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3 components of generality
stimulus generalization
response generalization
behaviour maintenance
stimulus generalization
trained behaviour transfers from training to natural environment
4 main strategies for programming operant stimulus generalization
train in the target situation
vary the training conditions
program common stimuli
train sufficient stimulus exemplars
example: train in the target situation
practicing a presentation in the room you will present in
example: vary the training conditions
practicing golf in many different weather conditions
example: program common stimuli
full costume dress rehearsals
example: train sufficient stimulus exemplars
saying “dog” for huskies, pugs, retrievers…
response generalization
reinforcing a response in the presence of a stimulus and the effect of another response becoming more probable in the presence of the same stimuli
traits that make response generalization more likely
physical similarities
common characteristics
functional equivalence
3 main strategies for programming response generalization
train sufficient response exemplars
vary acceptable responses during training
use instructions with high probability of compliance
4 main strategies for programming behaviour maintenance
use behavioural trapping
change behaviour of people in natural environment
use intermittent schedules in natural environment
give control to individual (self management)