Basic Lighting

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14 Terms

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“G” key
“S” key
“R” key

_____ - move or grab and object

_____ - sizing or scaling an object

_____ - rotating an object

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Transform

If you would like to do any of these operations through an exact number (i.e. rotate 90 degrees on the X axis or size something to a specific number), type the “N” key to bring up the _____ bar on the right side of your screen

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Tab

To switch between Edit and Object mode besides using the ____ key or using the window on the left

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Tool Shelf

Remember that after selecting a mesh type, you will see the settings for that mesh at the bottom of the _____.

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Object Mode

Also, don't forget to be in _____ when making a new mesh- otherwise, your new mesh will be joined to another mesh

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orange, blank, edit mode

Mesh will turn to ____ meaning it is selected, click on the ____ part of the canvas to deselect) In _____, you can work with the shape’s individual vertices (mesh intersections) to create the shape you want

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LMB, SHIFT

To select use the ____ to select a single vertex, to select more than one vertices, edges or faces, press ____ key. Or you can use the method of clicking, dragging and selecting (Click, drag and release)

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Invert Selection

Selecting what you don’t want for easy selection

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Toggle X-Ray

______ is use to see the vertex, edges and faces selected NOT only in front but also at the back

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Three Point Lighting

______ is a standard setup for lighting that has carried on to ages as one of the best ways to light a scene in film, photography, painting and now digital graphics

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  • Key Light

  • Fill Light

  • Rim Light


Three point lighting is consists of three lights, hence the name. These lights are:

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Key light

_____ is the main light, its the primary or the key light source usually located at the top left-hand corner, which is the light that defines the light source in the scene

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Fill Light

is the one that sorts of fills or softens the shadow that the key light casts, and is usually the least bright light in the scene. It acts as a way to keep the shadows from being too dark on your subject that way you can still see those details and soften the contrast

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Rim light (back light)

this light as the name applies cast light onto the back of the subject usually it's the brightest light in the scene but it's there just to give a slither of brightness around the edge of your subject this gives the subject an outline or a rim of light which helps it stand out from the background