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cognitive science
interdsciplinary study of mind+ cognition
ex. using psychology + CS + linguisitics + philosophy to stuy memory
brings different fields together to understadn cognition
information processing
cognition as processing information , the rule governed manipulation of symbols
ex. when a computer uses built in rules to manipulate or rearrange symbols in its memory, we say the compiter is performing information processing.
important since researchers assume human cognition results form symbol manipulation
classical approach
views the mind as a computer/symbol manipulator
ex. solving math problems using rules
focus on symbols, rules, planning
connectionist approach
views the mind as a network of interconnected unites
ex. neural network learning torecognize cats
contributed the idea of models learning and pattern recognition
embodied approach
views cognition as dependent on body and environment
ex. using your body-environment to navigate
showed that cognition isnt necceearily just inside the head
methodological sollipism
study the mind without referring to the outside world
ex. explaining a though only through internal repreentations
introdiced important assumption of classical cognitive science
sense-think-act
classical approach to cognition in that we perceive→ think/plan→ act
ex. see a ball, decide to catch, then move hand
provided a framework for classical model of cognition
sense-act
embodied approach to cogntition in that we perceive then act, without requiring consious planning
ex. robot sees obstacle then immedietly moves around it
important to embodied cogntiion
affordance
an enviornment offers possibilities for action
ex. a chair affors sitting
this idea connected percpetion direclty to action
feedback
actions change the environmet, which changes future actions
ex. move toward ball, ball moves, adjust movemnt
this idea was important to embodied/dynamical systems
extended minf
cognition can extend beyong the brain/body
ex. using ur phone as an external memory
this cahllenges the idea that cognition is only inside the skull
cognitive scaffolding
external tool support cognition
ex. using a notebook to remember things
shows how the environment can enhance thinking
c
cognitive atchitecture
the basic strucute/mechanism of cognition
ex. symbolic coputer vs. neural network
major source of disagreement between approaches
computational level
what problem is the mind solving
ex. recognizing whether a picture contains a face
identifies what the cognitive system need to accomplis
algorithmic level
what steps/processes are used to solve the problem
ex. comparing featrues of a face to stored information
explains how information is processed
architectrual level
what basic components are used to carry out the process?
ex. memory and procesing units
explains the basic stucutre that supports cognition
implementational level
what physical echanisms make the system work
ex. neurons and brain activity
connects cognitive processes to their physical/biological basis
algorithim
a set of steps for solving a problem
ex. steps used to recognize a face
helps exlaon how cognition operates
architecture
the basic building blocks of a cognitive system
ex. different processing units working together
explians what cognitive processes are built from
implementation
the physical form that creates the architecture
ex. brian neurons creating processing units
connects cognitive theories to physical mechnaisms
multiple relaization
the sam function can be done by different physical systems
ex. 2 different types of machines performing the same circulation
shows that the function and physical material can be studied seperately
input-ouput mapping
how a system turns an input into an ouput
ex. sees a dog → identify it as a dog
helps researhcers desribe what a cognitive system does
binary logic
uses 2 states: 0 or 1, or TRUE or FALSE
ex. a switch is ON =1, OFF= 0
helped connect logic and thinking to physical computers
logicism
the idea that thinking is based on logic
ex. using logical rules to solve a problem
helped inspire the idea that thinking could be modeled computationally
homunculus
imaginary littler person inside the mind doing the thnking
ex. the little person i n ur brain decides what to do
shows wy cognitive explantions need to explain the actual mechanism rather than sumng another thinker
behaviour by design
behaviour that happens because a system was designed to produce it
ex. a calculatoe is designed to calculate
helps explain behaviour in terms of a systems intended funciton
behaviour by artifact
behaviour that comes form the way a system i physically built
ex. a circuit produces n output because of how its parts work
shows why we need to ecamine the hysical system behind behvaiour
disembodied mind
idea that the mind is purely logical, thinking system that works independently of the physical body or sensory-motor experiences
ex. playing a game of online text-based chess, where thinking happens through abstract logic iwhtout needing physical movement or body interaction
established early classical belief that cog sci could study mental processing as software without worrying abt bodily hardware
physical symbol systems (PSS)
a physical machine that takes physical tokens (symbols), arranges them into structures, and manipulates them according to rules to produce inteligent behaviour
ex. an app or digital calculator that takes inputs (numbers/letters) and manipulates them using programmed rules to display an answer
proved that physical hardware can display general intelligence, providing a materialist foundation for cog sci
recursion
a rule or process that refers back to itself, allowing finite rules to build infinitely complex or nested structures
ex. russian nesting dolls, or adding endless descriptive clauses in everyday conversation
showed that human minds do not need an infinite memory bank to produce endless novel thoughts or sentences, disproving simple behvaiourist models
context-free grammar & rewrite rules
rules that break down or rewrite categories into smaller parts regardless of surrounding context
ex. a recipe step that says ‘make sandwhich’, which expands into ‘bread+filling’, where ‘filling’ expands into ‘cheese+tomato’
gave cognition scientists a formal tool to model how human brains construct the hierarchial grammar of natural language
universal turing machine
a theoretical device that can run any program or execute any computable task when given the right instructions
ex. ur laptop, it isnt just a typewriter, a calculator, or a video plater; it becomes whichever one u need depending on the app software u open
provided the foundational framework for the computational theory of mind, establishing the idea that human cognition is a form of information processin
componentiality (locality)
rules that act locally on individual symbol components rather than processing an entire complex expression as one giant whole
ex. spell-checking a word letter by letter rather than evaluating thvisual shape of the entire page
showed how complex, intelligent opertions can be built out of mindless, step-vy-step local rules without needing an intelligent homunculus insisde
syntax (formal operations)
manipulating symbols strictly by their physical form, shape, or rules, without knowing what those symbols mean
ex. a vending machine accpeting a coin because of its exact weight, thicness, and mental shape, without understanding what ‘25 cents’ or ‘money’ actually means
concept explained how a purely physical brain can perform logical calculations based on symbol shapes alone
designation (symbol grounding)
the connection between an internal symbol and a real object or outcome in the world
ex. preseeing the button labeled ‘brew’ on coffee machinne, which causes the physical machine to pour real coffee into ur cup
helped explain how abstract mental symbols connect to real-world objects and actions
intentional stance
predicting what something will do by assuming it has beliefs, desires, and goals, and that it will act rationally
ex. saying ur robot vacuum cleaner ‘wants to return to its dock because it thinks its battery is low’
validated using everyday mental terms (beliefs, desires) as illegitimate tools for scientific prediction
classical cognitive architecture
a clean separation between stored data/symbols (structure) and the active rules that manipulate them (process)
ex. a cookbook sitting passively on the ocunter (structure) versus the chef actively reading and executing the steps (process)
defined the blueprint of classical digitla arhcitecture, contrasting them with neural networks where memory and processinf are merged
production system
a system controlled by working memory and a set of confition-action (if…then…) rules
ex. a smart home setup: if motion is detected and if it is dark outsidde, then tur on the porch light
provided a dominant model for stimulaitng human rule-folowing, decision-making, and problem-solving
the classical sandwhich (sense-think-act cycle)
traditional view that perception (sensing) and action are separate, linked only by central planning/thinking phase
ex. driving a car, seeing a red light (sense), calculating hwo quickly to brake (think), and then stepping on the brake pedal (act)
served as the foundational contol model for early artificial intelligence and classical cognitive psychology
weak equivalence vs. strong equivalence
weak: 2 systems get the exact same final answer, but use different internal steps. strong: Two systems get the same answer and use the exact same internal algorithm and architecture to get it
ex. a human doing long division on paper vs a digital pcoket calculator both arriving at 42.If a computer simulation solves a math puzzle using the exact same step-by-step methods, pauses, and mistakes as a human student, it is strongly equivalent
defined the ultimate goal of classical cog.sci→ creating computer models that are true thoeries of human thought, not just output copiers
second-order effects (artifacts)
unintended behavioural side effects- like response time delays or msitake patterns- that reveal how an internal algorithim works
ex. taking longer to mentally multiply17×24ehan 2×3 revveals ur mental algorithim works in mulitple step bystep column seperations
provide psychologists with experimental tools (like measuring reaction time) to reverse engineer hidden mental processes
cognitive impernetrability
a mental function that cannot be altered or turned off by ur consious beliefs, goals, or knowledge
ex. optical illuisons → even when u measure 2 lines with a ruler and know for a fact they are the exact same length, one still looks longer to ur visual system
helped cognitive scientists separate hardwired biological ‘hardware’ primitves from flexible ‘software; beliefs
empiricism
view that we are born as a blank slate and knowledge is acquired through expereinces and interacting with the world
ex. infant larning to categorize speech sounds or human faces over mmonths of sensory exposure rather than relying on pre-programed linguistic rules
shifted cog sci away from nativism toward neural networks that are able to learn directly from environmental input
associationism
framework where mental processing occurs through connected units, learning happens by adjusting numerical strengths (weights) of those links based on experience
ex. classical conditioning, a dog associationg a bell tone wit food because neural units representing the food and sound repeatedly fire together, strenghtening their connection weights
replaced hand-coded symbolic rules with biologically plausible model of memory stored across adjustable weights
perceptron
early single-layer ANN that multipies inputs by connection weigths and uses threshold activation fucniton to output binary decision
ex. Mark I percpetron classifies visual shapes or a simple neural netwolr deciding whether a musical chord is major or minor based on note inputs
this demonstrated a physical system could learn perceptual classifications directly from experience, serving as foundation for early connectionism
linear sperability
property of a problem wheer all inputs in one category can be separated from another category by drawing a single straight line through the pattern space
ex. the logical AND operation, where a single line isolates the single ‘true’ pair, from 3 ‘false’ pairs
it defined the maximum computational limit of single layer perceptron
linearly nonseparable problems
classification problems wheere categories cannot be separated by a single straight line, requiring at least 2 cuts or curved boundaries
ex. the logical XOR operation, where ‘true’ outputs sit opposite diagonals from ‘false’ outputs
perceptron failure on XOR drove scientists to invent multilayer networks with hidden units, better model for human cognition as it is able to solve more complex problems
connectionist sandwhich
a network architecture where sensory input layers and motor output layers are separated by intermediate representational hidden layers
ex. human visual object recognition, light on retina (input/sense) passes thorugh visual cortex to process features (hidden/think), leading to grabbing object (output/act)
proved that connectionist networks are fundamentally representational systems that conform to a version of the classical sense-think-act cycle
hidden units
intermediate processors between input and output layers that re-represent data to detect complex, higher-order features
ex. in amusical chord network input takes raw notes , while hidden units combine them to detect abstract pitch relationships like major thirds
overcame the limits of single-layer perceptrons, allowing networks to solve linearly nonseperable problems and discover internal representations
backpropagation
learning tule that measures output error and sends error signals backward through the network to adjust hidden connection weights
ex. language network outputting ‘runned’, receiveing an error signal agast target ‘ran’, and passing feedback backward to tweak internal conenction strengths
solved the credit assignment problem , by letting multilater networks automatically learn complex representations
supervised learning vs unsupervised
supervised modifies weights using explicit target answers and external error feedback, unsupervised organizes weghts based on statistical patterns in raw data without a teacher
ex. supervised: a student learning letters with a teacer correcting mistakes, unsupervised:infants brain mapping tones into a circle of fifths by listneing to ambient sound
demosntrated how cog systems acquire structure either through direct feedback or through self-organized perceptual categorization
distributed representation and course coding
stong concepts across activation patterns over many units, individuals are broadly turned on their own, but pooling their overlapping repsonses yields accurate representations
ex. trichromatic vision, 3 broadly tined cone types respond to wide light range, pooling overlapping signals allow pervpetion of millions of distinct colors
expanded cog sci beyond localized symbolic memory addresses, allows networks to genralize across similiar inout patterns
methodological sollipism
classical assumption that mental states should be studied purely as internal represetnations inside an individuals hhead- ignoring the external environment and body
ex. modeling a chess computers deciison-making by looking only at internal board-evaluating algorithim, without considering the physical board
served as the core philosphical premise of classical cog sci, became primary target of critique for embodied cognitive scientists that argue the mind cannot be isolated form te body and the world
sense-act cycle
a control framework that directly connects perception (sensing) to behaviour (acting), completley bypassing central representational planning (thinking)
ex. a reflex like wall-followinf robot that automatically steers away when its bumper sensor hits an obstacle, rather than mapping out a 3D floor plan in memory first
replaced the traditional sense-think-act cycle(classical sandwhich) in embodied cog sci, demosntrating that complex behvaiour can emerge without central mental models
situatedness
an agents capacity to perceive and interact with its immediate environment in real time through its specific sesory apparatus
ex. bat navigating a dark cave usinig echolocation, where its perceptron depend s==s continously on acoustis signals bouncing off the walls
shifted focus from offline, abstract reasoning toward real-time perceptual enagegment with surrounding environment
emobodiment
having aphysical body whose specific physical structure (limbs, sensors, weight, shape) constrains and enables how an agent can affect and be affected by the world
ex. a passive dynamic walking robot that walks down a slope without any motors or computers, relying only on gravity, joint angles, and leg length
showed that physical body mechanics can solve problems that classical AI assumed required complex internal software calculationns
feedback
2 way loop where agent’s actions change the environment, and the environmetnal changes alter the agents next perceptions and actions
ex. a driver steering a car- turning the wheel, alters cars position on the road, which changes visual input, which guides the drivers next steering adjustment
intorduced cybernetic feedback principles to explain how intricate behaviours emerge dynamically without needing central executive planner
affordance
concept of potential action that an object or environment offers to a specific agent bassed on agents physical body
ex. flat, rigid surface at knee heirght offers ‘sitability; to an adult human, but not to an elephant or an ant
grounded percepetion directly in motor action, showing that organisms perceive possibilities for action rather than abstract physical dimensions
stigmergic control (stigmergy)
indirect coordination where an agents action alters the physical environment and that environmental chnage triggers the next action by the agent or others
ex. termites building complex, nest pillars by depositing mud pellets wherever dirt concentrations are already hhighest, without any central blueprint or leader
explained how decentralized, highly organized group behaviours emerge naturally from simple environmental cues
forward engineering (synthetic psychology)
bottom-up methodology of building simple physical agents and placing them in environments to see what complex behaviours emerge, rather than reverse-engineering intact minds top-down
ex. building a simple wheeled robot with light sensors wired to wheels and observing it exhibit ‘fear’ or ‘aggression’ toward light sources
demonstrated that simple internal mechanisms interacting with complex environments can generate behaviours tha tappear deceptively complex
cognitive scaffolding
using physical structures, tools, language, or cultural artifacts in the external world to reduce internal cognitve workload
ex. An expert dairy worker calculating a milk order by looking directly at partially filled milk crates rather than performing mental arithmetic in working memory
expanded cognitive theories beyond the ‘naked brain; to include physical environments as active partners in problem-solving
extended mind hypothesis
when external tools are reliably integrated into our thinking processes, those tools literally become part of the cognitive system itself
ex. person with alzheimers using a notebook as their LTM store; notebook funcctions identically to internal memory retrieval
challenegd the skull boundary of mind, asserting that cognitive processing extend into the physical world