Psychology Chapters 6-8: Learning, Memory, Thinking & Intelligence

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/83

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards generated from lecture notes covering key concepts in Learning, Memory, Thinking, and Intelligence.

Last updated 6:16 PM on 10/7/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

84 Terms

1
New cards

Non-Associative Learning

Learning involving one stimulus rather than connecting two things.

2
New cards

Habituation

Decreased response after repeated exposure to a stimulus.

3
New cards

Sensitization

Increased response after repeated exposure to a stimulus.

4
New cards

Associative Learning

Learning that two or more pieces of information are related.

5
New cards

Classical Conditioning

Learning that one stimulus predicts another stimulus.

6
New cards

Unconditioned Stimulus (US)

A stimulus that naturally produces a response without needing to be learned.

7
New cards

Unconditioned Response (UR)

A natural, automatic response to the unconditioned stimulus.

8
New cards

Conditioned Stimulus (CS)

An originally neutral stimulus that becomes associated with the unconditioned stimulus.

9
New cards

Conditioned Response (CR)

A learned response to the conditioned stimulus.

10
New cards

Acquisition

The process of forming the association between the conditioned stimulus and unconditioned stimulus.

11
New cards

Extinction

The weakening of the conditioned response when the conditioned stimulus is repeatedly presented without the unconditioned stimulus.

12
New cards

Spontaneous Recovery

An extinguished response that returns after a rest period.

13
New cards

Generalization

When similar stimuli produce the same learned response.

14
New cards

Discrimination

Learning to distinguish between similar stimuli.

15
New cards

Operant Conditioning

Learning in which consequences influence whether a behavior happens more or less often.

16
New cards

Positive Reinforcement

Adding something desirable to increase a behavior.

17
New cards

Negative Reinforcement

Removing or avoiding something unpleasant to increase a behavior.

18
New cards

Positive Punishment

Adding something unpleasant to decrease a behavior.

19
New cards

Negative Punishment

Removing something desirable to decrease a behavior.

20
New cards

Observational Learning

Learning by watching other people.

21
New cards

Modeling

Learning a behavior by observing someone else perform it.

22
New cards

Vicarious Conditioning

Learning from watching someone else experience consequences.

23
New cards

Encoding

Getting information into memory.

24
New cards

Storage

Maintaining information over time.

25
New cards

Retrieval

Accessing stored information.

26
New cards

Sensory Memory

Very brief storage of sensory information.

27
New cards

Short-Term / Working Memory

Temporary storage that holds information you are actively using.

28
New cards

Long-Term Memory

Relatively permanent storage that can hold information for long periods.

29
New cards

Maintenance Rehearsal

Repeating information over and over to maintain it temporarily.

30
New cards

Elaborative Rehearsal

Connecting new information to meaning, prior knowledge, or personal experiences.

31
New cards

Explicit Memory

Conscious memories that you intentionally recall.

32
New cards

Episodic Memory

Memory for personal experiences and events.

33
New cards

Semantic Memory

Memory for facts and general knowledge.

34
New cards

Implicit Memory

Memory that influences behavior without conscious recollection.

35
New cards

Procedural Memory

Memory for how to perform skills.

36
New cards

Retrieval Cues

Information that helps you access a memory.

37
New cards

Forgetting

Failure to retrieve information from memory.

38
New cards

Persistence

Unwanted memories that continue to come back.

39
New cards

Distortion

When a memory becomes altered or inaccurate.

40
New cards

Thinking

Mentally manipulating representations of information.

41
New cards

Analogical Representation

Mental representation with some physical characteristics of the object.

42
New cards

Symbolic Representation

Abstract representation using words or ideas.

43
New cards

Mental Maps

Mental representations of physical spaces combining analogical and symbolic information.

44
New cards

Schema

Organized collection of knowledge, ideas, and experiences that helps you interpret information and guide behavior.

45
New cards

Stereotypes

Schemas about people or groups based on group membership.

46
New cards

Prototype Model

A model where a category is represented by its best or most typical example.

47
New cards

Exemplar Model

A model where you categorize something based on specific examples you have encountered.

48
New cards

Reasoning

Using information to determine whether a conclusion is valid or reasonable.

49
New cards

Informal Reasoning

Reasoning based more on opinions or personal judgment.

50
New cards

Formal Reasoning

Reasoning that uses logical and objective methods.

51
New cards

Confirmation Bias

Looking for information that supports what you already believe while ignoring contradictory evidence.

52
New cards

Illusory Correlation

Believing that two things are related when they are not, or exaggerating their relationship.

53
New cards

Hindsight Bias

Believing, after something happens, that "I knew that was going to happen."

54
New cards

Decision Making

Selecting the best alternative among multiple options.

55
New cards

Algorithms

A systematic set of steps or procedures used to solve a problem or make a decision.

56
New cards

Heuristic

A quick mental shortcut used to make judgments.

57
New cards

Availability Heuristic

Judging something based on how easily examples come to mind.

58
New cards

Representativeness Heuristic

Judging something based on how much it resembles your prototype.

59
New cards

Affect Heuristic

Making decisions based heavily on your current emotions or feelings.

60
New cards

Framing

The way information is presented, which can influence how people perceive it and what decision they make.

61
New cards

Paradox of Choice

Having too many options, which can make decision-making harder.

62
New cards

Maximizers

People who want to find the absolute best or perfect choice.

63
New cards

Satisficers

People who choose something that is good enough.

64
New cards

Subgoals

Breaking a large problem into smaller steps.

65
New cards

Working Backward

Starting with the goal and working backward toward the starting point.

66
New cards

Analogy

Using a similar familiar problem to help solve a new problem.

67
New cards

Insight

Sudden realization of the solution to a problem.

68
New cards

Restructuring

Changing how you think about a problem.

69
New cards

Mental Set

Tendency to use a solution that worked in the past, even when it is not the best solution now.

70
New cards

Functional Fixedness

Seeing an object only in terms of its usual function.

71
New cards

Spearman's General Intelligence

The idea that a general mental ability influences many different intellectual abilities.

72
New cards

Fluid Intelligence

Ability to solve new or unfamiliar problems.

73
New cards

Crystallized Intelligence

Knowledge and skills gained through experience.

74
New cards

Divergent Thinking

Generating multiple possible solutions.

75
New cards

Convergent Thinking

Finding the single best or correct solution.

76
New cards

Analytical Intelligence

Intelligence involving analyzing information, similar to traditional intelligence tests.

77
New cards

Creative Intelligence

Intelligence involving novel ideas and solving unfamiliar problems.

78
New cards

Practical Intelligence

Intelligence involving applying knowledge to everyday situations.

79
New cards

Emotional Intelligence

Ability involving managing emotions, using emotions to guide thoughts/actions, recognizing others' emotions, and understanding emotional language.

80
New cards

Reliability

How consistently a test produces similar results.

81
New cards

Validity

How well a test actually measures what it claims to measure.

82
New cards

Achievement Test

A test that measures what you have already learned.

83
New cards

Aptitude Test

A test that measures your potential or ability to learn or perform in the future.

84
New cards

IQ Formula

IQ=Mental AgeChronological Age×100\text{IQ} = \frac{\text{Mental Age}}{\text{Chronological Age}} \times 100