Unit 1: Introduction to Digital Technology

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Vocabulary flashcards covering core computing concepts, hardware and software components, computing device types, environmental impacts, and ethical digital technology practices.

Last updated 11:05 PM on 9/24/26
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21 Terms

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Information Technology (IT)

A system that processes, stores, and transfers information in various forms such as words, numbers, pictures, sound, or video using binary digits 0 and 1.

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Data

Information stored and processed in an IT system using binary digits (0 and 1).

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Hardware

The physical devices and components that make up a computer system, including internal parts and peripheral devices.

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Peripheral Devices

Components connected to a computer system (such as mice, keyboards, scanners, cameras, and microphones) that allow information to be entered or retrieved.

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Software

The instructions or computer programs that a computer follows to perform tasks and manipulate data.

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Operating System (OS)

Software that establishes a basic software environment on a computer to allow software applications to be installed and run.

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Central Processing Unit (CPU)

The component that retrieves instructions or data from RAM, processes binary instructions, and directs other system components to perform actions.

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Personal Computer (PC)

A computing device designed for individual users, originating from the IBM PC (1981) based on Intel's x86 CPU platform.

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Workstation

A powerful desktop PC designed for heavy, resource-intensive computing tasks.

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Server

A hardware or software system that provides services to multiple users on a network, utilizing reliable components with built-in redundancy.

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Internet of Things (IoT)

Everyday devices (such as fridges, cameras, and thermostats) embedded with computing and networking capabilities.

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<p>Education Before Technology</p>

Education Before Technology

A learning environment where students gathered around a blackboard to learn directly from a teacher through writing, reading, and repetition without digital tools.

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<p>Education With Technology</p>

Education With Technology

A modern classroom setting where students use computers, digital tools, and projector screens for interactive, visual, and connected learning.

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<p>Metal Information Research Chart</p>

Metal Information Research Chart

A structured table used to research key facts about technology metals, including mining methods, locations, product uses, required quantities, health/environmental concerns, and sources.

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<p>Impacts of Digital Issues Diagram</p>

Impacts of Digital Issues Diagram

An overview chart categorizing digital technology issues based on how they affect individuals (privacy loss, cyberbullying, addiction) versus society (digital divide, misinformation, algorithmic bias).

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<p>Responsible &amp; Ethical Tech Use Framework</p>

Responsible & Ethical Tech Use Framework

A guidelines chart outlining key principles for digital use, including Respect, Awareness, Safety, Fairness & Inclusion, Deep sources, and Accountability.

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Digital Divide

Unequal access to digital devices, internet connection, and digital skills, leading to unequal learning opportunities across society.

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Algorithmic Bias

Discrimination or systematic unfair treatment and stereotypes originating from AI-based systems.

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Digital Footprint

Online activity that leaves a permanent record of a user's digital presence.

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Digital Consent

Approval required before using or accessing another person's data, images, or accounts.

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E-waste

Electronic waste, such as old phones and computers, that causes environmental concerns when discarded in landfills.