Exam 2 Study Guide: Motivation, Teams, Communication & Power

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Vocabulary practice flashcards covering essential terms, models, theories, and concepts from Exam 2 study guide on Motivation, Teams, Communication, and Power.

51 Terms

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Productivity

Achieving organizational goals by transforming inputs into outputs at the lowest cost, requiring both effectiveness and efficiency.

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Intensity

A key element of motivation describing how hard a person tries.

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Direction

A key element of motivation describing the orientation of effort toward organizational goals.

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Persistence

A key element of motivation describing how long a person keeps trying.

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Hygiene Factors

Job factors in Herzberg's theory—such as company policy, supervision, salary, and working conditions—whose absence causes dissatisfaction, but whose presence does not motivate.

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Motivators

Job factors in Herzberg's theory—such as achievement, recognition, the work itself, responsibility, and growth—that drive job satisfaction.

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Need for Achievement (nAch)

In McClelland's theory, the drive to excel and achieve in relation to a set of standards, preferring moderately difficult goals and feedback.

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Need for Power (nPow)

In McClelland's theory, the need to make others behave in a way that they would not have behaved otherwise.

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Need for Affiliation (nAff)

In McClelland's theory, the desire for friendly and close interpersonal relationships.

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Self-Determination Theory

A theory of motivation stating that people prefer to feel they have control over their actions, where extrinsic rewards for previously enjoyable work can diminish intrinsic motivation.

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Skill Variety

The degree to which a job requires a range of different activities, skills, and talents.

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Task Identity

The degree to which a job requires completion of a whole, identifiable piece of work.

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Task Significance

The degree to which a job has a substantial impact on the lives or work of other people.

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Autonomy

The degree of freedom, independence, and discretion provided to schedule work and determine the procedures for carrying it out.

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Feedback (Job Characteristics Model)

The degree to which carrying out work activities results in direct and clear information about performance effectiveness.

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Motivating Potential Score (MPS)

A predictive index calculated as \text{MPS} = \t\left[\frac{\text{skill variety} + \text{task identity} + \text{task significance}}{3}\right] \times \text{autonomy} \times \text{feedback}, which drops to zero if autonomy or feedback is zero.

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Goal-Setting Theory

A cognitive motivation theory stating that specific, difficult goals—when accepted—lead to higher performance than easy or 'do your best' goals.

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Management by Objectives (MBO)

A program that encompasses specific goals, participative decision-making, an explicit time period, and performance feedback.

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Reinforcement Theory

A behavioristic approach arguing that behavior is a function of its consequences, ignoring inner cognitive states.

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Equity Theory

A theory proposing that individuals compare their job inputs and outcomes with those of relevant referents and respond to eliminate any perceived inequities.

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Distributive Justice

Perceived fairness in the amount and allocation of rewards among individuals.

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Procedural Justice

The perceived fairness of the process and methods used to determine the distribution of rewards.

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Interactional Justice

The perceived quality of interpersonal treatment received when procedures are implemented, including interpersonal and informational justice.

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Expectancy Theory

A theory stating that motivation depends on the strength of beliefs that effort leads to performance, performance leads to rewards, and those rewards are valued.

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Expectancy

In expectancy theory, the perceived probability that exerting a given amount of effort will lead to successful performance.

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Instrumentality

In expectancy theory, the degree to which an individual believes that performing at a particular level will lead to the attainment of a desired reward.

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Valence

In expectancy theory, the value or importance an individual places on an organizational reward or outcome.

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Five-Stage Model of Group Development

The sequential stages groups move through: Forming (uncertainty), Storming (intragroup conflict), Norming (cohesiveness), Performing (task functionality), and Adjourning (wrapping up).

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Punctuated Equilibrium Model

A framework for temporary groups with deadlines where direction is set in the first meeting, followed by inertia, a transition at the midpoint, another period of inertia, and a final burst of activity.

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Norms

Acceptable standards of behavior shared by group members that dictate what ought and ought not to be done.

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Role Conflict

A situation where compliance with one role requirement makes it difficult or impossible to comply with another role requirement.

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Social Loafing

The tendency for individuals to expend less effort when working collectively as part of a group than when working individually.

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Status

A socially defined position or rank given to groups or group members by others.

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Cohesion

The degree to which members are attracted to each other and motivated to stay in the group.

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Groupthink

A phenomenon where conformity pressures within a group suppress dissenting views and prevent the realistic appraisal of alternative courses of action.

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Group Shift (Group Polarization)

A change in decision risk between a group's decision and an individual's decision, causing members to shift toward a more extreme version of their initial positions.

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Production Blocking

A barrier in brainstorming where only one person can speak at a time, resulting in other members' ideas being lost or forgotten.

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Evaluation Apprehension

A barrier in brainstorming where individuals withhold their ideas out of fear of being negatively judged by others.

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Self-Managed Teams

Groups of employees that operate without a manager and take on the responsibilities and duties of their former supervisors.

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Cross-Functional Teams

Teams made up of employees from about the same hierarchical level but different functional areas or work departments who come together to accomplish a task.

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Virtual Teams

Teams that use computer technology to tie together physically dispersed members to achieve a common goal across distance, time, or boundaries.

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Wheel Network

A communication network where all information flows through a single central figure, characterized by high speed and accuracy but low member satisfaction.

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All-Channel Network

A communication network where all group members actively communicate with one another, producing the highest member satisfaction and strong creativity.

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Filtering

The deliberate manipulation of information by a sender so that it appears more favorable to the receiver.

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Power

The capacity that person A has to influence the behavior of person B so that B acts in accordance with A's wishes, requiring only dependence.

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Coercive Power

A formal power base that depends on fear of negative results and the ability to punish or administer unpleasant consequences.

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Legitimate Power

Formal power a person receives in an organization's hierarchy based on their structural position.

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Expert Power

A personal power base derived from special expertise, skill, or knowledge.

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Referent Power

A personal power base that develops out of admiration, identification with, and the desire to be like another person.

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Rational Persuasion

An influence tactic that involves using logical arguments and factual evidence to demonstrate that a request is reasonable.

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Ingratiation

An influence tactic using flattery, praise, or friendly behavior prior to making a request.