Technology Infrastructure Mid-Term Study Flashcards

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Comprehensive vocabulary flashcards covering technology infrastructure concepts from Weeks 1 through 6, including network types, topologies, architecture, hardware, protocols, IP addressing, DNS resolution, and the OSI model.

Last updated 1:23 AM on 10/20/26
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79 Terms

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Wired Networking

A class of networking that connects devices using cables.

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Wireless Networking

A class of networking that connects devices without cables or wires.

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IP Address

An address assigned to a device over a network (e.g., 192.168.1.1192.168.1.1).

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Host

A connected device on a network, referring specifically to the computer.

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Node

Any device connected to a network, including servers, printers, switches, and routers.

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Bandwidth

The amount of data transferred over a network.

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Throughput

How much data is actually and successfully transferred over a network.

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Protocol

Sets of rules that control data communication between devices within a network.

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Server

A device or software that provides services to other devices (e.g., file server, print server).

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Topology

The physical and logical arrangement of a network.

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Physical Topology

The arrangement of a network using physical wires and cables.

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Logical Topology

The conceptual layout or bird's-eye view (network map) of how a network is set up and how data flows.

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Point-to-Point Topology

A network connection where two computers connect directly with each other in a single line.

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Bus Topology

Also known as line topology, a setup that connects multiple computers through one cable in a single direction.

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Star Topology

A network layout where every computer (node) is connected to a central hub or switch; it is the most stable topology because if one node goes down, it does not affect the others.

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Ring Topology

A network layout where computers are connected in a circle and data can travel in both directions.

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Mesh Topology

A topology where computers (nodes) are interconnected (intersected) and uses different distances to transfer data via the fastest or shortest path.

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LAN (Local Area Network)

A network that connects devices within a limited area while offering high speed.

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MAN (Metropolitan Area Network)

A high-speed network covering a larger geographic area, such as entire cities.

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WAN (Wide Area Network)

A large-scale network (such as the internet) consisting of a collection of LANs and MANs that provides extra stability.

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PAN (Personal Area Network)

The simplest form of network, primarily exemplified by Bluetooth.

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WLAN (Wireless Local Area Network)

A local network that operates completely wirelessly using radio waves instead of physical cables.

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CAN (Campus Area Network)

A wired or wireless network designated for a specific campus.

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SAN (Storage Area Network)

A dedicated network designed specifically for data storage.

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VPN (Virtual Private Network)

A network within a network where data is encrypted and secured.

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GAN (Global Area Network)

A system of interconnected global networks, such as a satellite network.

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Network Architecture

The physical or logical design and planning of a computer network.

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Network Administrator

A professional focused on maintaining and troubleshooting an existing network.

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Network Engineer

A professional responsible for building and modifying networks.

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Physical Network Architecture

The structural design mapping out how hardware devices are connected to each other, including cables, connectors, NICs, routers, switches, servers, and data centers.

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Logical Network Architecture

The design focusing on logical relationships between devices and data flow (including IP and subnet, topologies, VLANs, firewalls, and routing protocols) to provide a bird's-eye view and identify points of failure.

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Peer-to-Peer (P2P)

A network where each node is an uncontrolled peer with full rights that can act as both a client and a server (e.g., Instant Messaging, Skype, Cash App).

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Two-Tier Architecture

The simplest client-server model where the client and server communicate directly with one another.

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Three-Tier Architecture

A client-server model where an intermediate layer is added between the server and the client.

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N-Tier Architecture

A client-server model where multiple layers are inserted between client and server communication.

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NIC (Network Interface Card)

A wired or wireless hardware card installed on a computer or device to enable network connectivity; it contains a unique physical MAC address.

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Hub

Also known as an Ethernet hub, a physical network device that acts as a central connection point within a LAN.

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Modem

Short for Modulator/Demodulator; connects computers and other devices to the network.

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Router

A physical network device (wired or wireless) that connects two or more LANs together to form a WAN.

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Access Point (AP)

A mostly wireless device that connects network devices using Wi-Fi.

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Firewall

A security device that acts as a line of defense by allowing, monitoring, and filtering incoming and outgoing network traffic.

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Data Communication

The exchange of data between devices through a transmission medium such as wires/cables, Wi-Fi, or radio waves.

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Simplex Mode

A transmission mode where only one device can transmit data while the other device only receives data (e.g., keyboard, mouse, monitors).

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Half-Duplex Mode

A transmission mode where each device can both transmit and receive, but not at the same time (e.g., walkie-talkie, push-to-talk).

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Full-Duplex Mode

A transmission mode where both devices can transmit and receive simultaneously (e.g., telephone, messaging).

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Header

The message component containing addressing information used to direct data from the source to its destination (e.g., IP header, UDP header).

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Payload

The message component that contains the actual application layer data or message being transmitted.

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Segment

A transport layer data unit that contains a header with information on source, ports, and data reassembly.

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Packet

A network layer data unit responsible for routing data across different networks to reach its destination.

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Frame

A data link layer data unit responsible for the physical transmission of data over a network medium (e.g., Ethernet).

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TCP (Transmission Control Protocol)

A connection-oriented communication protocol that is slower but reliable; it verifies data delivery and is used for email, web browsing, and file transfers.

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UDP (User Datagram Protocol)

A non-connection-oriented communication protocol that is fast but less reliable because it does not verify data delivery (used in live streaming, video chat, and online gaming).

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Coaxial Cable

A cable made out of plastic and copper wire, used in televisions, CCTV, and for carrying internet signals (e.g., Fido, Rogers).

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Twisted Pair Cable

A network cable where each pair is color-coded blue, orange, green, and brown; used to connect computers, switches, and routers.

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Straight-Through Cable

An Ethernet cable used to connect different types of network devices together.

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Crossover Cable

An Ethernet cable used to connect two network devices of the same type.

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Fiber Optic Cable

A network cable that carries and transfers data in the form of light.

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Static IP

A fixed IP address assigned to servers, printers, or applications so that they do not change, making them consistently accessible.

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IPv4

The original IP address scheme utilizing a 32-bit32\text{-bit} address (e.g., 192.168.1.1192.168.1.1) divided into classes A, B, C, D, and E.

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IPv6

An IP address scheme represented as 88 hexadecimal numbers (e.g., 2607:6860:4006:803::200e) that does not use classes.

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Class A IP Address

An IPv4 class covering addresses from 00 to 127127 with a default subnet mask of 255.0.0.0255.0.0.0.

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Class B IP Address

An IPv4 class covering addresses from 128128 to 191191 with a default subnet mask of 255.255.0.0255.255.0.0.

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Class C IP Address

An IPv4 class covering addresses from 192192 to 223223 with a default subnet mask of 255.255.255.0255.255.255.0.

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Class D and Class E IP Addresses

IPv4 address classes reserved exclusively for experimental purposes.

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MAC Address (Physical Address)

A unique physical hardware address assigned to every device (e.g., 08-96-65-E4-53-58).

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DNS (Domain Name System)

The networking system that converts numeric IP addresses into human-readable domain names.

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DNS Recurser

The first step in a DNS lookup; it receives queries and is responsible for sending the request to the root name server.

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Root Name Server

A server that helps resolve human-readable queries into IP addresses by directing lookups to top-level domains like .com and .net.

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TLD Nameserver

The top-level domain nameserver step where the DNS lookup searches for a specific IP and host.

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Authoritative Nameserver

The final DNS nameserver in the resolution sequence that resolves and returns the specific IP address.

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OSI Model

Open Systems Interconnection model; the foundational seven-layer framework of computer networking.

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Application Layer

The OSI layer that supports user applications, such as web, email, communication, file sharing, and remote access.

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Presentation Layer

The OSI layer responsible for data preparation, formatting data so that it can be read.

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Session Layer

The OSI layer that creates, manages, and terminates sessions and connections between devices (e.g., logging into and out of an email account).

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Transport Layer

The OSI layer that takes session data, breaks it into segments, and reassembles segments into data once transmission is finished.

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Network Layer

The OSI layer that enables data transfer between networks by packaging segments into packets.

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Data Link Layer

The OSI layer that organizes network packets into frames for physical transmission.

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Physical Layer

The OSI layer that governs physical connections (cables and switches) and converts data into binary 1s1\text{s} and 0s0\text{s}.

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TCP Header

The portion of a TCP packet containing control metadata related to data transmission.