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The Ideal Language
Championed by Frege, Russell
Goal: construct a linguistically perfect language to mirror reality
Viewed everyday language as vague and misleading
The Ordinary Turn
Led by Wittgenstein
Goal: Clarify meaning through actual use in everyday life
Argued that ordinary language is perfectly adequate as it is. Should be an object of study
Linguistic
Pragmatics: what we do with language
Syntax: grammar, logical form
Semantics: logical meaning, truth (evaluability), reference
Early: the picture theory
Language mirrors reality. Propositions are logical pictures of facts
Representation of reality
Later: Meaning as use
Language is a tool for action.
Meaning is revealed through practice - to understand a form of life is to understand language
Wittgenstein's definition of meaning
the meaning of a word is its use in the language
Contextual meaning
Meaning is found in the specific context and language/language game being played
Language games
Wittgenstein rejected the idea he and Frege shared: that there is a single, unified language. Instead, he proposed that language is a collection of diverse practices, which he called Sprachspiele (Language games), that follow certain conventions
Seemingly Rule-Governed
Set of social practices
The rules are not abstract logic, but social agreements on how words are used.
Embedded practice
Language is a tool used in specific activities - giving orders, reporting events or telling jokes
Meaning exists only within these activities, and there is no meaning outside of a language game
Contextual Flux
A word like “water” meaning something different in a science lab vs. a burning building
The game determines the function
Functional meaning:
The word functions as a signal for action, not a definition of an object
Contextual verification
The word's meaning is the action
The Response:
The communication is successful if the task proceeds
form of life
Language is embedded in social and cultural practices
Rule following:
The rule is a particular language game
How to proceed in a particular language game
Rule: social rules
Following has 2 parts, either because it's governed or because our action accords with that rule
Rules are so that one knows how to proceed. To understand a rule is to understand the social context/practice. A rule that is particular to a language game, and to understand a language, is to understand a form of life. Therefore, it is a social rule/practice
Wittgenstein - not saying that rule following can't be used to learn certain things, but he is talking about behaviour in accordance with a rule
The framing problem
there's the first-order rule, the second-order rule, the third-order rule and so on, but to explain the first rule, you need the second rule, to explain the second rule, you need the third rule and so on
No private language
a language is a social entity/rule, and what's private cannot be a language. If something is social, it can't be private; if it's private, it cannot be a language
Family resemblance
Prototype - taking all features that we associate with an object and grading them in accordance with probabilistic values, and then asking questions about how many of those can be lost, how many of those need to be kept before an object stops being categorized as A and starts being categorized as B
Cluster theory or family resemblance
For a definition to catch all the games, the definition would have to be vague
All games are considered prototypes; they can have distinct features, which are connected in cluster theory or in family resemblance. There's no one thing in common with all games, but they are connected through family resemblance (a web of similarities)
The concept
Wittgenstein challenges the traditional view that all members of a category must share a single common essence
A web of similarities
Concepts are held together by a network of overlapping similarities rather than a rigid definition
Mapping family resemblances
There is no single common trait that runs through all games other than a very loose notion of fun or play. Instead, we find a family resemblance where features overlap