bought

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Availability Heuristics

Judge likelihood by how easily examples come to mind.

example: people think car crashes are more common than lung cancer because they are reported more.

key factors: vividness and recency.

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representativeness heuristic

judge likelihood based on similarity to stereotype.

examples: Steve librarian problem; Linda bank teller problem.

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Anchoring and Adjustment

Initial anchor influences estimates; people adjust insufficiently.

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Compromise Effect

people avoid extremes, middle option often wins; consumers pick the medium.

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Endowment Effect

ownership increases value.

example: people value something more once they own it.

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Relativity of Money

consumers respond to percentage savings.

example: saving $8 on a $20 item feels bigger than saving $8 on $800.

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Joint vs. Separate Evaluation

Joint: compare side by side; focus on measurable differences.

separate: focus on actual experience.

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Prospect Theory

people evaluate outcomes relative to a reference point.

main concepts: loss aversion and framing effects.

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loss aversion

losses hurt MORE than gains feel good psychologically.

example: lose $100 is worse than gaining $100.

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Framing Effects

different wording changes the decisions.

example: 95% fat vs. 5% fat free

same outcome, different decisions.

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mental acounting

consumers place money into SEPARATE mental accounts; money is NOT psychologically identical.

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four rules to mental accounting

1) segregate gains

2) integrate losses

3) silver lining effect

4) cancel losses against gains

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segregate gains

two gains is better than one combined gain.

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integrate losses

one loss is better than multuple separate losses.

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silver lining effect

separate small gains from large gains.c

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cancel losses against gains

bundle small losses into larger gains.

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nudging

small changes in decision environment influence behavior; people stick with the DEFAULT option.

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post purchase experience

consumers are either satisfied or dissatisfied.

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satisfaction

positive evaluation.

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dissatisfaction

negative evaluation; it takes 12 positive experiences to offset one negative experience.

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outcomes of satisfaction

loyalty, repeat purchases, and positive word of mouth.

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outcomes of dissatisfaction

complaints, returns, switching, and negative word of mouth.

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expectancy disconfirmation theory

consumers compare: expected performance against actual performance.

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confirmation

expectation = reality

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positive disconfirmation

performance is greater than the expectation.

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negative disconfirmation

expectation is greater than the expectation.

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attribution theory

consumers ask: “why did this happen?”

3 dimensions: locus, stability, and controllability.

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locus

whose fault is it?

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stability

will it happen again?

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controllability

could the company prevent it?

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when does dissatisfaction decrease?

-firm caused problem

-problem is recurring

-firm controlled outcome

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fundamental attribution effor

success: internal attribution

example: “I succeeded because I am smart”

failure: external attribution

example: “I failed because the company messed up”

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complaints

-companies WANT complaints because they allow recovery BEFORE negative word of mouth spreads.

-most dissatisfied customers NEVER complain.

-they typically leave and tell others of their bad experience.

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service recovery CREST

c - calm

r - repeat

e - empathize

s - solve

t - timely response

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service recovery paradox

a customer can become MORE satisfied after an excellent recovery than if NOTHING had gone WRONG.

key phrase: “a delighted customer rather than merely a satisfied customer”