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What is a prototype/mockup?
A representation used to explore and communicate the proposed system
What are the advantages of Prototyping?
Improved communication to stakeholders
Risk reduction
Save time and money from late changes
Greater user satisfaction
Design and technical exploration
Reference for developers
What are the disadvantages of Prototyping?
Confused with finished system
May not be suitable at full scale
Wasted effort
Learning effort
Scope creep
What is the cycle of prototyping?
Prototype, Review, Refine, Repeat
What are the pros and cons of Low Fidelity?
Early feedback
Easy to change
Limited realism
What are the pros and cons of High Fidelity?
Resembles finished product
Reference for developers
Can be used for usability testing and training
Confused with finished system
Learning effort
What is the definition of Usability?
The extend to which specified users can achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use
What are the 3 key outcomes of usability?
Effectiveness - the accuracy and completeness users can achieve their goals
Efficiency - The resources expended to achieve goals
Satisfaction - The comfort and acceptability of the system to users
What are the 5 Usability evaluation criteria?
Learnability - Can first time users complete tasks?
Efficiency - After learning, how fast can users complete tasks?
Memorability - After a break, can users regain proficiency
Errors - Frequency, severity and recoverability
Satisfaction - Is it pleasant to use?
Why does Usability matter?
Helps complete work more efficiently
Users feel more in control
Improves experience of using the system
Can improve sales
Can improve adoption of systems
Competitive advantage in market
What is Formative evaluation of Usability?
Occurs during development. Users experience prototypes, identify problems and provide feedback. May involve HCI experts
What is a Summative evaluation of Usability?
Occurs after development. Measures the interface’s current usability, such as task times, completion rates and satisfaction
List the common Usability measures
Time to learn
Speed of performance
Error rate
Retention over time
Subjective satisfaction
How much of the project budget should be allocated to Usability?
10%