1/8
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Class
A blueprint for creating objects, defining their attributes and behaviors.
Object
An instance of a class, representing a specific entity with its own state and behavior.
Method
A block of code that performs a specific task, associated with a class or object.
Variable
A storage location that holds a value, which can be of different data types.
Data type
Specifies the type of value a variable can hold, such as integer, float, or string.
Operator
A symbol that performs an operation on one or more operands, such as +, -, /.
Control flow
The order in which statements are executed, determined by constructs like if-else statements and loops.
Array
A data structure that stores a collection of elements of the same data type.
Package
A namespace that organizes classes and interfaces, providing modularity and preventing naming conflicts.