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Problem-Solving Software
Software that either directly teaches the steps involved in solving problems or helps learners acquire problem-solving skills by providing opportunities to solve them.
Constructivist Alignment in Problem-Solving Software
Software design that supports constructivist aims by allowing students to explore topics, practice skills, and generate their own knowledge.
Gagné’s Events of Instruction in Software
Modern software design that combines multiple functions, allowing problem-solving activities to serve both directed practice and constructivist exploration strategies.
Hybrid Classification in Software
Educational programming languages that function as a bridge between instructional software and tool software.
Logo (Programming Language)
An educational programming language developed by Seymour Papert at MIT to teach logic, analysis, and geometric reasoning through on-screen turtle manipulation.