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Cover
Protection from enemy fire.
Concealment
Hides you from enemy observation but does not necessarily stop bullets.
High Crawl
Used when good cover and concealment exist but enemy fire prevents standing; faster than low crawl.
Low Crawl
Used when cover and concealment are very low; provides the lowest silhouette.
3–5 Second Rush
Fastest way to move between covered positions; keep exposure brief.
Rush Safety
Do not stop in the open simply because five seconds have passed; seek cover.
Fire Team Wedge
Basic fire team formation with good flexibility, control, and all-around security.
Fire Team File
Single-file formation for dense vegetation, restricted terrain, or limited visibility.
Fire Team Wedge Spacing
Normally 10 meters between Soldiers, adjusted for terrain.
Fire Team File Spacing
Normally 10 meters between Soldiers.
Fire Team Wedge Advantage
Allows immediate fires in all directions.
Fire Team File Disadvantage
Least security and less flexibility than the wedge.
Squad Column
Main squad formation; good control, maneuverability, and all-around security.
Squad Line
Formation for maximum immediate firepower to the front.
Squad File
Formation for close terrain, dense vegetation, and limited visibility.
Squad Column Disadvantage
Limited volume of fire to the front.
Squad Line Disadvantage
Limited maneuverability and little flank or rear security.
Squad File Disadvantage
Least security and difficult to maneuver from.
Traveling
Used when enemy contact is unlikely; fastest speed and least security.
Traveling Overwatch
Used when enemy contact is possible; slower with greater security.
Bounding Overwatch
Used when enemy contact is expected; slowest with greatest security.
Alternate Bounds
Moving element passes the stationary overwatching element.
Successive Bounds
Moving element advances short of or approximately alongside the overwatching element.
Traveling Distance
Diagram illustrates approximately 20 meters between elements.
Traveling Overwatch Distance
Diagram illustrates approximately 50 meters between elements.