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A set of 40 vocabulary flashcards covering key mechanics principles, graphical interpretations, equations of motion, vectors, and projectile rules.
Finding Force from Displacement
Differentiate twice with respect to t, then multiply by mass.
Force-Related Kinematic Quantity
Acceleration
Absolute Area Under a Velocity-Time Graph
Distance travelled
Average Velocity Formula
Change in displacement / time taken
Maximum Displacement (Mathematical Translation)
v=dtdr=0
Horizontal Section Above the t-Axis on a Velocity-Time Graph
Moving in the positive direction at a constant speed.
Reaching Furthest Point (Velocity-Time Graph Feature)
Root (crossing the t-axis)
Change in Direction (Displacement-Time Graph Feature)
Turning point
Vector (a, b) Parallel to the j Direction
a=0
First Step in Variable Acceleration with an Expression for v
Sketch the v-t graph (on your calculator if possible)
Magnitude of Acceleration (Quantity Type)
A scalar
Range of a Projectile (Mathematical Translation)
Find x when y=final height−initial height (by finding t first)
Maximum/Minimum Velocity (Mathematical Translation)
a=dtdv=0
Velocity on a Displacement-Time Graph
Gradient
Finding Acceleration from Velocity Function
Differentiate
Finding Average Speed from a Displacement-Time Graph
Add up the total distance travelled and divide by the total time taken.
Speed on a Displacement-Time Graph
∣Gradient∣
Trajectory / Cartesian Equation of a Projectile (3-Step Method)
Vector (a, b) Points South-West
a=b (and a,b<0)
Vector (a, b) Points North-West
a=−b where b>0
Curved Velocity-Time Graph Realism
Because acceleration (and force) do not change instantaneously.
Vector (a, b) Points West
b=0 (and a<0)
Instantaneous Speed in Two Dimensions
Find the magnitude of its instantaneous velocity.
Downward Sloping Section Below the t-Axis on a Displacement-Time Graph
Moving away from the origin, further in the negative direction.
Finding Average Speed from a Velocity-Time Graph
Total absolute area / time taken
Acceleration of a Projectile in Vector Form
(0,−g)
Beginning a Projectiles Question (2 Steps)
Average Speed Formula
Total distance travelled / total time taken
Passing Through the Origin (Displacement-Time Graph Feature)
Root (crossing the t-axis)
Position Vector Under Constant Acceleration
r=r0+ut+21at2
Finding Velocity from Acceleration Function
Integrate
Vector (a, b) Points South-East
b=−a where a>0
Gradient of a Displacement-Time Graph
Velocity
Distance Travelled (Velocity-Time Graph Feature)
Absolute area
Finding Average Velocity from a Displacement-Time Graph
(Final displacement - initial displacement) / time taken
"Initially at Rest" (Variable Acceleration)
When t=0, v=0
"Initially at Rest" (Constant Acceleration)
u=0
Horizontal Equation for Projectiles
x=ut
Assumption of No Air Resistance on a Projectile
Weight is the only force acting and therefore the acceleration is (0,−g)
Signed Area Under a Velocity-Time Graph
Displacement