Canine Cognition, Learning, and Emotions

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Vocabulary practice flashcards covering canine cognition, social learning mechanisms, training methodologies, the 7 primary emotional systems, and play styles.

24 Terms

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Indication

A cognitive form of social learning where a dog copies another dog's behaviour exactly in order to obtain a reward.

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Emulation

A cognitive form of social learning where a dog performs a similar behaviour to another dog for a reward, rather than replicating it exactly.

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Social Facilitation

A form of social learning that does not require cognition, characterized by an animal simply following along when another animal performs an action.

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Affordance Learning

Learning about properties of the environment through secondhand observation that operates without cognition and does not require another animal to be present.

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Stimulus or Locale Enhancement

A non-cognitive learning effect where an animal is drawn to a specific location or object because another animal is interacting with that item.

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Mirroring

The canine behavioral tendency to match the energy and emotional intensity displayed by the handler during training.

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Modelling (Hand Placing)

An outdated training technique involving physically manipulating or hand-placing a dog into a target position such as sit, down, or stand.

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Spatial Pressure

The deliberate movement or positioning of a handler's body into a dog's space to serve as a cue or set physical boundaries.

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Errorless Learning

A training methodology that arranges antecedents and uses prompts so the correct choice is the only accessible option, preventing the dog from making mistakes.

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Dr. Brian Hare

A prominent researcher who studies canine cognition, specifically investigating how dogs process information and understand human social cues.

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Anthropomorphism

The attribution of human characteristics, motivations, or behaviors to an animal or object.

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Seeking / Desire System

One of the four basic positive emotional systems present at birth that motivates canines to find resources necessary for survival.

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Frustration System

An innate negative emotional system in canines that is activated when the animal does not receive a reinforcement it was expecting.

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Fear / Anxiety System

An innate negative emotional system present at birth that protects the animal from external threats and includes the neurological processing of pain.

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Panic / Grief System

An innate negative emotional system triggered by separation from a primary attachment figure, resulting in panic or intense vocal crying.

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Social Play System

A positive emotional system that develops as a puppy matures and attains the appropriate physical and sensory capabilities.

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Lust System

A positive emotional system activated as dogs mature and begin seeking out sexual partners.

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Care System

A positive emotional system activated in late pregnancy and triggered by hormone shifts to drive parental care and nurturing behavior.

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Canine Emotional Development Ceiling

The developmental boundary where canine emotional maturity halts, corresponding roughly to a human child aged 2 to 2.5 years and lacking complex emotions such as guilt, pride, shame, and contempt.

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Meta-Signals

Communication cues (such as play bows, goofy grins, and bouncy movements) that inform a partner that rough behaviors are playful rather than aggressive.

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Play Laugh

A distinctive canine meta-signal characterized by a pronounced, forced, breathy exhalation used to confirm playful intent.

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Role Reversal

A hallmark of healthy canine play where participants alternate positions, such as taking turns being the chaser versus the chased.

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Cut-Off Signals

Subtle appeasement or stress indicators (such as lip licking, yawning, whale eye, or turning away) used by a dog to de-escalate play or request a break.

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Predatory Drift

A dangerous phenomenon, coined by Ian Dunbar and first published by Jean Donaldson, wherein a large dog's social play abruptly shifts into predatory behavior toward a smaller dog.