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Vocabulary flashcards covering core concepts from Unit 1 Economics, including economic systems, incentives, opportunity costs, property rights, marginal decision rules, and production possibilities curves.
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Market Economy
An economic system characterized by private ownership, high standard of living, economic freedom and efficiency, competition, consumer-producer interaction, and positive sum outcomes.
Command Economy
An economic system relying on government ownership and centralized control of resources, prioritizing economic equity, guaranteed housing, healthcare, pensions, and zero unemployment.
Traditional Economy
An economic system that relies upon custom and habit to achieve economic goals with little change from year to year.
Positive Sum Game
A win/win situation where all participating parties benefit, such as a market economy where both buyers and sellers win.
Zero Sum Game
A win/lose situation where one party's gain comes at the direct expense of another.
Negative Sum Game
A lose/lose situation where all parties involved experience a negative outcome.
Scarcity
The economic condition caused when wants are greater than available resources, or when a resource has more than one use.
Non-Scarce Resource
A resource that is not scarce, either because it is a free good (such as air) or not wanted (such as pollution).
Factors of Production
The four economic resources used to produce goods and services: Land, Labor, Capital, and Entrepreneurship.
Opportunity Cost
The next best option you give up when you make a choice.
Tradeoff
Giving up one benefit or activity to gain another, such as spending less time watching TV so you will have more time to study.
Law of Diminishing Marginal Utility
The principle stating that your level of enjoyment goes down with each additional unit of a good consumed, such as eating extra candy bars.
Incentives
Things of value that cause certain behaviors and influence decisions.
Perverse Incentives
Incentives that cause unintended negative things to happen.
Moral Incentive
Doing something because you think it is the right thing to do, such as parents picking up their children on time before late fines were introduced.
Negative Incentives
Punishments or penalties that discourage certain behaviors.
Positive Incentives
Rewards that encourage certain behaviors.
Social Incentive
Doing something because of what others might think.
Economic Incentive
Doing something because you will receive a financial or material reward, or avoid a monetary fine.
Characteristics of Property Rights
The three essential features of property rights: Definition, Enforcement, and Transfer.
Governor Bradford's Property Reform
The decision to give pilgrims property rights allowing them to keep their crops, which caused them to work harder and grow more food.
Mystery of the Disappearing Trash Incentive
The implementation of a fee per trash bag used, which caused the total amount of trash to decline even as the town's population grew.
Tragedy of the Commons
The economic problem where valuable resources that no one owns get used up.
Law of Diminishing Marginal Returns
The economic rule stating that output growth slows down as you keep adding workers while keeping one key resource fixed.

Production Possibilities Curve
A graphical model showing trade-offs in output; moving from B to A costs 90 guns, point D represents unemployment, and reaching point C requires getting more resources.
Patent (P)
A legal protection that gives property rights to an inventor for 20 years.
Trademark (T)
A legal protection for brand identity or brand names, such as Pepsi.
Copyright (C)
A legal protection for creative property, such as Star Wars.
Marginal Decision Rule
The decision-making threshold stating that you decide to do something when MB (marginal benefit)≥MC (marginal cost).
Worker Hiring Rule
The principle that guides labor decisions to stop hiring with the last worker that makes you money.