Communication Processes, Principles, and Ethics

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Description and Tags

Comprehensive vocabulary flashcards covering communication processes, linear, interactive, and transactional models, intercultural communication, persuasion techniques, argument structure, and logical fallacies.

65 Terms

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Communicare

The Latin origin of the word communication, meaning "to share."

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Communication (OED Definition)

The imparting, conveying, or exchanging of ideas, knowledge, and information according to the Oxford English Dictionary.

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Dynamic (Property of Communication)

A characteristic of communication describing it as changing, evolving, and able to be experienced by actively participating in it.

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Transactive (Property of Communication)

A characteristic of communication where participants react to messages simultaneously while they are being sent.

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<p>The Communication Process</p>

The Communication Process

A continuous, contextual cycle where a source encodes a message, transmits it through a channel to a receiver who decodes it, and returns feedback to the source.

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Encoding

The process of taking an intended message and transferring or converting it into the proper format for sharing with an audience.

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Channel

The specific method or medium chosen to convey a message, such as face-to-face, telephone, or email.

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Decoding

The process of receiving, understanding, and accurately processing the information shared by the sender.

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Feedback

The response that allows a sender to gauge how successful communication was and adjust future interactions.

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Linear Communication Model

A category of communication models that describes communication strictly as a one-way process from sender to receiver.

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<p>Aristotle's Communication Model</p>

Aristotle's Communication Model

The oldest linear model focusing on public speaking, consisting of five elements: Speaker, Speech, Occasion, Audience, and Effect.

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<p>Lasswell's Communication Model</p>

Lasswell's Communication Model

A linear model used to analyze persuasive messages through five questions: Who (Communicator), Says what (Message), In which channel (Medium), To whom (Receiver), and With what effect (Effect).

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<p>Shannon-Weaver Communication Model</p>

Shannon-Weaver Communication Model

Considered the "Mother of all communication models"; a linear model showing how a message moves from an Information Source/Sender via a Transmitter/Encoder through a Channel disrupted by Noise to a Reception/Decoder and Destination/Receiver.

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<p>Berlo's SMCR Communication Model</p>

Berlo's SMCR Communication Model

A linear model emphasizing how the distinct characteristics of the Source, Message, Channel, and Receiver affect mutual understanding.

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Interactive Communication Model

A model describing communication as a two-way process where both sender and receiver participate actively.

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<p>Osgood-Schramm Communication Model</p>

Osgood-Schramm Communication Model

An interactive, circular communication model where both participants alternate roles taking turns encoding, decoding, and interpreting messages without fixed positions.

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Transactional Communication Model

A category of communication models viewing communication as a simultaneous, continuous, and dynamic exchange between parties.

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<p>Barnlund's Communication Model</p>

Barnlund's Communication Model

A transactional model positing that communication involves the continuous exchange and interpretation of public, private, and nonverbal behavioral cues within a specific context.

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Public Cues

In Barnlund's model, information openly accessible to everyone, including environmental conditions, announcements, signs, and background noise.

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Private Cues

In Barnlund's model, personal information known only to specific individuals, such as internal thoughts, personal feelings, or shared secrets.

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Nonverbal Behavioral Cues

In Barnlund's model, non-spoken messages communicated through physical demeanor, facial expressions, gestures, posture, and eye contact.

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<p>Dance's Helical Model</p>

Dance's Helical Model

A communication model illustrating that communication develops, evolves, and expands over time like a spiral as individuals gain new knowledge and experiences.

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200% Rule

An ethical communication principle asserting that both the sender and the receiver bear full (100%100\%) responsibility for the success and clarity of the communication.

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Relative Truth

An ethical communication concept recognizing that individual points of view may not be shared by others, meaning conclusions are relative to one's perspective.

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Globalization

The growing interdependence of the world's economies, cultures, and populations driven by cross-border trade, technology, information, and employment (Peterson Institute; Kopp, 2019).

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Global Village

A term coined by Marshall McLuhan (1964) describing how modern media and technology link the planet into a single community, eliminating constraints of space and time.

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Culture

The complex whole of knowledge, beliefs, art, morals, law, customs, values, and behavioral norms shared by a group that influences actions and perceptions (Tyler, 2012; Spencer-Oatey, 2008).

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Cultural Adaptation

The process of developing an appreciation for, adopting, or practicing the behaviors, cuisine, fashion, or mindsets of another culture through continuous exposure.

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CRAAP Test

An evaluative framework used to determine the credibility and quality of information based on Currency, Relevance, Authority, Accuracy, and Purpose.

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Rhetorical Triangle

An Aristotelian model of persuasion outlining the three core appeals a speaker or writer uses to convince an audience: Logos, Pathos, and Ethos.

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Logos

Aristotle's appeal to logic or reason, emphasizing the consistency, clarity, and rational support of the message.

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Pathos

Aristotle's appeal to emotion, designed to evoke empathy and shared feeling in the audience.

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Ethos

Aristotle's appeal to credibility and trust, dependent on establishing the speaker or communicator as an authority and expert.

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Proposition of Fact

A persuasive claim focusing on demonstrating whether a statement is objectively true or false through verifiable evidence.

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Proposition of Value

A persuasive claim evaluating whether an issue is good or bad, right or wrong, or better or worse against established qualitative standards.

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Proposition of Policy

A persuasive claim that proposes a specific action or regulation that should be implemented to address a problem.

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Foot-in-the-Door Technique

A persuasion strategy that begins by securing agreement to a minor request to increase the likelihood of agreement to a subsequent, larger request.

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Yes-Yes Technique

A persuasion strategy that secures a sequence of positive affirmative responses to preliminary questions before delivering the primary request.

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Planting

A persuasion tactic involving subtly introducing an idea early so that it can be elaborated on and accepted more readily later.

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IOU Technique

A persuasion method that creates a feeling of social obligation by offering assistance first, prompting a reciprocal favorable response later.

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A-R-E Structure

The foundational components of an argument comprising Assertion (main claim), Reasoning (logical justification), and Evidence (supporting factual proof).

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Deductive Reasoning

A top-down logical approach that derives specific conclusions from universally accepted general principles or established premises.

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Inductive Reasoning

A bottom-up logical approach that forms general conclusions from specific instances, repeated observations, or individual data points.

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Cogent Reasoning

Effective reasoning meeting three criteria: begins with justified (warranted and believable) premises, incorporates likely relevant information, and is logically valid (Cavender & Kahane, 2014).

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Authorities (Evidence)

Experts who offer specialized knowledge, adding credibility and depth to an argument to enhance trustworthiness.

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Testimonies (Evidence)

Eyewitness or firsthand accounts that provide direct personal perspectives, boosting the authenticity and relatability of a claim.

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Facts (Evidence)

Widely accepted, verified truths that are substantiated by evidence and carry inherent validation without requiring further support.

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Statistics (Evidence)

Quantifiable figures gathered from surveys, experiments, and data analysis that illustrate trends, proportions, or significant relationships.

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Allusions (Examples)

Persuasive references to recognized history, current events, popular culture, religion, or literature that establish parallels using shared knowledge.

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Anecdotes (Examples)

Short narratives or accounts of specific events used to illustrate an arguer's point and make reasoning relatable.

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Scenarios (Examples)

Hypothetical or fictional examples used to demonstrate potential outcomes, clarify complex claims, and increase persuasive impact.

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GASCAP/T

An acronym denoting seven key argumentation strategies: Generalization, Analogy, Sign, Consequence, Authority, Principle, and Testimony.

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Logical Fallacies

Flaws or errors in the structural logic of an argument that undermine and invalidate its claims.

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Ad Hominem (Argument Against the Person)

A logical fallacy where an arguer attacks an opponent's character or personal traits instead of refuting their actual argument.

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Circular Reasoning

A logical fallacy in which the claim is restated as its own premise and justification without introducing outside proof.

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Non Sequitur

A logical fallacy meaning "it does not follow," in which a stated conclusion has no logical connection to the preceding premises.

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Ad Baculum

A logical fallacy that attempts to win an argument through intimidation, coercion, or the threat of force.

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Hasty Generalization

A logical fallacy in which a broad, sweeping conclusion is drawn from an inadequate or unrepresentative sample size.

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Argument from Ignorance

A logical fallacy asserting that a proposition is true because it has not been proven false, or false because it has not been proven true.

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Bandwagon Argument

A logical fallacy claiming that an idea or action is valid merely because it is widely practiced or supported by many people.

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Appeal to Pity

A logical fallacy that attempts to distract from logical justification by exploiting an audience's feelings of guilt or sympathy.

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Appeal to Unqualified Authority

A logical fallacy that attempts to substantiate a claim using the testimony of a figure who lacks expertise in the relevant subject area.

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Fallacy of Division

A logical fallacy assuming that whatever characteristic applies to an entire group or whole must automatically apply to each constituent part.

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Red Herring

A logical fallacy that diverts attention from the core issue by introducing an irrelevant, distracting tangent.

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Appeal to Novelty (What Is New Is Good)

A logical fallacy asserting that a claim, practice, or item is inherently superior simply because it is modern or newly created.