Consumer Behavior and Business-to-Business Marketing

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Vocabulary flashcards covering key terms and concepts in consumer buying behavior, psychological influences, decision processes, and organizational B2B marketing from the lecture notes.

Last updated 3:25 AM on 9/24/26
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34 Terms

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Need (Marketing Definition)

Any perceived difference between a consumer's present state and a desired state.

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Want

A desire or requirement for a specific product or service that is learned over time based on individual preferences.

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Purchase Decision Process

The five-step series of stages consumers go through when buying goods or services: problem recognition, information search, evaluation of alternatives, purchase decision, and postpurchase behavior.

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Internal Search

A stage in the information search process where a consumer scans their own memory and brain contents to evaluate purchase options based on existing knowledge.

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External Search

The process of gathering information from outside sources—including personal sources, public sources, and marketer-dominated sources—when internal knowledge is insufficient.

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Consideration Set

The group of acceptable brands or product options that a consumer evaluates after immediately eliminating unsatisfactory choices.

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Postpurchase Behavior

The final stage of the purchase decision process where consumers realize value and assess satisfaction; satisfied customers tell an average of 3 people, while dissatisfied customers tell an average of 9 people.

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Routinized Buying Behavior

Habitual, low-involvement purchasing of frequently bought products (such as milk or cereal) that bypasses extensive information search and alternative evaluation.

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Involvement

The degree of mental energy, attention, and cognitive activity a consumer expends to make a purchase decision.

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Extended Problem Solving

A high-involvement purchasing process involving high risk or cost where consumers evaluate many brands, sellers, product attributes, and external information sources.

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Customer Retention Profitability Impact

Quantitative research finding that increasing customer retention by 5% can increase overall profitability by 70% to 80%.

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Maslow's Hierarchy of Needs

A psychological motivation model adapted by marketers, structured from urgent physiological needs at the base, up through safety needs, social needs, personal/esteem needs, and self-actualization at the top.

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Self-Actualization Needs

The highest tier of human needs in Maslow's hierarchy, driven by personal growth, education, fulfillment, and long-term career development.

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System 1 Thinking

Nonconscious brain processing that automatically handles sensory input and the vast majority of daily brain activity without active cognitive effort.

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System 2 Thinking

Conscious level of brain function that engages when deliberate mental effort, focused attention, or sudden problem-solving is required.

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Selective Exposure

A component of selective perception where consumers choose to pay attention to specific media or ad messages that interest them while ignoring others.

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Perceived Risk

The anxiety felt by consumers when contemplating a purchase due to uncertainty regarding financial cost or functional failure.

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Behavioral Learning Theory

A learning framework based on experience and action, consisting of drives, cues (symbols), responses, and positive or negative reinforcement.

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Stimulus Generalization

A marketing application of behavioral learning where a new product's packaging or design is made to resemble existing, familiar products so consumers apply existing knowledge to it.

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Attitude

A learned predisposition to respond in a consistently favorable or unfavorable way toward a specific object or brand.

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Touch Points

Any point of contact where a consumer encounters or interacts with a brand along their customer journey map.

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Business-to-Business (B2B) Marketing

The marketing of goods and services to commercial organizations, resellers, or government entities rather than directly to ultimate end consumers.

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Reseller Markets

B2B markets made up of wholesalers and retailers that purchase manufactured goods and resell them to others without altering the product.

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North American Industry Classification System (NAICS)

A six-digit numerical coding system used to categorize and identify every business and industry sector operating across North America.

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United States-Mexico-Canada Agreement (USMCA)

The trade agreement that supplanted NAFTA to facilitate business and lower trade barriers among North American nations.

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Derived Demand

Industrial demand for commercial component parts or materials that is driven directly by customer demand for ultimate consumer goods.

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Just-In-Time (JIT)

An industrial logistics strategy where suppliers deliver inventory in precise quantities right as it is needed in production, minimizing carrying costs and storage.

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Straight Rebuy

A routine organizational purchase scenario involving standard reorders of existing items with no modifications, typically managed automatically by purchasing systems.

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Modified Rebuy

An organizational purchase situation where buyers want to reorder a product but require updated technical specifications, price adjustments, or alternate suppliers.

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New Purchase (New Buy)

A highly complex industrial purchasing scenario involving first-time purchases, high financial risk, and a full buying center team.

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Buying Center

A formal or informal group of individuals within an organizational unit who participate in purchasing decisions and share common goals and risks.

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Buyer

The buying center role with official formal authority to negotiate contractual terms, select vendors, and sign purchasing agreements.

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Gatekeepers

Buying center members—such as administrative support staff—who control physical access, schedule availability, and the flow of information to key decision-makers.

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Influencers

Buying center members who help define product specifications, provide technical evaluation inputs, or offer opinions that affect the final purchase choice.