Judgment, Decision Making, Problem Solving, and Team Effectiveness

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/76

flashcard set

Earn XP

Description and Tags

Comprehensive vocabulary flashcards covering judgment, cognitive biases, problem-solving heuristics, team diversity, creativity metrics, motivation models, and communication structures.

77 Terms

1
New cards

Dual Process Theory

A cognitive model distinguishing between System 1, which operates automatically, intuitively, and fast, and System 2, which is deliberative, slow, logical, and computationally demanding.

2
New cards

Cognitive Misers

The principle that the human brain conserves metabolic energy because it is wired to run on approximately 20 watts20\,\text{watts}, leading it to default to System 1 heuristics rather than engaging System 2.

3
New cards

Heuristic

A mental shortcut, algorithm, or rule of thumb used to make decisions or solve problems that is generally effective but prone to systematic errors.

4
New cards

Overconfidence Bias

The cognitive error where individuals overestimate the accuracy of their knowledge and form overly confident estimates about unfamiliar topics.

5
New cards

Availability Bias

The tendency to assess the probability or frequency of an event based on how readily concrete examples come to mind.

6
New cards

Representative Bias

The tendency to judge the likelihood of an outcome based on how closely it matches a stereotype or narrative, even when that outcome is statistically less probable.

7
New cards

Base-Rate Neglect

The error of ignoring the prior probability (base rate) of an event before receiving specific details, such as judging a quiet person more likely to be a librarian than a farmer despite farmers vastly outnumbering librarians.

8
New cards

Sunk Cost Fallacy

The inclination to continue an endeavor or maintain an investment based on resources already spent rather than evaluating future costs and payoffs.

9
New cards

Loss Aversion

The psychological phenomenon where losses cause greater emotional pain than equivalent gains provide pleasure, prompting individuals to persist with failing decisions to avoid acknowledging a loss.

10
New cards

Framing Effect

A cognitive bias in which different decisions or conclusions are reached from identical objective information depending on whether it is presented in terms of gains or losses.

11
New cards

Fundamental Attribution Error

The tendency to prioritize dispositional (personality) factors over situational factors when explaining the behavior of other people.

12
New cards

Actor-Observer Bias

The tendency to explain one's own actions through situational factors while explaining the identical behavior of others through dispositional traits.

13
New cards

Regression to the Mean

The statistical tendency for extreme outcomes to be followed by results closer to the average, indicating that changes in performance should not be overly credited to praise or punishment.

14
New cards

Pre-Mortem

A structured decision process in which a team imagines that a planned project has completely failed before execution begins in order to surface vulnerabilities and logic flaws.

15
New cards

Enigma of Reason

The theory formulated by Mercier and Sperber stating that reasoning evolved for social argument and justification rather than epistemic truth-seeking, making accuracy an incidental byproduct.

16
New cards

Problem Search

The exploratory process of identifying an unmet need or identifying a problem that is worth solving before taking action.

17
New cards

Solution Search

The process of discovering an answer or resolution to a previously defined or assigned problem.

18
New cards

Fitness Landscape

A spatial representation where each possible solution corresponds to a point and its value or efficacy corresponds to its altitude, with higher elevations marking superior solutions.

19
New cards
<p>Shovel Landscape</p>

Shovel Landscape

A single-peak fitness landscape demonstrating that worker shoveling efficiency peaks at an optimal load of 21 lbs21\,\text{lbs}, whereas loads smaller or larger than 21 lbs21\,\text{lbs} yield lower efficiency.

20
New cards

Local Optima

A position on a fitness landscape where all immediate neighboring alternatives possess lower values, preventing further improvement via incremental steps.

21
New cards

Basins of Attraction

The collection of initial starting locations on a fitness landscape that inevitably lead a problem solver to climb toward a specific local peak.

22
New cards

Intersection Property

The mathematical principle stating that a solution constitutes a local peak for a group only if it represents a local peak for every single member of that group.

23
New cards

Diversity Trumps Ability Result

The finding by Hong and Page showing that a randomly selected group of diverse, capable problem solvers will outperform a team formed exclusively of the highest-scoring individual performers on difficult problems.

24
New cards

Toolbox View

A perspective evaluating teams by the comprehensive set of varied heuristics and representations members bring, rather than relying on uniform individual performance scores.

25
New cards

Team of Me Test

The condition by Hong and Page stating that an individual test can only select an optimal team if it evaluates how a homogeneous group composed solely of that specific person type would perform.

26
New cards

Meritocracy Myth

The flawed assumption that assembling the highest-scoring individual performers guarantees the best team performance on complex, synergistic problems.

27
New cards

Raven's Progressive Matrices

A nonverbal test of abstract pattern-completion used to assess IQ, which fails to predict optimal team composition when cognitive diversity is required.

28
New cards

Inside View

A forecasting approach that generates predictions by analyzing only the unique details, plans, and specific circumstances of the current case.

29
New cards

Outside View

A forecasting method that ignores local project specifics and consults objective historical base rates of similar past cases.

30
New cards

Hedgehogs

Subject matter experts who view the world through a single, overarching idea and rigidly apply it across varied domains, often exhibiting overconfidence and poor predictive accuracy.

31
New cards

Foxes

Subject matter experts who draw upon multiple smaller perspectives, adjust their models based on new evidence, and consistently outperform rigid experts in predictive accuracy.

32
New cards

Brainwriting

A protocol step requiring participants to write down individual facts, logic, and assumptions privately before entering group discussions to avoid anchoring bias.

33
New cards

Diversity Prediction Theorem

The mathematical theorem expressing collective forecast error as Crowd Error=Average Error−Diversity\text{Crowd Error} = \text{Average Error} - \text{Diversity}, demonstrating that group error decreases as member diversity increases.

34
New cards

Thick Data

Rich, qualitative context about human behavior, emotions, and meanings that complements large numerical datasets (big data).

35
New cards

Graham Wallas's Four Stages of Creativity

The foundational model of creative thinking comprising Preparation (researching the problem), Incubation (unconscious processing), Illumination (the sudden insight), and Verification (testing the solution).

36
New cards

Recombination

A mode of innovation involving the remixing of existing components, tools, or heuristics into new combinations, or placing new things into old frameworks.

37
New cards

Reconceptualization

A creative process that reframes, abstracts, or transforms the conceptual space of a problem to perceive it in a completely different light.

38
New cards

Adjacent Possible

The array of potential innovations that lie exactly one step beyond current knowledge, expanding dynamically and path-dependently as new discoveries occur.

39
New cards

Primal Mark

The initial piece of content, idea, or mark made during creative development, which exerts a disproportionate anchoring influence over all subsequent ideas.

40
New cards

Alternative Uses Test (AUT)

A divergent thinking test requiring individuals to generate alternative uses for an everyday object, scored by fluency (count), categories, elaboration, and originality.

41
New cards

Shapley Value

A game-theoretic solution that calculates an individual's average marginal contribution across all potential team-joining orders, uniquely fulfilling full allocation, zero property, symmetry, and additivity.

42
New cards

Theory of Mind

The cognitive ability to attribute mental states to oneself and others and recognize that other people hold distinct desires, knowledge, and beliefs separate from objective reality.

43
New cards

Reading the Mind in the Eyes Test (RMET)

An assessment that measures the ability to identify complex mental or emotional states strictly from images of human eyes, though partially confounded by vocabulary and verbal intelligence.

44
New cards

Facial Emotion Recognition Test (FERT)

A test measuring an individual's ability to identify six core emotions displayed across full facial expressions.

45
New cards

Myers-Briggs Type Indicator (MBTI)

A theory-driven personality instrument based on Carl Jung's categories that assigns respondents to one of 16 distinct types using four dichotomous scales.

46
New cards

Bimodal Distribution

A probability distribution displaying two prominent peaks; a structure assumed by MBTI types that is absent in empirical personality data, which instead forms a unimodal bell curve.

47
New cards

OCEAN (Big Five)

An empirically derived personality framework that measures individuals along five continuous spectra: Openness to experience, Conscientiousness, Extraversion, Agreeableness, and Neuroticism.

48
New cards

Principal Components Analysis (PCA)

An unsupervised statistical technique that reduces high-dimensional data by identifying linear combinations of variables that summarize maximum variance without specifying an outcome variable.

49
New cards

Scree Plot

A visual plot graphing the variance accounted for by each successive principal component, used to locate the sharp 'elbow' cutoff point for factor retention.

50
New cards

Biplot

A two-dimensional chart displaying both individual data observations (as points) and measured variables (as directional vectors) projected on the first two principal components.

51
New cards

Culture as Coordination

A management perspective defining culture as a system of shared conventions and informal norms that allow group members to align actions smoothly without continual renegotiation.

52
New cards

Attraction-Selection-Attrition (ASA)

A framework stating that people are drawn to organizations that fit their personalities (attraction), organizations choose candidates matching their culture (selection), and non-fitting members exit (attrition).

53
New cards

Tight vs. Loose Cultures

A cultural classification contrasting societies with strict social norms and low tolerance for nonconformity (tight) against societies with permissive norms and high deviance tolerance (loose).

54
New cards

SMART Goals

A management guideline defining goals that are Specific, Measurable, Reasonable, Agreed-Upon, and Time-Bound to establish explicit operational expectations.

55
New cards

Goodhart's Law

The management adage stating that whenever a measure is turned into an explicit target, it ceases to serve as a reliable measure due to human gaming and metric manipulation.

56
New cards

Campbell's Law

The sociological principle stating that quantitative indicators subjected to high-stakes social decision-making inevitably become vulnerable to corruption and distort the processes they track.

57
New cards

Lucas Critique

An economic theorem showing that historical relationships fail to predict future outcomes following policy changes because individuals actively adapt their behavior to new rules.

58
New cards

Cobra Effect

A perverse incentive outcome where an offered reward inadvertently worsens the targeted problem, named after the British bounty that led people to breed cobras.

59
New cards

Herzberg's Hygiene Theory

A motivation theory distinguishing hygiene factors (extrinsic context such as pay and policies that prevent dissatisfaction) from motivators (intrinsic job features such as achievement and responsibility that create satisfaction).

60
New cards

Self-Determination Theory

A motivation framework proposing that intrinsic drive requires satisfying three fundamental psychological needs: Autonomy, Competence, and Relatedness.

61
New cards

Crowding Out

The psychological effect where providing extrinsic rewards for an activity diminishes an individual's pre-existing intrinsic motivation to engage in it.

62
New cards

Vroom's Expectancy Theory

A cognitive motivation model stating that Motivation=Expectancy×Instrumentality×Valence\text{Motivation} = \text{Expectancy} \times \text{Instrumentality} \times \text{Valence}, linking effort to performance, performance to rewards, and rewards to personal value.

63
New cards

Relative Pay

The perceived standing of an individual's compensation relative to peer earnings, which frequently exerts a greater influence on job satisfaction than absolute pay.

64
New cards

The Folly of Rewarding A While Hoping for B

A common organizational dysfunction where leadership promotes one behavior (such as teamwork or risk-taking) while the compensation and incentive systems reward an opposing behavior (such as individual metrics or error avoidance).

65
New cards

Foot-in-the-Door Technique

A persuasion strategy leveraging commitment and consistency by securing compliance with a minor initial request before presenting a larger desired request.

66
New cards

Social Proof

The tendency of individuals to resolve uncertainty about appropriate actions by looking at and replicating the behaviors of others.

67
New cards

Cognitive Diversity

Differences in how group members mentally represent, structure, interpret, and resolve problems, encompassing distinct knowledge frameworks, heuristics, and perspectives.

68
New cards

Rule of 72

A mathematical shortcut estimating the time required for a quantity to double under a constant growth rate, computed as Years to double=72annual growth rate %\text{Years to double} = \frac{72}{\text{annual growth rate \%}}.

69
New cards

Psychological Safety

A shared belief among team members that the interpersonal environment is safe for taking risks, enabling members to admit errors, seek help, and offer dissent without retribution.

70
New cards

Radical Candor

A communication climate characterized by high personal care paired with high direct challenge, allowing for honest, constructive feedback without destructive hostility.

71
New cards

Hackman's Team Design Conditions

A team performance model demonstrating that group success is determined by enabling organizational structures (real teams, clear tasks, proper authority, resources, coaching) rather than individual member talent.

72
New cards

Shared Mental Models

An accurate, shared cognitive representation across team members concerning task requirements, member roles, operational procedures, and team coordination.

73
New cards

Team Reflexivity

The formal behavioral habit of a team to critically review its operational strategies, objectives, and working processes and adjust them to meet dynamic challenges.

74
New cards

Common Information Effect

The group bias wherein members spend substantial time reviewing shared facts known to all individuals while neglecting unshared, unique information held by single members.

75
New cards

Mutual Enhancement

The interpersonal dynamic underlying the common information effect where discussing shared knowledge generates mutual psychological affirmation and elevates perceived competence.

76
New cards

Hub-and-Ring Structure

A communication structure where employees cross-reference incoming directives with neighboring peers to adopt the majority consensus, providing redundancy that filters transmission errors.

77
New cards

List the cognitive biases

confirmation, anchoring, availability, overconfidence, representative, stereotype, base-rate, sunk cost, loss aversion, framing effect, fundamental attribution, actor observer