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Vocabulary practice flashcards covering student-invented computational strategies, international algorithms, culturally responsive teaching practices, and the stages and strategies of basic math fact mastery.
Add Tens to Both Method
A European subtraction algorithm where ten is added to both the top ones digit and the bottom tens digit before subtracting (for example, in 42−18, adding ten to 2 yields 12 and adding ten to the tens place of 18 yields 28, resulting in 12−8=4 and 4−2=2 to give 24).
Trades
The regrouping process in multi-digit addition or subtraction where values cross a place-value threshold (such as crossing the ten or hundred boundary), resulting in carrying or borrowing.
Split Up Strategy
A student-invented addition method where multi-digit numbers are partitioned into tens and ones so that simpler components can be added separately before being recombined (for example, breaking 23+64 into 20+60=80 and 3+4=7, then adding 80+7=87).
Add On Strategy
A student-invented addition method where an amount is taken from one addend and added to the other to reach a friendly multiple of ten, after which the remainder is added (for example, borrowing 6 from 23 to make 64+6=70, then adding the remaining 17 to reach 87).
Counting by Tens Strategy
A student-invented addition method where one number is decomposed into groups of tens and ones, which are then sequentially added onto the starting number (for example, splitting 23 into 10, 10, and 3 to calculate 64+10=74, 74+10=84, and 84+3=87).
Compensation Strategy (Multiplication)
A mental computation method that simplifies multiplication by rounding a factor up to an easier number, calculating the product, and then subtracting the added excess (for example, solving 38×4 as (40×4)−(2×4)=160−8=152).
Cluster Problems
A sequence of related basic and intermediate computation problems designed so that students use facts from known, simpler equations to solve a final, more complex problem (for example, using 50×8 and 4×8 to calculate 54×8).
Fair Sharing Division
A division problem structure (partitive division) in which a total set of items is distributed equally among a known number of recipients or groups to determine the size of each share.
Repeated Subtraction Division
A division problem structure (measurement division) in which a specified group size is continually subtracted from a total amount to determine how many groups can be made.
Direct Modeling
A foundational computation strategy characterized by using physical manipulatives or drawings accompanied by counting to represent and solve arithmetic problems.
Student-Invented Strategies
Flexible computational methods devised by learners that do not rely on physical materials or standard algorithms, characterized by being number- and place-value-oriented and calculated from the largest place value first ("left-handed").
Numerical Benchmarks
Personal and real-world reference points used to help students conceptualize the magnitude of large or small numbers (such as a 100ft driveway, a 5′6′′ wingspan, or an 8,000-seat stadium).
Universality of Mathematics
The principle that while foundational mathematical concepts are universal across cultures, procedures, computational algorithms, and symbolic conventions vary across regions.
Culturally Relevant Mathematics
An instructional framework—sometimes called decolonized mathematics—that connects mathematical content to diverse cultural, ethnic, socioeconomic, and community backgrounds for all students rather than only immigrant learners.
Concrete-Pictorial-Symbolic Approach
A teaching sequence that transitions students from physical manipulatives to visual models and finally to abstract notations, maintaining academic rigor for language learners without removing linguistic context.
Word Cognates
Words across different languages that share common roots, meanings, and spelling forms (such as "division," "hexágono," "triángulo," and "circunferencia") that aid comprehension for multilingual learners.
Basic Facts (Elementary School)
Arithmetic combinations in elementary mathematics where both addends or both factors are single digits strictly less than 10.
Basic Fact Mastery
The developmental milestone where a student can provide an accurate answer to a basic fact within approximately 3seconds without resorting to inefficient, non-automatic counting procedures.
Counting Strategies Stage
The first developmental phase of basic fact acquisition, in which students determine solutions by counting physical objects or counting verbally (such as counting all or counting on).
Reasoning Strategies Stage
The second developmental phase of basic fact acquisition, in which students use known number relationships and mathematical properties to logically deduce unknown combinations.
Mastery Stage
The third and final developmental phase in basic facts learning, characterized by the automatic, efficient production of answers through long-term memory retrieval.
Guided Intervention
An instructional approach to fact mastery where teachers design targeted story problems and facilitate class discussions that encourage students to construct and share reasoning strategies.
Think Addition
A subtraction reasoning strategy where a student determines the result of a subtraction problem by framing it as a missing-addend addition question (asking "what goes with this number to make the total?").
Down Over 10
A subtraction reasoning strategy where the subtrahend is partitioned to first subtract down to 10, followed by subtracting the remaining portion (for example, 15−6=15−5−1=10−1=9).
Take from 10
A subtraction reasoning strategy commonly used internationally where the subtrahend is subtracted directly from 10, and that difference is added to the remaining ones of the minuend (for example, solving 15−8 as (10−8)+5=2+5=7).
Double and Double Again
A multiplication reasoning strategy for facts involving 4 as a factor, where a student doubles the other factor once and then doubles that product.
Half Then Double
A multiplication reasoning strategy where an even factor is cut in half to compute a known, easier fact, after which that intermediate product is doubled (for example, calculating 6×8 by finding 3×8=24 and doubling 24 to reach 48).
Effective Drill
Targeted, brief practice activities appropriate only after reasoning strategies are firmly understood, designed to support self-monitoring, quick recall, and long-term memory retrieval without lengthy timed tests.