P6 - Waves

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Comprehensive vocabulary flashcards covering the key properties of mechanical, sound, seismic, and electromagnetic waves, ray optics (reflection, refraction, and lenses), and black body radiation.

35 Terms

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What are Waves?

Way energy is transferred through oscillations (fluctuations) or vibrations (repeated movements), without transferring matter

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Longitudinal Waves

Particles vibrate parallel to the direction of wave travel and energy transfer

Creates areas of compression and rarefaction.

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Transverse Waves

Vibrations are at right angles to the direction of wave travel and energy transfer

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Mechanical Waves

Oscillations of particles in a physical medium (solid, liquid, or gas) that require a medium to travel through, such as water or sound waves.

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Electromagnetic Waves

Transverse waves consisting of oscillating electrical and magnetic fields that transfer energy as radiation and can travel through a vacuum at 3×108 m/s3 \times 10^8\,\text{m/s}.

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Rest Position

The undisturbed position of a wave where the particles are not vibrating.

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Crest

The highest point of a wave above its undisturbed rest position.

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Trough

The lowest point of a wave below its undisturbed rest position.

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Amplitude

The maximum displacement of a wave point from its undisturbed rest position.

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Wavelength

The distance covered by a full wave cycle, such as the distance between two consecutive crests or peaks.

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Displacement

The distance that a part of a medium has moved from its undisturbed rest position.

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Frequency

The number of complete waves passing a specific point each second, measured in hertz (Hz\text{Hz}).

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Wave Period

The time it takes for two successive crests (one full wavelength) to pass a specific point, calculated as T=1fT = \frac{1}{f}.

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Wave Speed

The speed at which energy is transferred through a medium, given by the wave equation v=fλv = f\lambda.

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Radiation Dose

A measure of the risk of harm resulting from an individual's exposure to ionising radiation, measured in Sieverts (Sv\text{Sv}) or millisieverts (mSv\text{mSv}), where 1000 mSv=1 Sv1000\,\text{mSv} = 1\,\text{Sv}.

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Law of Reflection

The fundamental principle stating that the angle of incidence equals the angle of reflection (Angle of incidence=Angle of reflection\text{Angle of incidence} = \text{Angle of reflection}).

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Specular Reflection

Parallel reflection occurring on smooth, flat surfaces (like mirrors), where light incident in a single direction is reflected in a single direction.

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Diffuse Reflection

Scattering of light in all directions caused by reflection from a rough surface, resulting in a distorted image or no image.

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Refraction

The change in speed and direction of a wave when it crosses a boundary between two transparent materials of different densities.

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Normal

An imaginary line drawn at right angles (90∘90^\circ) to the boundary or surface where a wave is incident.

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Wave Fronts

Lines drawn to connect all adjacent points oscillating in phase (such as peaks or troughs) across a series of waves; the distance between successive wavefronts is equal to one wavelength.

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Pitch

A perceptual property of sound that is directly determined by the frequency of the sound wave, with higher frequencies corresponding to higher pitch.

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Ultrasound

Sound waves with frequencies greater than 20,000 Hz20{,}000\,\text{Hz}, which is above the upper limit of human hearing.

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Echo Sounding

A technique using pulses of high-frequency sound waves to measure water depth and locate underwater objects based on reflection time.

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P-waves

Primary seismic waves that are longitudinal, travel faster than S-waves, and can pass through both solids and liquids.

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S-waves

Secondary seismic waves that are transverse, travel slower than P-waves, and can only pass through solids.

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Convex Lens

A converging lens that is thicker in the middle than at the edges, causing parallel rays of light to refract inwards towards a principal focus.

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Concave Lens

A diverging lens that is thinner in the middle than at the edges, causing parallel rays of light to refract outward and diverge from a virtual principal focus.

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Principal Focus

The focal point where parallel light rays converge (or appear to diverge from) after passing through a lens.

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Focal Length

The distance from the center of a lens to its principal focus.

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Real Image

An image formed where rays of light actually meet and focus, which can be projected onto a screen.

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Virtual Image

An image formed where light rays only appear to diverge from, which cannot be projected onto a screen.

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Magnification

The ratio comparing image size to actual object size, given by Magnification=Image heightObject height\text{Magnification} = \frac{\text{Image height}}{\text{Object height}}.

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Black Body

An idealized theoretical object that absorbs all incident electromagnetic radiation of all wavelengths, without reflecting or transmitting any, making it the best possible emitter.

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Greenhouse Effect

The warming mechanism where greenhouse gases in the atmosphere absorb and re-emit infrared radiation emitted by the Earth's surface, preventing all thermal energy from escaping into space.