Black Mirror: San Junipero - Character Profiles and Media Theories

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Flashcards covering character profiles, media language, representation, and core media theories from the San Junipero lecture notes.

24 Terms

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ACING

An analytical framework component referring to Audience and Industry Context, examining how contemporary (e.g., 2016) audiences respond to progressive and diverse representations.

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Media Language (ML)

The technical, visual, and audio elements—such as costume, body language, proxemics, and camera framing—used to construct character representations and narrative meaning.

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<p>Yorkie</p>

Yorkie

A shy, reserved newcomer in her 20s who is paralyzed from the neck down and requires a respirator in reality, struggling with identity, autonomy, mortality, and fear of discrimination regarding her sexuality.

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Loosely framed LS (Yorkie)

A long shot camera technique used around Yorkie to visually emphasize her loneliness and status as an outsider in San Junipero.

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Geek archetype (Yorkie)

A character representation constructed through Yorkie's glasses and conventional clothing choices, reflecting her introversion and social reservation.

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Drinking Coke (Yorkie)

A media language choice symbolizing Yorkie's innocence, naivety, and childlike nature within the adult club environment of Tucker's.

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Outfit montage (Yorkie)

A sequence depicting Yorkie trying on multiple distinct styles, visually communicating her struggle with self-identity before reverting back to her original aesthetic.

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<p>Kelly (San Junipero Avatar / 'Old Kelly')</p>

Kelly (San Junipero Avatar / 'Old Kelly')

An adventurous, outgoing woman in her 20s who appears carefree and unattached, yet conceals a profound sense of loss and grief from a 49-year marriage.

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“I am bodacious”

A spoken piece of dialogue that encapsulates Kelly's confident, assertive, and self-assured persona inside San Junipero.

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Bisexual flag colours (Kelly)

Kelly's costume palette consisting of pink, blue, and purple, visually encoding and representing her sexual orientation.

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<p>Kelly (Real-World / 'Young Kelly')</p>

Kelly (Real-World / 'Young Kelly')

A confident and independent woman in her 70s residing in a hospital/hospice setting, whose narrative explores mortality, purpose, and the implications of digital immortality.

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Beige / grey colour palette

The muted visual palette used to ground elderly Kelly's physical hospital existence, contrasting sharply with the saturated tones of the virtual world.

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<p>Greg</p>

Greg

Yorkie's kindly hospital nurse who serves as a marriage witness, bends rules to facilitate communication, and offers to marry Yorkie so she can legally pass over.

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Effeminate carer archetype (Greg)

A characterization of Greg as a gentle, 'cuddly big bear' figure who acts as a compassionate counterpoint to the other male characters.

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Passing over

The legal and medical process of permanently uploading an individual's consciousness into the simulated reality of San Junipero upon bodily death.

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<p>Wes</p>

Wes

A young male in his early 20s whose persistent, desperate pursuit of Kelly forces her to seek refuge with Yorkie.

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“It was just sex”

Dialogue delivered by Kelly to Wes, signaling her emotional detachment, rejection of commitment, and assertion of sexual autonomy.

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<p>Davis</p>

Davis

A thin, nerdy young man in his early 20s who attempts to connect with Yorkie over video games, illustrating that San Junipero can remain lonely and unfulfilling.

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“Golden age right”

A dialogue cue spoken by Davis regarding 1980s video games that subtly hints at the simulated, time-shifting nature of the San Junipero environment.

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Narratology (Todorov)

A narrative theory applied to key scenes to examine how narrative progresses from initial equilibrium, through disruption and recognition, to a new equilibrium.

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Structuralism (Strauss)

A critical framework used to decode texts by identifying fundamental binary oppositions (such as real vs. virtual, youth vs. aging, and life vs. death).

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Genre Theory (Neale)

A theoretical model proposing that media genres are defined by an interplay between repetition of established conventions and the introduction of difference and variation.

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Postmodernism (Baudrillard)

A cultural theory applied to media texts to analyze simulacra, hyperreality, and the dissolution of boundaries between artificial simulations and physical reality.

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Key Scenes (San Junipero Analysis)

The four core sequences designated for theoretical analysis: Opening, Yorkie's transformation, Hospital/hospice, and Ending.