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Ray
Light ordinarily travels in a straight path called
Pierre Fermat
Formulated the principle of least time
Diffuse reflection
occurs when light strikes a rough surface and scatters in many directions.
specular reflection
occurs when light reflects off a smooth surface at a consistent angle, producing a clear image.
angle of incidence
is the angle between the incoming light ray and the normal to the surface where the light ray strikes.
Angle of reflection
is the angle which the reflected ray makes with the normal
convex mirror
is a spherical mirror with its reflective surface curved outward,
Plane mirror
A smooth, flat reflecting surface. It creates images that are located at the same distance from the mirror as the object and with the same height, but are inverted from left to right.
Law of reflection
The angle of incidence is ALWAYS equal to the angle of reflection
Virtual images
images formed by plane mirrors
Real images
opposite of virtual images and can be projected on surfaces placed at the image position
If the image is beyond C in concave mirror ray diagram
Between c and f, inverted, smaller, real
If the image is at C in concave mirror ray diagram
At C, inverted, same size. real
If the image is between c and f in concave mirror ray diagram
Beyond C, inverted, larger, real
If the image is at F in concave mirror ray diagram
no image formed
If the image is between F and mirror in concave mirror ray diagram
Behind the mirror. upright, larger, vertical
LOST for convex mirror
behind the mirror, inverted, smaller, real
Concave mirror
Curved mirror wherein the relecting surface is on the inner surface of the sphere