Economics Unit 1 Study Guide Flashcards

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Vocabulary flashcards covering core concepts from Unit 1 Economics, including economic systems, incentives, opportunity costs, property rights, marginal decision rules, and production possibilities curves.

Last updated 1:15 AM on 10/2/26
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30 Terms

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Market Economy

An economic system characterized by private ownership, high standard of living, economic freedom and efficiency, competition, consumer-producer interaction, and positive sum outcomes.

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Command Economy

An economic system relying on government ownership and centralized control of resources, prioritizing economic equity, guaranteed housing, healthcare, pensions, and zero unemployment.

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Traditional Economy

An economic system that relies upon custom and habit to achieve economic goals with little change from year to year.

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Positive Sum Game

A win/win situation where all participating parties benefit, such as a market economy where both buyers and sellers win.

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Zero Sum Game

A win/lose situation where one party's gain comes at the direct expense of another.

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Negative Sum Game

A lose/lose situation where all parties involved experience a negative outcome.

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Scarcity

The economic condition caused when wants are greater than available resources, or when a resource has more than one use.

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Non-Scarce Resource

A resource that is not scarce, either because it is a free good (such as air) or not wanted (such as pollution).

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Factors of Production

The four economic resources used to produce goods and services: Land, Labor, Capital, and Entrepreneurship.

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Opportunity Cost

The next best option you give up when you make a choice.

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Tradeoff

Giving up one benefit or activity to gain another, such as spending less time watching TV so you will have more time to study.

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Law of Diminishing Marginal Utility

The principle stating that your level of enjoyment goes down with each additional unit of a good consumed, such as eating extra candy bars.

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Incentives

Things of value that cause certain behaviors and influence decisions.

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Perverse Incentives

Incentives that cause unintended negative things to happen.

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Moral Incentive

Doing something because you think it is the right thing to do, such as parents picking up their children on time before late fines were introduced.

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Negative Incentives

Punishments or penalties that discourage certain behaviors.

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Positive Incentives

Rewards that encourage certain behaviors.

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Social Incentive

Doing something because of what others might think.

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Economic Incentive

Doing something because you will receive a financial or material reward, or avoid a monetary fine.

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Characteristics of Property Rights

The three essential features of property rights: Definition, Enforcement, and Transfer.

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Governor Bradford's Property Reform

The decision to give pilgrims property rights allowing them to keep their crops, which caused them to work harder and grow more food.

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Mystery of the Disappearing Trash Incentive

The implementation of a fee per trash bag used, which caused the total amount of trash to decline even as the town's population grew.

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Tragedy of the Commons

The economic problem where valuable resources that no one owns get used up.

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Law of Diminishing Marginal Returns

The economic rule stating that output growth slows down as you keep adding workers while keeping one key resource fixed.

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<p>Production Possibilities Curve</p>

Production Possibilities Curve

A graphical model showing trade-offs in output; moving from B to A costs 90 guns90\text{ guns}, point D represents unemployment, and reaching point C requires getting more resources.

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Patent (P)

A legal protection that gives property rights to an inventor for 20 years20\text{ years}.

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Trademark (T)

A legal protection for brand identity or brand names, such as Pepsi.

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Copyright (C)

A legal protection for creative property, such as Star Wars.

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Marginal Decision Rule

The decision-making threshold stating that you decide to do something when MB (marginal benefit)≥MC (marginal cost)\text{MB (marginal benefit)} \ge \text{MC (marginal cost)}.

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Worker Hiring Rule

The principle that guides labor decisions to stop hiring with the last worker that makes you money.