Team and Squad Tactics II

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Last updated 2:58 PM on 10/13/26
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25 Terms

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Cover

Protection from enemy fire.

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Concealment

Hides you from enemy observation but does not necessarily stop bullets.

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High Crawl

Used when good cover and concealment exist but enemy fire prevents standing; faster than low crawl.

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Low Crawl

Used when cover and concealment are very low; provides the lowest silhouette.

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3–5 Second Rush

Fastest way to move between covered positions; keep exposure brief.

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Rush Safety

Do not stop in the open simply because five seconds have passed; seek cover.

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Fire Team Wedge

Basic fire team formation with good flexibility, control, and all-around security.

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Fire Team File

Single-file formation for dense vegetation, restricted terrain, or limited visibility.

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Fire Team Wedge Spacing

Normally 10 meters between Soldiers, adjusted for terrain.

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Fire Team File Spacing

Normally 10 meters between Soldiers.

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Fire Team Wedge Advantage

Allows immediate fires in all directions.

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Fire Team File Disadvantage

Least security and less flexibility than the wedge.

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Squad Column

Main squad formation; good control, maneuverability, and all-around security.

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Squad Line

Formation for maximum immediate firepower to the front.

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Squad File

Formation for close terrain, dense vegetation, and limited visibility.

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Squad Column Disadvantage

Limited volume of fire to the front.

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Squad Line Disadvantage

Limited maneuverability and little flank or rear security.

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Squad File Disadvantage

Least security and difficult to maneuver from.

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Traveling

Used when enemy contact is unlikely; fastest speed and least security.

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Traveling Overwatch

Used when enemy contact is possible; slower with greater security.

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Bounding Overwatch

Used when enemy contact is expected; slowest with greatest security.

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Alternate Bounds

Moving element passes the stationary overwatching element.

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Successive Bounds

Moving element advances short of or approximately alongside the overwatching element.

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Traveling Distance

Diagram illustrates approximately 20 meters between elements.

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Traveling Overwatch Distance

Diagram illustrates approximately 50 meters between elements.