Engineering Graphics: Pictorials, Projections, and Orthographic Views

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Comprehensive vocabulary flashcards covering engineering projections, pictorial drawings (isometric and oblique), sketching procedures, CAD constraints, orthographic views, line types, and line precedence.

35 Terms

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Pictorials

Pseudo 3D3\text{D} drawings that are drawn in 2D2\text{D} but look 3D3\text{D}.

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Line of Sight

An imaginary ray of light between an observer's eye and an object, which can be parallel or converge.

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Plane of Projection

An imaginary flat plane upon which the image created by the line of sight is projected.

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View

An image on a projection plane that depends on the relative orientation between an object and a plane.

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Multiview Drawing

A drawing that shows a 2D2\text{D} view of an object.

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Axonometric Drawing

A drawing that shows a virtual 3D3\text{D} view of an object.

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Isometric Pictorials

Drawings constructed on an isometric axis using full scale that provide a quick method of examining tentative design details and illustrating assemblies.

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Regular Isometric

An isometric orientation formed by looking down on the top of the object.

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Reverse Axis Isometric

An isometric orientation formed by looking up on the bottom of the object.

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Long Axis Isometric

An isometric orientation formed by looking from the right (or left) of the object.

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Isometric Hidden Line Rule

The rule that hidden lines are omitted in isometric sketching unless absolutely necessary to completely describe the object.

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Isometric Scale Rule

Linear features on or parallel to the three axes are drawn at 80%80\% of full scale to represent true size, though any scale may be used as long as it is uniform on all axes.

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Isometric Ellipse Alignment

Circles appear as ellipses whose major axis is aligned with the long diagonal of a defining box, touching the box at the midpoint of its sides.

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Oblique Pictorials

Pictorial drawings where only one axis is positioned at an angle between 0∘0^\circ and 90∘90^\circ.

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Angled Axis (Oblique)

The axis in oblique pictorials where features may be drawn full scale, foreshortened, or half scale (most common).

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Topology Optimization

A technique for optimum material distribution in a given design domain that refers to "digging holes" in the domain.

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Constraints

Rules applied to sketches in order to fix the design.

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Fully Constrained

The condition where a sketch design is completely fixed, represented visually by turning from a blue to a black sketch.

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Geometric Constraints

Rules that define specific points on geometric objects and determine their orientations to other objects.

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Dimensional Constraints

Rules that determine the distance and size of a design.

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Glass Box Method

A method where an object is imagined in the center of a transparent box, and different views are projected onto its 66 sides (or 66 principle planes) as mirror images with different line types.

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Standard Views

A subset of principle views necessary to describe the shape of an object, consisting of TOP, FRONT, and RIGHT views.

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View Alignment

The standard layout rule where the TOP and FRONT views align vertically and share width, while FRONT and RIGHT side views align horizontally and share height.

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Visible Line

A solid, thick line used for visible edges and boundaries.

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Center Line

A thin line with alternating long lines and short dashes used for axes of symmetry (only for circles, not arcs), circle of centers, and paths of motion.

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Hidden Line

A medium thick dashed line used for edges and boundaries that cannot be seen.

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Phantom Line

A thin line used for indicating alternate positions of moving parts, adjacent positions of related parts, or repeated detail.

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Cutting Plane Line

A very thick line with arrows indicating the direction of sight, used for showing an imaginary cut to view interior features.

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Section Lines

Thin parallel lines (//////////) used for showing areas that have been cut by the cutting plane.

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Break Line

A line type used for showing imaginary breaks.

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Line Precedence

The order of importance when two lines overlap (omitting the less important): 1. Cutting Plane line, 2. Visible line, 3. Hidden line, 4. Phantom line, 5. Center line.

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Perspective Projection

A projection where the observer is at a finite distance and rays/projectors converge at the observer's eye, which does not provide exact size and shape.

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Orthographic Projection

A projection where the observer is assumed to be at infinite distance and rays/projection lines are parallel to each other and perpendicular to the plane of projection.

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Oblique Projection

A projection where the observer is at infinite distance and rays/projection lines are parallel to each other but not perpendicular to the plane of projection.

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Isometric Projection

A projection where the observer is at infinite distance, rays/projection lines are parallel to each other and perpendicular to the plane of projection, and all faces of the object are equally inclined to the planes of projection.