Mechanics Revision: Key Concepts, Equations, and Graphical Rules

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A set of 40 vocabulary flashcards covering key mechanics principles, graphical interpretations, equations of motion, vectors, and projectile rules.

40 Terms

1
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Finding Force from Displacement

Differentiate twice with respect to tt, then multiply by mass.

2
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Force-Related Kinematic Quantity

Acceleration

3
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Absolute Area Under a Velocity-Time Graph

Distance travelled

4
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Average Velocity Formula

Change in displacement / time taken

5
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Maximum Displacement (Mathematical Translation)

v=drdt=0v = \frac{dr}{dt} = 0

6
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Horizontal Section Above the t-Axis on a Velocity-Time Graph

Moving in the positive direction at a constant speed.

7
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Reaching Furthest Point (Velocity-Time Graph Feature)

Root (crossing the tt-axis)

8
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Change in Direction (Displacement-Time Graph Feature)

Turning point

9
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Vector (a, b) Parallel to the j Direction

a=0a = 0

10
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First Step in Variable Acceleration with an Expression for v

Sketch the vv-tt graph (on your calculator if possible)

11
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Magnitude of Acceleration (Quantity Type)

A scalar

12
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Range of a Projectile (Mathematical Translation)

Find xx when y=final height−initial heighty = \text{final height} - \text{initial height} (by finding tt first)

13
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Maximum/Minimum Velocity (Mathematical Translation)

a=dvdt=0a = \frac{dv}{dt} = 0

14
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Velocity on a Displacement-Time Graph

Gradient

15
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Finding Acceleration from Velocity Function

Differentiate

16
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Finding Average Speed from a Displacement-Time Graph

Add up the total distance travelled and divide by the total time taken.

17
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Speed on a Displacement-Time Graph

∣Gradient∣|\text{Gradient}|

18
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Trajectory / Cartesian Equation of a Projectile (3-Step Method)

  1. Find expressions for xx and yy at time tt.
  2. Make tt the subject of the xx equation.
  3. Substitute this into the yy equation.
19
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Vector (a, b) Points South-West

a=ba = b (and a,b<0a, b < 0)

20
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Vector (a, b) Points North-West

a=−ba = -b where b>0b > 0

21
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Curved Velocity-Time Graph Realism

Because acceleration (and force) do not change instantaneously.

22
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Vector (a, b) Points West

b=0b = 0 (and a<0a < 0)

23
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Instantaneous Speed in Two Dimensions

Find the magnitude of its instantaneous velocity.

24
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Downward Sloping Section Below the t-Axis on a Displacement-Time Graph

Moving away from the origin, further in the negative direction.

25
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Finding Average Speed from a Velocity-Time Graph

Total absolute area / time taken

26
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Acceleration of a Projectile in Vector Form

(0,−g)(0, -g)

27
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Beginning a Projectiles Question (2 Steps)

  1. Create horizontal and vertical suvat lists.
  2. Fill in uu and aa in both columns.
28
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Average Speed Formula

Total distance travelled / total time taken

29
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Passing Through the Origin (Displacement-Time Graph Feature)

Root (crossing the tt-axis)

30
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Position Vector Under Constant Acceleration

r=r0+ut+12at2r = r_0 + ut + \frac{1}{2}at^2

31
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Finding Velocity from Acceleration Function

Integrate

32
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Vector (a, b) Points South-East

b=−ab = -a where a>0a > 0

33
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Gradient of a Displacement-Time Graph

Velocity

34
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Distance Travelled (Velocity-Time Graph Feature)

Absolute area

35
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Finding Average Velocity from a Displacement-Time Graph

(Final displacement - initial displacement) / time taken

36
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"Initially at Rest" (Variable Acceleration)

When t=0t = 0, v=0v = 0

37
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"Initially at Rest" (Constant Acceleration)

u=0u = 0

38
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Horizontal Equation for Projectiles

x=utx = ut

39
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Assumption of No Air Resistance on a Projectile

Weight is the only force acting and therefore the acceleration is (0,−g)(0, -g)

40
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Signed Area Under a Velocity-Time Graph

Displacement