Knowledge Engineering (KE) - What and Why

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Vocabulary practice flashcards covering definitions, foundational concepts, historical systems, methodologies, and stages of Knowledge Engineering.

46 Terms

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Knowledge (Nonaka, 2002)

A justified true belief.

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Knowledge (D. Karagiannis, 1998)

Humanized information; more than a static encoding of facts, it includes the ability to use those facts in interacting with the world.

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Cognition

The mental act or process by which knowledge is acquired, including perception, intuition, and reasoning.

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Logic

The science that investigates the principles governing correct or reliable inference (conclusion).

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Certainty

A knowledge concept stating that truths are hard if not impossible to deny.

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Evidence

A knowledge concept stating that truths are based on something.

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Practicality

A knowledge concept stating that truths have to actually work in the real world.

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Broad Agreement

A knowledge concept stating that truth is based on the agreement of lots of people.

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Expert Knowledge

Information woven inside the mind of an expert for accurately and quickly solving complex problems.

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Facts of the Domain

The widely shared knowledge written in textbooks and journals of a field, constituting the type of material a professor would lecture about in class.

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Heuristic Knowledge

Knowledge that constitutes the rules of expertise, rules of good practice, judgmental rules of the field, and rules of plausible reasoning.

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Knowledge Base

A set of representations of facts about the world, encompassing knowledge of the problem domain and knowledge of how to solve the problem.

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DENDRAL

An early chemical-analysis expert system developed beginning in 1965 by Edward Feigenbaum and Joshua Lederberg at Stanford University whose performance rivaled human chemist experts.

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MYCIN

A medical diagnosis expert system developed for Edward Shortliffe's PhD dissertation (1972-1974) at Stanford that used about 500 production rules to handle diagnoses under uncertainty.

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CADUCEUS

A medical expert system completed in the mid-1980s by Harry Pople at the University of Pittsburgh that could diagnose up to 1000 different diseases and was described as the most knowledge-intensive expert system in existence.

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SHYSTER

A legal expert system developed by James Popple (1993) at the Australian National University that uses a case-based approach to model how lawyers argue with cases.

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<p>Modeling Relation (Robert Rosen)</p>

Modeling Relation (Robert Rosen)

The creative, unentailed comparison of inferential structures between a natural system and a formal system via encoding and decoding arrows.

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Knowledge Engineering

The process of building, maintaining, and developing intelligent knowledge-based systems such as Expert Systems and Decision Support Systems.

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Transfer View

The traditional view of knowledge engineering assuming concrete human knowledge already exists to solve a problem and must be transferred and implemented directly into the knowledge base.

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Modeling View

The alternative view of knowledge engineering treating problem solving as a dynamic, cyclic, continuous process dependent on acquired knowledge and system interpretations.

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Knowledge Acquisition

The scientific issue of obtaining knowledge automatically or semi-automatically to facilitate the transfer of expert knowledge into machine data structures.

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Knowledge Representation

The method of structuring domain knowledge as data structures in computer memory so they can be conveniently accessed for problem solving.

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The Representation Principle

The principle stating that once a problem is described using an appropriate representation, the problem is almost solved.

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Knowledge Utilization

The scientific issue concerning how knowledge is used in problem solving, primarily dealing with the design and operation of the inference engine.

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Phase 1: Problem Assessment

The knowledge engineering phase dedicated to determining problem characteristics, identifying participants, specifying objectives, and determining needed resources.

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Diagnosis (Problem Type)

Inferring malfunctions of an object from its behaviour and recommending solutions.

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Selection (Problem Type)

Recommending the best option from a list of possible alternatives.

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Prediction (Problem Type)

Predicting the future behaviour of an object from its behaviour in the past.

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Classification (Problem Type)

Assigning an object to one of the defined classes.

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Clustering (Problem Type)

Dividing a heterogeneous group of objects into homogeneous subgroups.

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Optimisation (Problem Type)

Improving the quality of solutions until an optimal one is found.

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Control (Problem Type)

Governing the behaviour of an object to meet specified requirements in real-time.

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Phase 2: Data and Knowledge Acquisition

The knowledge engineering phase focused on collecting and analyzing data, making design concepts explicit, and resolving incompatible, inconsistent, or missing data.

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Phase 3: Development of a Prototype System

The knowledge engineering phase involving tool selection, knowledge representation, and prototype implementation and testing.

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Prototype System

A small version of the final system built to verify understanding of the problem, ensure adequacy of tools and representations, and engage experts and skeptics.

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Test Case

A problem successfully solved in the past for which input data and the resulting output solution are already known.

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Phase 4: Development of a Complete System

The knowledge engineering phase focused on preparing full-scale system design, collecting additional knowledge, building the user interface, and implementing the full system.

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Phase 5: Evaluation and Revision of the System

The knowledge engineering phase in which the system is tested against performance criteria agreed upon during prototyping and revised to ensure user satisfaction.

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Phase 6: Integration and Maintenance

The knowledge engineering phase where arrangements for technology transfer are made and an ongoing maintenance program is established.

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Expert System

A knowledge-based program containing expert knowledge that provides expertise for solving problems in a defined application area in the manner of human experts.

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Fuzzy Expert System

A rule-based expert system utilizing fuzzy rules and inference to process common sense knowledge that is subjective, ambiguous, vague, or contradictory.

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Artificial Neural Network

A biologically inspired connectionist computational model consisting of processing elements (neurons), interconnecting links, and training and recall algorithms.

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Hybrid System

An intelligent system integrating multiple paradigms (such as rule-based systems, fuzzy systems, neural networks, and genetic algorithms) to combine their distinct advantages.

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Statistical Methods (in KE)

Methods applicable when statistically representable data are available and the underlying type of the goal function is known.

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Symbolic AI Systems

Rule-based systems using propositional logic, predicate logic, or production systems, suited for problems with well-defined, rigid rules where adaptation is minimal or difficult.

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Genetic Algorithms (in KE)

Search and optimization methods requiring neither data sets nor heuristic rules, but only a simple selection criterion, proving efficient when little is initially known.