FIT2001 W7 - Prototyping and Usability

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14 Terms

1
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What is a prototype/mockup?

A representation used to explore and communicate the proposed system

2
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What are the advantages of Prototyping?

  • Improved communication to stakeholders

  • Risk reduction

  • Save time and money from late changes

  • Greater user satisfaction

  • Design and technical exploration

  • Reference for developers


3
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What are the disadvantages of Prototyping?

  • Confused with finished system

  • May not be suitable at full scale

  • Wasted effort

  • Learning effort

  • Scope creep


4
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What is the cycle of prototyping?

Prototype, Review, Refine, Repeat

5
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What are the pros and cons of Low Fidelity?

  • Early feedback

  • Easy to change

  • Limited realism


6
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What are the pros and cons of High Fidelity?

  • Resembles finished product

  • Reference for developers

  • Can be used for usability testing and training

  • Confused with finished system

  • Learning effort


7
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What is the definition of Usability?

The extend to which specified users can achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use

8
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What are the 3 key outcomes of usability?

  • Effectiveness - the accuracy and completeness users can achieve their goals

  • Efficiency - The resources expended to achieve goals

  • Satisfaction - The comfort and acceptability of the system to users


9
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What are the 5 Usability evaluation criteria?

  • Learnability - Can first time users complete tasks?

  • Efficiency - After learning, how fast can users complete tasks?

  • Memorability - After a break, can users regain proficiency

  • Errors - Frequency, severity and recoverability

  • Satisfaction - Is it pleasant to use?


10
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Why does Usability matter?

  • Helps complete work more efficiently

  • Users feel more in control

  • Improves experience of using the system

  • Can improve sales

  • Can improve adoption of systems

  • Competitive advantage in market


11
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What is Formative evaluation of Usability?

Occurs during development. Users experience prototypes, identify problems and provide feedback. May involve HCI experts

12
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What is a Summative evaluation of Usability?

Occurs after development. Measures the interface’s current usability, such as task times, completion rates and satisfaction

13
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List the common Usability measures

  • Time to learn

  • Speed of performance

  • Error rate

  • Retention over time

  • Subjective satisfaction


14
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How much of the project budget should be allocated to Usability?

10%