1/83
Vocabulary flashcards generated from lecture notes covering key concepts in Learning, Memory, Thinking, and Intelligence.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Non-Associative Learning
Learning involving one stimulus rather than connecting two things.
Habituation
Decreased response after repeated exposure to a stimulus.
Sensitization
Increased response after repeated exposure to a stimulus.
Associative Learning
Learning that two or more pieces of information are related.
Classical Conditioning
Learning that one stimulus predicts another stimulus.
Unconditioned Stimulus (US)
A stimulus that naturally produces a response without needing to be learned.
Unconditioned Response (UR)
A natural, automatic response to the unconditioned stimulus.
Conditioned Stimulus (CS)
An originally neutral stimulus that becomes associated with the unconditioned stimulus.
Conditioned Response (CR)
A learned response to the conditioned stimulus.
Acquisition
The process of forming the association between the conditioned stimulus and unconditioned stimulus.
Extinction
The weakening of the conditioned response when the conditioned stimulus is repeatedly presented without the unconditioned stimulus.
Spontaneous Recovery
An extinguished response that returns after a rest period.
Generalization
When similar stimuli produce the same learned response.
Discrimination
Learning to distinguish between similar stimuli.
Operant Conditioning
Learning in which consequences influence whether a behavior happens more or less often.
Positive Reinforcement
Adding something desirable to increase a behavior.
Negative Reinforcement
Removing or avoiding something unpleasant to increase a behavior.
Positive Punishment
Adding something unpleasant to decrease a behavior.
Negative Punishment
Removing something desirable to decrease a behavior.
Observational Learning
Learning by watching other people.
Modeling
Learning a behavior by observing someone else perform it.
Vicarious Conditioning
Learning from watching someone else experience consequences.
Encoding
Getting information into memory.
Storage
Maintaining information over time.
Retrieval
Accessing stored information.
Sensory Memory
Very brief storage of sensory information.
Short-Term / Working Memory
Temporary storage that holds information you are actively using.
Long-Term Memory
Relatively permanent storage that can hold information for long periods.
Maintenance Rehearsal
Repeating information over and over to maintain it temporarily.
Elaborative Rehearsal
Connecting new information to meaning, prior knowledge, or personal experiences.
Explicit Memory
Conscious memories that you intentionally recall.
Episodic Memory
Memory for personal experiences and events.
Semantic Memory
Memory for facts and general knowledge.
Implicit Memory
Memory that influences behavior without conscious recollection.
Procedural Memory
Memory for how to perform skills.
Retrieval Cues
Information that helps you access a memory.
Forgetting
Failure to retrieve information from memory.
Persistence
Unwanted memories that continue to come back.
Distortion
When a memory becomes altered or inaccurate.
Thinking
Mentally manipulating representations of information.
Analogical Representation
Mental representation with some physical characteristics of the object.
Symbolic Representation
Abstract representation using words or ideas.
Mental Maps
Mental representations of physical spaces combining analogical and symbolic information.
Schema
Organized collection of knowledge, ideas, and experiences that helps you interpret information and guide behavior.
Stereotypes
Schemas about people or groups based on group membership.
Prototype Model
A model where a category is represented by its best or most typical example.
Exemplar Model
A model where you categorize something based on specific examples you have encountered.
Reasoning
Using information to determine whether a conclusion is valid or reasonable.
Informal Reasoning
Reasoning based more on opinions or personal judgment.
Formal Reasoning
Reasoning that uses logical and objective methods.
Confirmation Bias
Looking for information that supports what you already believe while ignoring contradictory evidence.
Illusory Correlation
Believing that two things are related when they are not, or exaggerating their relationship.
Hindsight Bias
Believing, after something happens, that "I knew that was going to happen."
Decision Making
Selecting the best alternative among multiple options.
Algorithms
A systematic set of steps or procedures used to solve a problem or make a decision.
Heuristic
A quick mental shortcut used to make judgments.
Availability Heuristic
Judging something based on how easily examples come to mind.
Representativeness Heuristic
Judging something based on how much it resembles your prototype.
Affect Heuristic
Making decisions based heavily on your current emotions or feelings.
Framing
The way information is presented, which can influence how people perceive it and what decision they make.
Paradox of Choice
Having too many options, which can make decision-making harder.
Maximizers
People who want to find the absolute best or perfect choice.
Satisficers
People who choose something that is good enough.
Subgoals
Breaking a large problem into smaller steps.
Working Backward
Starting with the goal and working backward toward the starting point.
Analogy
Using a similar familiar problem to help solve a new problem.
Insight
Sudden realization of the solution to a problem.
Restructuring
Changing how you think about a problem.
Mental Set
Tendency to use a solution that worked in the past, even when it is not the best solution now.
Functional Fixedness
Seeing an object only in terms of its usual function.
Spearman's General Intelligence
The idea that a general mental ability influences many different intellectual abilities.
Fluid Intelligence
Ability to solve new or unfamiliar problems.
Crystallized Intelligence
Knowledge and skills gained through experience.
Divergent Thinking
Generating multiple possible solutions.
Convergent Thinking
Finding the single best or correct solution.
Analytical Intelligence
Intelligence involving analyzing information, similar to traditional intelligence tests.
Creative Intelligence
Intelligence involving novel ideas and solving unfamiliar problems.
Practical Intelligence
Intelligence involving applying knowledge to everyday situations.
Emotional Intelligence
Ability involving managing emotions, using emotions to guide thoughts/actions, recognizing others' emotions, and understanding emotional language.
Reliability
How consistently a test produces similar results.
Validity
How well a test actually measures what it claims to measure.
Achievement Test
A test that measures what you have already learned.
Aptitude Test
A test that measures your potential or ability to learn or perform in the future.
IQ Formula
IQ=Chronological AgeMental Age×100